Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Closed Thread
 
Thread Tools Display Modes
Old 05-10-2015, 10:06 AM   #261
LawZ
Initiate
 
LawZ's Avatar
 
Join Date: Mar 2008
Location: Greece
Posts: 112
LawZ is on a distinguished road
Default

I have noticed a weird transition between normal and attack mode when casting Killer Instinct and using it for a while.

In the video below, I have performed a standing jump on wall and then I have casted killer instinct. After one or two spells, I get that immediate transition between normal and attack mode, which is bit annoying since you lose the smooth feeling of movement. Moreover, sometimes you need to tap control key twice to change attack mode during this bug.

And after the deactivation of killer instinct, you get the auto-run bug which always happens with all spells after a standing jump.

Best,

PS1. Sorry for the music background, forgot to turn it off while recording.

PS2. Still hoping that NGD will include "attack speed" attribute in the character sheet. Measured in "hits per second".

https://www.youtube.com/watch?v=11jwqstJOLA
__________________
RuleZ - LawZ
Inquisition
LawZ no ha iniciado sesión  
Old 05-11-2015, 12:35 PM   #262
Sentan
Master
 
Sentan's Avatar
 
Join Date: Jul 2009
Location: Poland
Posts: 472
Sentan is on a distinguished road
Default

http://ryan-carmon.de/uploads/RO_ArmorSet_Warrior.png
http://ryan-carmon.de/uploads/RO_ArmorSet_Mage.png

Spell focus and Hit chance have been removed from items, right? Look at barb and warlock dragon set stats.

Maybe +10% Vitality Absorption (Vitality Absorption works by restoring a portion of the Warlock's damage on enemies as health for the warlock; lifesteal) and -7% Ranged received damage for barb?

offt:
http://ryan-carmon.de/uploads/RO_ArmorSet_Archer.png

poor marks :P +10 concentration... cmon :P +5% attack range, +20% Critical chance or +10 evasion chance... that would be cool :P
__________________
"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen."
CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy
Sentan no ha iniciado sesión  
Old 05-11-2015, 01:18 PM   #263
Iheartpancakes
Banned
 
Iheartpancakes's Avatar
 
Join Date: Mar 2013
Posts: 273
Iheartpancakes is on a distinguished road
Default

Quote:
Originally Posted by Sentan View Post
http://ryan-carmon.de/uploads/RO_ArmorSet_Warrior.png
http://ryan-carmon.de/uploads/RO_ArmorSet_Mage.png

Spell focus and Hit chance have been removed from items, right? Look at barb and warlock dragon set stats.

Maybe +10% Vitality Absorption (Vitality Absorption works by restoring a portion of the Warlock's damage on enemies as health for the warlock; lifesteal) and -7% Ranged received damage for barb?

offt:
http://ryan-carmon.de/uploads/RO_ArmorSet_Archer.png

poor marks :P +10 concentration... cmon :P +5% attack range, +20% Critical chance or +10 evasion chance... that would be cool :P
The barb and marksman sets are really poor. I guess marksman could benefit from a bit more mana, and replacing the concentration (lol) with crit or evasion.
I like the sound of the ranged resist for barb set, though, because at the moment it's really useless.
Iheartpancakes no ha iniciado sesión  
Old 05-12-2015, 03:04 PM   #264
Frosk
Banned
 
Join Date: Aug 2011
Posts: 4,089
Frosk will become famous soon enough
Default

A new version has been uploaded to Amun!

Here are the changes introduced:

Minor Fixes/Tweaks

Gameplay - System:
- Added: Experience reward for players with level lower than 60 when holding/recovering a fort/castle or defending a realm wall. Initially (not final numbers) the reward is handed this way:
Fort: 100 exp base.
Castle: 150 exp base.
Realm Wall: 200 exp base.

Levels from 1 to 19:
Base x 0.5 x Level (IE: A level 15 would get for defending a realm wall 200 x 0.5 x 15 = 1500 exp)
Levels from 20 to 39:
Base x 0.75 x Level (IE: A level 30 would get for holding a castle 150 x 0.75 x 30 = 3375 exp)
Levels from 40 to 59:
Base x Level (IE: A level 50 would get for holding a fort 100 x 50 = 5000 exp)
Frosk no ha iniciado sesión  
Old 05-12-2015, 03:55 PM   #265
ShadowForce
Apprentice
 
ShadowForce's Avatar
 
Join Date: Jun 2007
Location: United Kingdom
Posts: 71
ShadowForce is on a distinguished road
Default

Quote:
Originally Posted by Frosk View Post
A new version has been uploaded to Amun!

