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Old 04-20-2010, 04:24 PM   #1
Kyrottimus
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Default I'm insane (in the membrane) regarding this suggestion

In order to un-BS-ify (yeah it's a word....look it up) the game, I suggest the following extreme measures.

1. Get rid of all evades. Seriously. Make all spells that affect evades do attack speed malus (if a debuff on an enemy) or maybe a combo of attack speed and/or range for bonuses. Replace Hit Chance bonuses with critical hit chance bonuses only.

2. Get rid of all resists. Seriously. Make things like SotW have some new feature like "cannot target new" (meaning if you don't already have the caster of SotW targeted, you cannot target him while he's under SotW) but it would do nothing for spell resistance (since it would be removed).

3. Get rid of all pets. Seriously. Stick some new skill tree, Ranger...tracking...traps, something more creative and dynamic than an uninspired tree that always leads to cookie-cutter hunter builds.

4. Cut all barb buffs and spells mana cost by at least 20% or increase their buffs duration by 20%. Seriously.

5. Cut all marks buffs and spells mana cost by at least 10%. Seriously.

6. Give all levels and classes 10%-20% hit point increase (to compensate for the loss of evades and resists) so people still live about the same length of time in battle, but without the need of BS luck.

7. As part of the philosophy of "balance" every spell should have a way to counter it. Areas can be countered by MoD, MoD can be countered by DI or prevented by UM, DI can be countered by Mindsquasher, UM can be countered by Beetle Swarm...Beetle Swarm can be countered/prevented by...Nothing. Let's change that.

8. Make knights actually block with a realistic (not totally random) approach using "block dmg soak" sort of like Savage 2 (when you hold down a "block" key with a timer, which recharges when not in use, but it can only withstand so may "hits" before failing and it has to recharge/cd). I'd have the higher the block rate the longer/more one can block before attacks break through.

9. Increase all melee attack's range (including Stunning Fist for archers) by 10%.

10. Cut confuse duration in half. Yes. Half. Seriously.

11. Give Klutu a pair of scissors to run with

12. Tip the pizza guy 15%

13. Did you order breadsticks?

14. Crap, I left my wallet at your place

15. I'm out of ideas.

</sleep-deprived insanity>
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Last edited by Kyrottimus; 04-20-2010 at 05:14 PM.
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Old 04-20-2010, 04:27 PM   #2
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Lol I agree with most of that.

Happy 4/20 day
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Old 04-20-2010, 05:23 PM   #3
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Quote:
Beetle Swarm can be countered/prevented by...
...Dispel.
Anyways this has been demonstrated plenty of times that Beetle Swarm is fine as it is and doesn't need any nerf or immunity against it. It's the only reliable defense for a mage against a buffed warrior so let it alone.

And as far as I know locks have no counter/prevent spell for Beast Attack or Burst of Wind for example. (except dispel from an ally)
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Old 04-20-2010, 05:40 PM   #4
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Quote:
Originally Posted by Kyrottimus View Post
In order to un-BS-ify (yeah it's a word....look it up)* the game, I suggest the following extreme measures.

* Nice try, Mr. Kyrottimus, see me after class

1. Get rid of all evades. Seriously. Make all spells that affect evades do attack speed malus (if a debuff on an enemy) or maybe a combo of attack speed and/or range for bonuses. Replace Hit Chance bonuses with critical hit chance bonuses only.

+1

2. Get rid of all resists. Seriously. Make things like SotW have some new feature like "cannot target new" (meaning if you don't already have the caster of SotW targeted, you cannot target him while he's under SotW) but it would do nothing for spell resistance (since it would be removed).

Given #7, what would counter SotW? An area?

3. Get rid of all pets. Seriously. Stick some new skill tree, Ranger...tracking...traps, something more creative and dynamic than an uninspired tree that always leads to cookie-cutter hunter builds.

I'd be happy with just getting rid of monsters as pets. Let them keep the cute furry li'l OW DAMMIT!


