08-18-2015, 03:03 PM | #241 | |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Quote:
If it's about an alsirian (current "zerg") complaining about having a rough time with an enemy now, please, let's stop it here.
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08-18-2015, 03:50 PM | #242 | |
Master
Join Date: Jun 2011
Posts: 347
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Quote:
Personally, I'm not complaining about anything, give them 20 or 50, I will kill them. As long as war keeps happening and there is fun, I'm all in for anything to improve the morale and will to fight. I do hope though this server gets a lot of players and activity gets a super boost. |
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08-18-2015, 03:51 PM | #243 | |
Apprentice
Join Date: May 2011
Posts: 53
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Quote:
It was previously stated that areas around forts will be larger, yes? The worst thing about getting WM quest kills were those failry small zones. If you were defending a captured fort, you didn't get a reward during a rush. If you were trying to recapture a fort, you often didn't get a quest kill because you were rushed and even with killing some foes, it was done way too far away. I know that a boundry has to be made where fort kills end and I think you guys have a reasonable idea about where should that be. Now that fort kills will be somewhat easier, why not "boost" quest rewards a bit? AFAIK there were no complaints about zergs abusing quest system, it seems to be working pretty well. It doesn't seem to grant infinite WMC for endless farming too. Why not build on that? |
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08-18-2015, 04:00 PM | #244 | |
Master
Join Date: Jul 2009
Location: Poland
Posts: 472
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That's why 'War Confidence' should be more dynamic, based on online 55lvl+ players.
Quote:
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08-18-2015, 04:36 PM | #245 | |
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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Quote:
But it seems to be a better idea as population can change drastically over different timezones.
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Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
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08-18-2015, 05:20 PM | #246 |
Initiate
Join Date: May 2013
Posts: 171
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To be honest, this is the first post (that I've seen at least)
where you've actually acknowledged the problem. In my book the importance of this cannot be overstated, you've just brought at least a few weeks more patience from me! I kind of like being one of the underdog realms - when you're numbers are so few your actions carry more wait. The only concerns I have are the possibility of becoming an underdog in a 1 v 1 (due to jewellery) and quelling the tide of players leaving the underpopulated realms. I still think you might do well to put off the war master jewelery for the immediate future, until you're confident one realm isn't going to benifit to highly - but I guess if RA isn't in the same situation it wouldn't be fair to those players (I don't think running to versions would help Haven eother).
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08-19-2015, 10:59 AM | #247 |
Initiate
Join Date: Jan 2014
Posts: 202
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[suggestion] With addition of new jewellery, both for gold and WMC, new players, players who don't read changelogs, etc. may not even know about them or may not know where they are sold. I suggest to add two simple quests (level 55 one and one lvl60 WM) to the main city (as players come there for warmaster quests regularly). These quests should lead the player to secondary fort market (for gold jewels) and castle (WM jewels), with some information. For level 55 one, some exp+gold as a reward, for level 60 one some symbolic amount of WMC (say 100).
Edit: there should also be a simple quest for level 15 players to introduce them realm task board, how it works, why is it there. Some players don't even know it is there! |
08-19-2015, 11:01 AM | #248 | |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Quote:
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08-19-2015, 05:11 PM | #249 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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Seing how many items will be possible to buy with WMC i see RP's as even more useless. Can we get RP's converted to WMC and then removed from game.
This will have several advantages: - player rankings will be by wmc and will be more dynamic. - there will be only 1 type of points given for war. - players will benefit from this conversion. - it will be easier to achieve war master status. - it can be added possibility to trade other items for wmc too in auction house and so on. Etc etc etc. Making only one war earned currency will make thing more homogenous and nice. Keeping RP only for the rankings is plain stupid and useless.
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08-19-2015, 05:33 PM | #250 |
Master
Join Date: Mar 2011
Posts: 422
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this is your opinion. Other people like me would like to see rp kept ingame, for it gives credit to older players. Cool statistics like this one would not be possible if rlmpoints were removed.
(totally not advertising for www.cor-forum.de) |
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