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The Inn A place to gather around and chat about almost any subject |
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#11 |
Pledge
Join Date: Feb 2007
Posts: 2
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I agree
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#12 | |
Master
![]() ![]() ![]() Join Date: Dec 2007
Location: New York
Posts: 279
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/me declares this thread over 9,000.
Also... Why so SERIOUS??? On with the words: Quote:
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This is a lie.
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#13 |
Baron
![]() ![]() ![]() ![]() Join Date: Jan 2009
Location: Canada
Posts: 714
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it's Playoff time for Hockey! i have little care of what and what doesnt make sence! and i got alot of Vodkaaaaa \o/
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Ramsli Klutu ![]() |
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#14 |
Baron
![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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Μολὼν λαβέ
Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP |
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#15 | |
Initiate
![]() ![]() Join Date: Feb 2009
Location: No longer South Korea, dammit
Posts: 156
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![]() and you're supposed to drink beer! not vodka! ![]()
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\o\ M'bwana - Mbwana - Embwana (Ra) /o/
~ PERL ~ |
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#16 |
Baron
![]() ![]() ![]() ![]() Join Date: Jan 2009
Location: Canada
Posts: 714
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Beer Makes me have to take a leak every 5 minutes!
![]() Canadians Evolved and started using vodka :P
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Ramsli Klutu ![]() |
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#17 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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I N Q U I S I T I O N
On Regnum Sabbatical |
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#18 |
Baron
![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
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Yes! I want to see my barbarian running around waving his arms, swatting at the beetles that are swarming him. I doubt he'll spend much time doing anything else...
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If you can't detect sarcasm yourself, please pay attention when it's pointed out to you.
Arathael :: Wyrd Sceote :: Gwn M'ger — Soul Taker, Imperial Guard of Ignis |
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#19 |
Initiate
![]() ![]() Join Date: May 2007
Posts: 135
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Evades and resists are a valid way to approach combat simulation. The problem in RO is in the implementation, not the concept. Removing them entirely would make the game far too predictable. RO would become more of a 'whoever gets the first CC off wins' game. Consider a hunter ambushing you from camo. Without resists, you have absolutely no chance of surviving if all his spells automatically land. For any class, you would just need to figure out the timing of a CC chain and automatically win as long as you got yours off first -- giving hunters an even bigger advantage.
A better idea would be to let the players understand how evades and resists work and let us effectively modify our chances by sacrificing things like damage and armor. For example, if you want to almost always hit, your damage should be lower. If you want to almost always evade/resist, your armor should be weaker. This is a pretty standard concept in MMOs. The wild, raging barbarian hits harder but misses more often. The agile hunter doges more often but must wear lighter armor. Mages that put more focus in resisting spells have less chance of successfully casting spells on others, etc. I agree that all players should get more health. I'd go farther and say that everyone should get double health as someone suggested a while ago. Death comes too quickly in RO and too often due to making a single mistake or having a single spell resisted. Let us fight instead of dancing out of CC range for 90% of the time to avoid certain death. NGD tried to make battles last longer by reducing available mana. Increasing everyone's health would have been a much less frustrating way to do it. |
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#20 | |
Baron
![]() ![]() ![]() ![]() Join Date: Aug 2009
Location: /dev/null
Posts: 766
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I agree about removing resists/evades from mobs (from unranked to Normal at least), who are just here to be repeatedly killed anyways, but not from players because It'd make the game much more predictable and making it even more item based. Example : 2 locks PvPing, one has got 71% CS, the other has got 56%, if there wasn't any resists, the lock with the highest CS would always win because he'd dizzy the other lock faster. With resists, if the other lock resists the first Meteor he'd have a nice chance to win even with crappy gear compared to the first one. But I agree that Resists/Evades from players should be adjusted to avoid the insanes "x resists/evades in a row from players".
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