4. Cut all barb buffs and spells mana cost by at least 20% or increase their buffs duration by 20%. Seriously.

5. Cut all marks buffs and spells mana cost by at least 10%. Seriously.

+1 on both of the above

6. Give all levels and classes 10%-20% hit point increase (to compensate for the loss of evades and resists) so people still live about the same length of time in battle, but without the need of BS luck.

Okay by me

7. As part of the philosophy of "balance" every spell should have a way to counter it. Areas can be countered by MoD, MoD can be countered by DI or prevented by UM, DI can be countered by Mindsquasher, UM can be countered by Beetle Swarm...Beetle Swarm can be countered/prevented by...Nothing. Let's change that.

Dispel doesn't counter beetle?

8. Make knights actually block with a realistic (not totally random) approach using "block dmg soak" sort of like Savage 2 (when you hold down a "block" key with a timer, which recharges when not in use, but it can only withstand so may "hits" before failing and it has to recharge/cd). I'd have the higher the block rate the longer/more one can block before attacks break through.

Sounds good to me.

9. Increase all melee attack's range (including Stunning Fist for archers) by 10%.

Okay

10. Cut confuse duration in half. Yes. Half. Seriously.

Wild applause!

11. Give Klutu a pair of scissors to run with

Um, that makes him a danger to others, as well as himself. I can't agree.

12. Tip the pizza guy 15%

If you can't afford the tip, make it yourself.

13. Did you order breadsticks?

No, you don't need the empty carbs, really, do you?

14. Crap, I left my wallet at your place

You most certainly did NOT. I don't know where you ever got that idea.

15. I'm out of ideas.

Phew!

</sleep-deprived insanity>
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Old 04-20-2010, 08:58 PM   #5
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Nice ideas

remove evades/resists instead give a 10% chance or something of avoiding the main damage (forget the word )
for example

attack 1000 if the 10% works the attack would be 100 damage (10%)
would make things real fast paced

and introduce miss chance buffs

Quote:
Originally Posted by Kyrottimus View Post
11. Give Klutu a pair of scissors to run with
yay! i suddenly have the urge to run with the scissors!
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Old 04-20-2010, 09:08 PM   #6
Kyrottimus
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Quote:
Originally Posted by Shining-Scias View Post
...Dispel.
Anyways this has been demonstrated plenty of times that Beetle Swarm is fine as it is and doesn't need any nerf or immunity against it. It's the only reliable defense for a mage against a buffed warrior so let it alone.

And as far as I know locks have no counter/prevent spell for Beast Attack or Burst of Wind for example. (except dispel from an ally)
Um, if I had a nickel for every time I had beetle swarm dispelled, I'd have...a nickel.

Plus I know a lot of people (i.e. Conjus) who play with particle effects turned off and no sound; how are they to know when to use dispell? There is no physical character animation to denote it (whereas knock and stun both show a physical reaction by the player itself; laying on the ground or stuck in place).

And Locks have Meteor which is basically their (much more damaging version) of Burst of Wind.

But UM can prevent that *(not always).
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Last edited by Kyrottimus; 04-20-2010 at 09:27 PM.
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Old 04-20-2010, 09:23 PM   #7
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Quote:
Originally Posted by gythaogg View Post
originally posted by kyrottimus view post
in order to un-bs-ify (yeah it's a word....look it up)* the game, i suggest the following extreme measures.

* nice try, mr. Kyrottimus, see me after class

/me slams his head on the desk, moaning his discontent loudly in a tone of slight shame.

1. Get rid of all evades. Seriously. Make all spells that affect evades do attack speed malus (if a debuff on an enemy) or maybe a combo of attack speed and/or range for bonuses. Replace hit chance bonuses with critical hit chance bonuses only.

+1

\o/

2. Get rid of all resists. Seriously. Make things like sotw have some new feature like "cannot target new" (meaning if you don't already have the caster of sotw targeted, you cannot target him while he's under sotw) but it would do nothing for spell resistance (since it would be removed).

given #7, what would counter sotw? An area?

yes! Or someone who already had the sotw-caster targeted before sotw was cast.

