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#1 |
Initiate
![]() ![]() Join Date: Apr 2009
Posts: 126
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Maybe with co-ordinates and a friend.
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Server Horus, realm Ignis Pimousse OP whinnig subclasse lvl50
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#2 |
Apprentice
![]() Join Date: Jul 2009
Posts: 90
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here is my christmas list.
I know its not a big issue but Id like to talk about saves. I dont have any problem with their location (although u can cut of reinforcement from samal save to fort easily while herb and aggy is safer) but the enviroment. Herb save. The idle afking area. number 1 save the best to have a chat at or just to stand around. IMO NGD made an idle fantasy scenery there. Aggers save. 2nd in rank market is nice although its not as close as herb. that could be changed. just drag it closer to save. just a lilbit. Samal save. I think its a pfuj. its barren, and ugly and the market is miles away, and I doubt anyone ever go there. there is a large free area northeast of save where gargs and toltars wander around, where u could at least put the market, and would be even better if u would move the oasis (the former samal save scenery) to its rightfull place, around the present samal save. thats all. maybe some tents around the samal save? and palm trees? ________ Suzuki stratosphere history Last edited by Dome; 04-13-2011 at 01:27 AM. |
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#3 |
Marquis
![]() Join Date: Aug 2007
Location: Germany
Posts: 1,843
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I love you!
Edit: wtf caps filter?? its meant in CAPS! |
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#4 |
Apprentice
![]() Join Date: Oct 2007
Location: L'Aquila, Italy
Posts: 77
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I'm really happy to read these upcoming changes.
Good job
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#5 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Posts: 1,186
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Interesting. Thanks for info!
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Inquisition |
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#6 |
Master
![]() ![]() ![]() Join Date: Feb 2008
Location: Acá... no me ves?
Posts: 465
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I though that Arcane Devotion was going to be the same thing than now, but with a CS limit, 65% for example..
I like the another changes
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-Dr House: "It's a basic truth of the human condition that everybody lies. The only variable is about what."
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#7 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Wheee !
Now nerf OP items, and I'll play again ! ![]() (From an owner of an at least above average equip) |
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#8 |
Initiate
![]() ![]() Join Date: Mar 2008
Location: country that invents hockey
Posts: 223
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#9 |
Marquis
![]() Join Date: Jul 2007
Location: England
Posts: 2,419
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Hi, its great to see whats planned but would be nice to have additional info for some things, if you have made up your minds on what to do with them that is
![]() Arcane Devotion - How will this be nerfed? Shorter duration? Longer cooldown? Less effect on cast speed? I would have prefered a cast speed cap so that mages without uber-cs gear dont suffer as much. Saves - Where will Trele save be moved too? I would also suggest moving Samal save back to the oasis area. Algaros - I assume the fix to the mountain meens you will no longer be able to run up the steep area and will need to take the path around? If so I like this change, players saved at Trele could get back to Alga far to quickly. Good too see pets, summons, confuse and camo are on the balance list and loving the RVR quests for other realms rings/ammulets, I guess we wont have to shout 'give all realms the same quest items' anymore ![]()
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
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#10 |
Banned
![]() ![]() ![]() Join Date: Dec 2008
Posts: 326
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I have to say I was scared of even reading this thread but Ive read it and I can say
1. Ty for letting us know about some of the changes ![]() 2. Very nice changes that you have posted only problem I see is that arcane devotion really shouldnt get nerfed (alot) maybe lower the cast speed it give because atm cast speed>skill and also make a cap on cast speed Edit: Also please dont nerf pets as pets are not oped (except trolls/yetis being able to run+hit) the REAL problem is the spells that hunters can cast on them. THOSE do need nerfed. |
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