05-10-2015, 10:06 AM | #261 |
Initiate
Join Date: Mar 2008
Location: Greece
Posts: 112
|
I have noticed a weird transition between normal and attack mode when casting Killer Instinct and using it for a while.
In the video below, I have performed a standing jump on wall and then I have casted killer instinct. After one or two spells, I get that immediate transition between normal and attack mode, which is bit annoying since you lose the smooth feeling of movement. Moreover, sometimes you need to tap control key twice to change attack mode during this bug. And after the deactivation of killer instinct, you get the auto-run bug which always happens with all spells after a standing jump. Best, PS1. Sorry for the music background, forgot to turn it off while recording. PS2. Still hoping that NGD will include "attack speed" attribute in the character sheet. Measured in "hits per second". https://www.youtube.com/watch?v=11jwqstJOLA
__________________
RuleZ - LawZ
Inquisition |
05-11-2015, 12:35 PM | #262 |
Master
Join Date: Jul 2009
Location: Poland
Posts: 472
|
http://ryan-carmon.de/uploads/RO_ArmorSet_Warrior.png
http://ryan-carmon.de/uploads/RO_ArmorSet_Mage.png Spell focus and Hit chance have been removed from items, right? Look at barb and warlock dragon set stats. Maybe +10% Vitality Absorption (Vitality Absorption works by restoring a portion of the Warlock's damage on enemies as health for the warlock; lifesteal) and -7% Ranged received damage for barb? offt: http://ryan-carmon.de/uploads/RO_ArmorSet_Archer.png poor marks :P +10 concentration... cmon :P +5% attack range, +20% Critical chance or +10 evasion chance... that would be cool :P
__________________
"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
05-11-2015, 01:18 PM | #263 | |
Banned
Join Date: Mar 2013
Posts: 273
|
Quote:
I like the sound of the ranged resist for barb set, though, because at the moment it's really useless. |
|
05-12-2015, 03:04 PM | #264 |
Banned
Join Date: Aug 2011
Posts: 4,089
|
A new version has been uploaded to Amun!
Here are the changes introduced: Minor Fixes/Tweaks Gameplay - System: - Added: Experience reward for players with level lower than 60 when holding/recovering a fort/castle or defending a realm wall. Initially (not final numbers) the reward is handed this way: Fort: 100 exp base. Castle: 150 exp base. Realm Wall: 200 exp base. Levels from 1 to 19: Base x 0.5 x Level (IE: A level 15 would get for defending a realm wall 200 x 0.5 x 15 = 1500 exp) Levels from 20 to 39: Base x 0.75 x Level (IE: A level 30 would get for holding a castle 150 x 0.75 x 30 = 3375 exp) Levels from 40 to 59: Base x Level (IE: A level 50 would get for holding a fort 100 x 50 = 5000 exp) |
05-12-2015, 03:55 PM | #265 | |
Apprentice
Join Date: Jun 2007
Location: United Kingdom
Posts: 71
|
Quote:
__________________
[ShadowForce > WM Barb] -- [Asahi > WM Hunt] -- [Shadow Force > WM Lock] -- [Juicy Lucy > WM Conj] -- [Vulcan Raven > WM Marks] -- [One Knight Stand > WM Knight] |
|
05-12-2015, 04:00 PM | #266 |
Initiate
Join Date: May 2014
Location: Germany
Posts: 136
|
What is meant by defending a realm wall?
To hold the wall until the whole time the wall could be captured runs out? |
05-12-2015, 04:14 PM | #267 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
|
Defending a Realm Wall is avoiding an Invasion. IE: Ignis vulnerates Syrtis and there is a timer of vulnerability. If Syrtis avoids Ignis to capture (meaning that Syrtis kept the vulnerability time pass and finish) then it is taken as a "defense". Basically what you said with another words.
__________________
|
05-12-2015, 04:32 PM | #268 |
Master
Join Date: Mar 2010
Location: Georgia
Posts: 386
|
Still no word on Multirealming Detection. Ignis Ra Invaded so me & a clan member went to goat noble but didn't get credit. I was playing for 4 hours & helped get the relic out. I only logged Amun to see changes that's about it. So not getting the credit was pure bullshit. The clan member of mine was playing for 6 hours. Didn't log Amun or switch char. He also didn't get credit. Which again is bullshit.
__________________
Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated |
05-12-2015, 04:33 PM | #269 | |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
|
Quote:
__________________
|
|
05-12-2015, 04:40 PM | #270 |
Master
Join Date: Mar 2010
Location: Georgia
Posts: 386
|
"Fixed" Doesn't always mean fixed. 10/10 if you just removed it.
__________________
Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated |
|
|