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Old 08-18-2010, 12:10 PM   #11
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HOTP works on an aura concept, and no similar skills will be (re)added in for the same reason that most auras were either removed or nerfed. It puts a significant load on the server for every single Hunter with level 1 HOTP to be casting a wide-range aura on everyone around them.

Yes, this is the official word, although I don't remember where I seen it.

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Originally Posted by Kaixo View Post
Easy fix, remove the "by each nearby ally" and change values to HotP.
Then it is no longer the RvR spell people prefered it as and thus there is no point in re-adding it.

Kind regards.
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Old 08-18-2010, 12:14 PM   #12
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Head of the Pack by design was out of balance. The Hunter received "free" damage without penalty. Current Cold Blood is by far a more balanced design. It makes the hunter extremely dangerous for a very very short time. Regardless what NGD finally decides on (cause Amun is not live yet) - that buff should cost mana and not be constant.
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Old 08-18-2010, 12:33 PM   #13
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Quote:
Originally Posted by Mikan View Post
Then it is no longer the RvR spell people prefered it as and thus there is no point in re-adding it.

Kind regards.
It would be the same effect RvR. ¿Whats the problem?

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Originally Posted by Compost View Post
Head of the Pack by design was out of balance. The Hunter received "free" damage without penalty. Current Cold Blood is by far a more balanced design. It makes the hunter extremely dangerous for a very very short time. Regardless what NGD finally decides on (cause Amun is not live yet) - that buff should cost mana and not be constant.
I would say that the hunter's damage has never been a problem, the problem always has been the damage of the pet.
Passive powers are not out of balance per se.
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Old 08-18-2010, 12:54 PM   #14
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Head of the pack is definately a RvR skill due to the need for surrounding allies. The hunters bow damage is strong in a group and weak alone. You need to differentiate between the two.
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Old 08-18-2010, 01:00 PM   #15
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IMO HOTP was way too OP before. Up until about 47-50 and good gear, I think most marks would have taken HOTP over RA, because HOTP had more damage at lower levels, and because HOTP doesnt have a pathetic mana addiction. It was simply unfair to take a class that is supposed to be a camo assassin type, and allow him to fulfill a marksmens role better, minus a few wasteful spells and 4m more. Ensnaring arrow does so much damage for almost nothing and 0m range, marksmen need a spell like that (-the movement reduction).

But Im just a marksmen/conj/knight, so all my classes are born to hate hunters
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Old 08-18-2010, 01:21 PM   #16
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Quote:
Originally Posted by Shwish View Post
Head of the pack is definately a RvR skill due to the need for surrounding allies. The hunters bow damage is strong in a group and weak alone. You need to differentiate between the two.
Yes it is a RVR passive skill that is going to disappear and change to another reiterative buff skill without the need of surrounding allies.

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Originally Posted by Need_More_Invasions View Post
IMO HOTP was way too OP before. Up until about 47-50 and good gear, I think most marks would have taken HOTP over RA, because HOTP had more damage at lower levels, and because HOTP doesnt have a pathetic mana addiction. It was simply unfair to take a class that is supposed to be a camo assassin type, and allow him to fulfill a marksmens role better, minus a few wasteful spells and 4m more. Ensnaring arrow does so much damage for almost nothing and 0m range, marksmen need a spell like that (-the movement reduction).

But Im just a marksmen/conj/knight, so all my classes are born to hate hunters
¿What is the marksmen role? , ¿Who said a hunter was supposed to be an assassin?, if I remember well NGD said quite the opposite.
In a war marksmen have more defense available vs >70% of players, more damage and more range than hunters. In a war a pet is practically useless, and curiously my pet does 2x-3x more damage than my hunter in RA. HofP has never been a problem or OP, the problem for me it's the balance between damage of the pet and damage of the hunter.
And the problem will persist, without pet low damage, new damage skills (buffs) to compensate, with pet OP with these new skills, nerf them to a stupid buff of 6 sec (for aprox 300 damage), ruin one tree if you use camo...
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Old 08-18-2010, 01:39 PM   #17
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Quote:
Originally Posted by Need_More_Invasions View Post
IMO HOTP was way too OP before. Up until about 47-50 and good gear, I think most marks would have taken HOTP over RA, because HOTP had more damage at lower levels, and because HOTP doesnt have a pathetic mana addiction. It was simply unfair to take a class that is supposed to be a camo assassin type, and allow him to fulfill a marksmens role better, minus a few wasteful spells and 4m more. Ensnaring arrow does so much damage for almost nothing and 0m range, marksmen need a spell like that (-the movement reduction).

But Im just a marksmen/conj/knight, so all my classes are born to hate hunters
i personally wouldn't trade recharged arrows in for head of the pack
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Old 08-18-2010, 06:57 PM   #18
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Quote:
Originally Posted by Shwish View Post
i personally wouldn't trade recharged arrows in for head of the pack
Still, as I suggested before a passive +75 fire damage boost to Marksmen would really bring them up to speed.
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Old 08-19-2010, 12:42 AM   #19
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Quote:
Originally Posted by Compost View Post
Head of the Pack by design was out of balance. The Hunter received "free" damage without penalty. Current Cold Blood is by far a more balanced design. It makes the hunter extremely dangerous for a very very short time. Regardless what NGD finally decides on (cause Amun is not live yet) - that buff should cost mana and not be constant.
"extremely dangerous for a very very short time" ? -> "slighly more dangerous for a very very short time"

Well, from my tests, cold blood + fast bow + rapid shot(5) is only 3 hits on Amun (without high +%as), so .... we can barely compare it to HOTP (passive, applying to _all_ hits while people were around).


Cold Blood isn't a nice addition to me, but yet hotp had to go.
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Old 08-19-2010, 02:09 AM   #20
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Quote:
Originally Posted by Zas_ View Post
"extremely dangerous for a very very short time" ? -> "slighly more dangerous for a very very short time"

Well, from my tests, cold blood + fast bow + rapid shot(5) is only 3 hits on Amun (without high +%as), so .... we can barely compare it to HOTP (passive, applying to _all_ hits while people were around).


Cold Blood isn't a nice addition to me, but yet hotp had to go.
I'm kinda along the same thoughts as you on this now. Given how HORRIFIC resist rates are - the best use of that skill is to use normal hits...that's alot of mana for just normal hits. I'll try to petition NGD to rethink that skill to something more realm related...hope I get some followers :P

But I love the direction in support the hunter is going.
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