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Old 08-08-2015, 02:11 PM   #191
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Please remove my caracters from amun on ur way.
thanks in advance
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Old 08-09-2015, 06:38 AM   #192
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Bring the update to the Live servers already! Or is there some more new content being added?
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Old 08-09-2015, 09:18 AM   #193
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Quote:
Originally Posted by Loque View Post
Bring the update to the Live servers already! Or is there some more new content being added?
lol? calm down child. Let them first fix all stuff.
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Old 08-09-2015, 11:56 PM   #194
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Quote:
Originally Posted by Loque View Post
Bring the update to the Live servers already! Or is there some more new content being added?
https://www.youtube.com/watch?v=pe_bkijv6f0
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Old 08-10-2015, 07:14 AM   #195
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Take your time with this update. Don't be in such a rush to ruin the game any further.

Best,
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Old 08-10-2015, 12:04 PM   #196
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Ever since the first moment that we saw in live servers some users commenting: "let them capture so we can get a reward" we were already thinking in performing changes. Any idea can be great until it clashes with human psychology and the law of the less effort possible. Nothing to be surprised of.

We were already designing a new way to obtain coins in battle because this current system favours the realm that has more initiative of war and not specifically the one with most players. That sounded good but not for the future plans regarding the coins. Our bad.

We were about to release this new version soon, but first we will give a chance to some changes to be tested in Amun related to obtaining WM coins.

Basically capturing forts will, depending on how and which you have captured, establish a multiplier in the zones of those forts for the obtained WM coins. These coins will not be rewarded at the end of a timer, but with every enemy kill, such as when you get experience from them.

For example, if killing an enemy gives 5 WMC and I have captured a fort, I will only get 5 WMC. But, if I also have a castle, I could get the double: 10 WMC. And if I have the three buildings, the triple.

We already calculated, based on the current war numbers, that it would be a lot more balanced. Also, we're thinking about making the fort zones a bit bigger. Now that we finished all the analysis we think it is appropriate to give it a chance and obviously, know what you think about it!
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Old 08-10-2015, 12:52 PM   #197
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Quote:
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..
I also like this approachbetter than the currentone. I suggest you also include some randomness and do not share the details, so it's more difficult for anyone to abuse. Seems like wmc/playerkills can't be abused anyway.

But it might become unfair in terms of distribution. Barbs can get rewards for 20 enemies at once, just by casting one typhoon. Healers instead can ONLY participate in the kill rewards, if the ally they buff does a NORM HIT. Any spell like typhoon, south cross, roar, literally anything, will reset the conju involvement. And also, I've been told that interaction with fort doors will reset it.

To prove my statement, have a look at the week rlmpoints ranking on Ra. Out of 100 listed players, there are only 4 (!!) conjurers. In warmaster ranking, there are 11.
Haven: 7 in rlm points rank / 13 in wmc rank
Valhalla: 7 / 14 <-> Barbarian: 51 / 34 !

tl;dr:
1st problem: Some classes get more rewards for the same enemy than others.
2nd problem: Some classes get rewards for more enemies than others.

Last edited by schachteana; 08-10-2015 at 01:04 PM.
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Old 08-10-2015, 01:04 PM   #198
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Quote:
Originally Posted by schachteana View Post
I also like this approachbetter than the currentone. I suggest you also include some randomness and do not share details about the details, so it's more difficult for anyone to abuse. Seems like wmc/playerkills can't be abused anyway.

But it might become unfair in terms of distribution. Barbs can get rewards for 20 enemies at once, just by casting one typhoon. Healers instead can ONLY participate in the kill rewards, if the ally they buff does a NORM HIT. Any spell like typhoon, south cross, roar, literally anything, will reset the conju involvement. And also, I've been told that interaction with fort doors will reset it.
But Realm Points are distributed in a different way than the new war experience is. And the WM coins will be distributed that way too. We already tested it a lot and practically every subclass gets the same amount in similar timeframes, even support subclasses.

This will reduce speculation and getting WMC for being "there" or arriving "on time".

The idea still has to grow. You will have more details when we upload a version to Amun.

WMC in forts was a good idea, but as it always happens, systems need to adapt to the attitudes of those that play. We, developers, usually make the mistake of attaching too much to the rules. We obviously try to break it for it to be robust, but we may forget about corruption in groups
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Old 08-10-2015, 01:19 PM   #199
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the new war experience is only in forts ?
I ask this because i like more those open fight and bridge war.
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Old 08-10-2015, 01:22 PM   #200
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Thanks for the update Adrian!
It sounds intresting, looking forward to Amun
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