07-18-2010, 10:19 AM | #221 | |
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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Quote:
I still don't understand, in exchange for far castles they get the advantage of being near both the secondary forts which are essentially a guaranteed capture. They use it alot. Ignis has to run ages to alga or trelle, I want a teleport there! wwwwwwaaaaaaaaaahhhhhhhh!!!!!!!!!! |
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07-18-2010, 11:03 AM | #222 | |
Initiate
Join Date: Jun 2009
Posts: 154
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Quote:
An increase in either discipline and/or power points may be needed, i like the idea of discipline being increased , so maybe at lvl 50 every skill is availiable but with the current amount of power points (not inc the free lvl 1). I use around 5 skills regulary at lvl 1...so coosing them or 1 lvl 5 would add alot to the build choices. |
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07-18-2010, 01:19 PM | #223 |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Suggestions (my ideas about balance roadmap):
Fix those issues: - spell visual effects invisible when casted outside sight - armours (ie. mages ones as reported) - mounts (dismount don't always work, fast cast, permanent mount speed) - camo (should be cancelled by a hit, every time) Then please handle: - broken spells (some just don't work, some are unusable, check forums) - pets/zarkits damages (just divide dmg by 2 vs characters, keep as is vs mobs) Then change cast speed/attack speed curves (as proposed), and nerf what you want. Please increase gameplay "fluidity" (speed, dynamics).
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Annavilya / War-Luck (Haven)
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07-18-2010, 01:58 PM | #224 | ||
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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Quote:
Anyway, dont nerf level one spells But the reduction of shared trees could have its advantages, even if to start with you just set (hunter) short bows and (marksman) shortbows with all the exact same powers think of what you could do with it later, you tweal change a spell in shortbows that overpowerd hunters without damaging marks. No longer would you have the issue of 'we would like to change this to balance that but it would wreck the other class' I think its at least worth considering Quote:
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
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07-18-2010, 02:41 PM | #225 |
Master
Join Date: Jan 2009
Location: Valiantly battling at... oops, at Agg save :/
Posts: 253
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We already have one! We just walk up to any enemy and say "Hello, I would like to exchange these lovely RPs for a quick trip to my realm gate." Most enemies are quite pleasant in that regard, and eager to oblige.
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07-18-2010, 03:28 PM | #226 | |
Master
Join Date: Feb 2009
Location: France
Posts: 414
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Quote:
Putting all castles close to the center of the map or mirroring Syrtis warzone are still the best and fairest solutions, but unfortunatly they need much more work.
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Nel's VidZ |
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07-18-2010, 04:21 PM | #227 |
Baron
Join Date: Aug 2007
Location: Here, there and everywere.....
Posts: 890
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Why don't you limit the top % of VI, and not reduce Arcane Devotion?.
Actually not all the player in regnum has or commerce with gems....... |
07-18-2010, 04:49 PM | #228 | |
Master
Join Date: Jan 2009
Location: Valiantly battling at... oops, at Agg save :/
Posts: 253
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Quote:
Code:
No gate for you! [Res at agg save, noob!] +1 on that. |
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07-18-2010, 07:17 PM | #229 | |
Pledge
Join Date: Jul 2008
Location: Dunno, in your trash bin?
Posts: 44
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Quote:
At least thats MY opinion.
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eero - Froschn - Hunteero - Barbeero | eero - Hunteero
52 52 44 36 | 48 42 Horus | RAVEN |
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07-19-2010, 01:13 PM | #230 |
Banned
Join Date: Nov 2008
Location: Holland
Posts: 226
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