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General discussion Topics related to various aspects of Champions of Regnum |
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08-18-2010, 12:10 PM | #11 | |
Baron
Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
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HOTP works on an aura concept, and no similar skills will be (re)added in for the same reason that most auras were either removed or nerfed. It puts a significant load on the server for every single Hunter with level 1 HOTP to be casting a wide-range aura on everyone around them.
Yes, this is the official word, although I don't remember where I seen it. Quote:
Kind regards.
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Hannah Amelie • Catalina Nevena • Alicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame Individually, we are one drop. Together, we are an ocean. An ocean of drama. |
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08-18-2010, 12:14 PM | #12 |
Count
Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
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Head of the Pack by design was out of balance. The Hunter received "free" damage without penalty. Current Cold Blood is by far a more balanced design. It makes the hunter extremely dangerous for a very very short time. Regardless what NGD finally decides on (cause Amun is not live yet) - that buff should cost mana and not be constant.
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08-18-2010, 12:33 PM | #13 | ||
Count
Join Date: Feb 2009
Posts: 1,445
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Quote:
Quote:
Passive powers are not out of balance per se. |
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08-18-2010, 12:54 PM | #14 |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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Head of the pack is definately a RvR skill due to the need for surrounding allies. The hunters bow damage is strong in a group and weak alone. You need to differentiate between the two.
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08-18-2010, 01:00 PM | #15 |
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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IMO HOTP was way too OP before. Up until about 47-50 and good gear, I think most marks would have taken HOTP over RA, because HOTP had more damage at lower levels, and because HOTP doesnt have a pathetic mana addiction. It was simply unfair to take a class that is supposed to be a camo assassin type, and allow him to fulfill a marksmens role better, minus a few wasteful spells and 4m more. Ensnaring arrow does so much damage for almost nothing and 0m range, marksmen need a spell like that (-the movement reduction).
But Im just a marksmen/conj/knight, so all my classes are born to hate hunters |
08-18-2010, 01:21 PM | #16 | ||
Count
Join Date: Feb 2009
Posts: 1,445
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Quote:
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In a war marksmen have more defense available vs >70% of players, more damage and more range than hunters. In a war a pet is practically useless, and curiously my pet does 2x-3x more damage than my hunter in RA. HofP has never been a problem or OP, the problem for me it's the balance between damage of the pet and damage of the hunter. And the problem will persist, without pet low damage, new damage skills (buffs) to compensate, with pet OP with these new skills, nerf them to a stupid buff of 6 sec (for aprox 300 damage), ruin one tree if you use camo... |
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08-18-2010, 01:39 PM | #17 | |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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Quote:
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08-18-2010, 06:57 PM | #18 |
Baron
Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
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Still, as I suggested before a passive +75 fire damage boost to Marksmen would really bring them up to speed.
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Hannah Amelie • Catalina Nevena • Alicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame Individually, we are one drop. Together, we are an ocean. An ocean of drama. |
08-19-2010, 12:42 AM | #19 | |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Well, from my tests, cold blood + fast bow + rapid shot(5) is only 3 hits on Amun (without high +%as), so .... we can barely compare it to HOTP (passive, applying to _all_ hits while people were around). Cold Blood isn't a nice addition to me, but yet hotp had to go.
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Annavilya / War-Luck (Haven)
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08-19-2010, 02:09 AM | #20 | |
Count
Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
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Quote:
But I love the direction in support the hunter is going.
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