3. Get rid of all pets. Seriously. Stick some new skill tree, ranger...tracking...traps, something more creative and dynamic than an uninspired tree that always leads to cookie-cutter hunter builds.

i'd be happy with just getting rid of monsters as pets. Let them keep the cute furry li'l ow dammit!

but even the fluffy ones carry rabies and/or dysentery!


I'm not one to judge the naming of thine oxen with such names as "nicole" but far be it for me to say what a normal ox name would be.

4. Cut all barb buffs and spells mana cost by at least 20% or increase their buffs duration by 20%. Seriously.

5. Cut all marks buffs and spells mana cost by at least 10%. Seriously.

+1 on both of the above

woot, that's like +3 so far

6. Give all levels and classes 10%-20% hit point increase (to compensate for the loss of evades and resists) so people still live about the same length of time in battle, but without the need of bs luck.

okay by me




7. As part of the philosophy of "balance" every spell should have a way to counter it. Areas can be countered by mod, mod can be countered by di or prevented by um, di can be countered by mindsquasher, um can be countered by beetle swarm...beetle swarm can be countered/prevented by...nothing. Let's change that.

dispel doesn't counter beetle?

yeah but it was never trendy to do so. Such as the saying goes, "cool conjus don't dispel beetle swarm..." and i guess it stuck because to this day, it is considered lame, taboo and downright uncool to do so (apparently).

8. Make knights actually block with a realistic (not totally random) approach using "block dmg soak" sort of like savage 2 (when you hold down a "block" key with a timer, which recharges when not in use, but it can only withstand so may "hits" before failing and it has to recharge/cd). I'd have the higher the block rate the longer/more one can block before attacks break through.

sounds good to me.

so does the sound of one hand clapping (against itself? Oo)

9. Increase all melee attack's range (including stunning fist for archers) by 10%.

okay



10. Cut confuse duration in half. Yes. Half. Seriously.

wild applause!

"...and there was much rejoicing...yay..."

11. Give klutu a pair of scissors to run with

um, that makes him a danger to others, as well as himself. I can't agree.

he's already a danger to others. Remember that time he got wasted on raspberry schnapps and started putting banana peels on the stairs up the watch tower in birka? I almost bit the dust from that "harmless prank"!

12. Tip the pizza guy 15%

if you can't afford the tip, make it yourself.


but I have a tendency of burning....everything.

13. Did you order breadsticks?

no, you don't need the empty carbs, really, do you?

I have a metabolism like a blast furnace and I need fuel!

14. Crap, I left my wallet at your place

you most certainly did not. I don't know where you ever got that idea.

I lose my wallet at everyone's place, even if I've never been there. They call it remote misplacement. It's like I am telekinetic but it only works to screw me over, I can lose things with that power but can never seem to find them...


15. I'm out of ideas.

phew!


was it good for you too?

</sleep-deprived insanity>

points off for malformed xml - unmatched closing tag.

it was an old-school html tag that never got officially recognized in usage by the main browsers. They felt it would harm the logistics chain regarding coffee and other energy drinks for late-night work-sessions.
blue is a color!
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Old 04-20-2010, 09:25 PM   #8
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Quote:
Originally Posted by Klutu View Post
Nice ideas

remove evades/resists instead give a 10% chance or something of avoiding the main damage (forget the word )
for example

attack 1000 if the 10% works the attack would be 100 damage (10%)
would make things real fast paced

and introduce miss chance buffs

yay! i suddenly have the urge to run with the scissors!
TRIPLE POST
(I'm too lazy to cut/paste quotes)

What you just said confused the hell out of me. I want to go hit myself in the head with a 9-iron now. Thank you.
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Old 04-20-2010, 09:30 PM   #9
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I love this thread
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Old 04-20-2010, 09:56 PM   #10
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I approve of this thread.
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