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Old 08-25-2015, 03:31 PM   #271
Sentan
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Quote:
Originally Posted by Frosk View Post
- Added: Obtaining Warmaster Coins when killing players in forts/castles/walls.
The base is 5 WMC per kill when the character is level 60.
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Originally Posted by Sentan
5 wmc? might be enough for RA but what about Haven? It's really hard to finish 'The path to Warmaster 25' quest here
http://www.championsofregnum.com/for...&postcount=223

Changelog (2015/8/25):
Quote:
Added: Obtaining Warmaster Coins when killing players in forts/castles/walls. The base is 3 WMC per kill when the character is level 60.
I don't get it
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Old 08-25-2015, 03:39 PM   #272
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What stops us from just fighting an endless 3-way war most of the time? When will kills start not to count? I guess you cant limit too much without screwing low population server completely.

Maybe we will take turns invading or grabbing relics? This is not useless points rewarded, but means to get highend equipment.
Its likely that some or many of us will be very creative to get their hands on it.

Then it class balance, i guess archers can easily do some long range pew pew or camo AoE to get som easy WMC when enemies fighting, or?

I highly doubt NGD made a reward system that cant be abused, they just never done anything that robust before.
But maybe it doesn't matter as longs we get happy with our jewels and they sell a lot of boosters.

I guess we will know soon...
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Old 08-25-2015, 04:09 PM   #273
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Quote:
Originally Posted by pieceofmeat View Post
I highly doubt NGD made a reward system that cant be abused, they just never done anything that robust before.
But maybe it doesn't matter as longs we get happy with our jewels and they sell a lot of boosters.
The system is already being gamed.

The forts offer no reason to come fight for them. If you fight and die, the enemy gets WMC. So, when the door breaks... run away. Jump off and kill yourself. Before the door breaks, run away.

Don't fight at forts, the opponent will get WMC. If you must fight at a fort, only do so if you outnumber the enemy by at least 2 to 1.

Right?

Redbeard
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Old 08-25-2015, 04:47 PM   #274
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Quote:
Originally Posted by rinky View Post
The system is already being gamed.

The forts offer no reason to come fight for them. If you fight and die, the enemy gets WMC. So, when the door breaks... run away. Jump off and kill yourself. Before the door breaks, run away.

Don't fight at forts, the opponent will get WMC. If you must fight at a fort, only do so if you outnumber the enemy by at least 2 to 1.

Right?

Redbeard
^ i was thinking about this as well, those genuis concept will come :
" Wait until we have enough and try to take it "
" Run from trap and go far so even if they kill us they won't get wmc "
" camping forts"
...

Wmc should be everywhere on the map. so we can fight everywhere
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