Here are the changes introduced:

Minor Fixes/Tweaks

Gameplay - System:
- Added: Experience reward for players with level lower than 60 when holding/recovering a fort/castle or defending a realm wall. Initially (not final numbers) the reward is handed this way:
Fort: 100 exp base.
Castle: 150 exp base.
Realm Wall: 200 exp base.

Levels from 1 to 19:
Base x 0.5 x Level (IE: A level 15 would get for defending a realm wall 200 x 0.5 x 15 = 1500 exp)
Levels from 20 to 39:
Base x 0.75 x Level (IE: A level 30 would get for holding a castle 150 x 0.75 x 30 = 3375 exp)
Levels from 40 to 59:
Base x Level (IE: A level 50 would get for holding a fort 100 x 50 = 5000 exp)
I really like this idea
__________________
[ShadowForce > WM Barb] -- [Asahi > WM Hunt] -- [Shadow Force > WM Lock] -- [Juicy Lucy > WM Conj] -- [Vulcan Raven > WM Marks] -- [One Knight Stand > WM Knight]
ShadowForce no ha iniciado sesión  
Old 05-12-2015, 04:00 PM   #266
Artemo
Initiate
 
Artemo's Avatar
 
Join Date: May 2014
Location: Germany
Posts: 136
Artemo is on a distinguished road
Default

What is meant by defending a realm wall?
To hold the wall until the whole time the wall could be captured runs out?
Artemo no ha iniciado sesión  
Old 05-12-2015, 04:14 PM   #267
Adrian
NGD·Studios
 
Adrian's Avatar
 
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
Adrian will become famous soon enoughAdrian will become famous soon enough
Default

Quote:
Originally Posted by Artemo View Post
What is meant by defending a realm wall?
To hold the wall until the whole time the wall could be captured runs out?
Defending a Realm Wall is avoiding an Invasion. IE: Ignis vulnerates Syrtis and there is a timer of vulnerability. If Syrtis avoids Ignis to capture (meaning that Syrtis kept the vulnerability time pass and finish) then it is taken as a "defense". Basically what you said with another words.
__________________
Adrian no ha iniciado sesión  
Old 05-12-2015, 04:32 PM   #268
Pery3000
Master
 
Pery3000's Avatar
 
Join Date: Mar 2010
Location: Georgia
Posts: 386
Pery3000 is on a distinguished road
Default

Still no word on Multirealming Detection. Ignis Ra Invaded so me & a clan member went to goat noble but didn't get credit. I was playing for 4 hours & helped get the relic out. I only logged Amun to see changes that's about it. So not getting the credit was pure bullshit. The clan member of mine was playing for 6 hours. Didn't log Amun or switch char. He also didn't get credit. Which again is bullshit.
__________________
Haven ~ Daggers/Miles Long *Retired*
Ra ~ Cloaks/Elongated
Pery3000 no ha iniciado sesión  
Old 05-12-2015, 04:33 PM   #269
Adrian
NGD·Studios
 
Adrian's Avatar
 
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
Adrian will become famous soon enoughAdrian will become famous soon enough
Default

Quote:
Originally Posted by Pery3000 View Post
Still no word on Multirealming Detection. Ignis Ra Invaded so me & a clan member went to goat noble but didn't get credit. I was playing for 4 hours & helped get the relic out. I only logged Amun to see changes that's about it. So not getting the credit was pure bullshit. The clan member of mine was playing for 6 hours. Didn't log Amun or switch char. He also didn't get credit. Which again is bullshit.
Quote:
Originally Posted by Adrian View Post
Hi everyone! Amun is open to the public again and here are the changes up to 9/5/2015:

[...]

- Fixed: Multirealming detection for quest objectives (noble) and Invasions rewards.

[...]
__________________
Adrian no ha iniciado sesión  
Old 05-12-2015, 04:40 PM   #270
Pery3000
Master
 
Pery3000's Avatar
 
Join Date: Mar 2010
Location: Georgia
Posts: 386
Pery3000 is on a distinguished road
Default

Quote:
Originally Posted by Pery3000 View Post
I like the rewards at the fort. I would like to know more about how Multirealming detection was fixed. A simple crash and I couldnt get Noble credit. Can you further explain this.
"Fixed" Doesn't always mean fixed. 10/10 if you just removed it.
__________________
Haven ~ Daggers/Miles Long *Retired*
Ra ~ Cloaks/Elongated
Pery3000 no ha iniciado sesión  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:47 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved