09-17-2009, 06:16 AM | #21 | |
Pledge
Join Date: Aug 2009
Posts: 19
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Quote:
Try fighting a strafing melee class with your ninja. Try figting someone who runs away. |
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09-17-2009, 06:25 AM | #22 |
Baron
Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
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Yeah the lack of precasting is really really tricky.
Apart from that I haven't had much problem with spellcasting while moving (barb), position seems much more manageable (Although having people zoom behind you while they get knocked is amusing), What I've noticed is it will fire off a normal hit animation without performing a hit before starting to cast, and if you've moved too far in that time you lose the spell – Annoyingly it does initiate the spell's cooldown but doesn't show it anywhere (could be related to global cooldown?) I'm having some issues with spells showing up as level 1 on my quickbar (and only my quickbar) when they're actually level 3 or 4.
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Arathael :: Wyrd Sceote :: Gwn M'ger — Soul Taker, Imperial Guard of Ignis |
09-17-2009, 06:27 AM | #23 |
Count
Join Date: Jul 2007
Location: Toulouse
Posts: 1,335
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Do we have to stop to select someone ?
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« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
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09-17-2009, 06:37 AM | #24 |
Baron
Join Date: Jan 2009
Location: Canada
Posts: 714
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so Many warriors are overjoyed about this we have been waiting for this for a long time. after alot of training i have come to notice and i feel that this nerf to the range is a bit to much imo i think it should be toned dow
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Ramsli Klutu
Last edited by Klutu; 09-17-2009 at 04:43 PM. |
09-17-2009, 07:03 AM | #25 |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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Tested it with SM conju and barb ...
What I like in this update :
What I don't like :
What I think useless :
Globally : I don't know what to think about this update. For me, there's good things and bad ones too, but globally, I don't really like this update because there's too many nerves against ranged, instead of improvements for warriors. Really I think there's too much sacrifice for ranged, who will have almost to relearn to how to play this game. Best regards,
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09-17-2009, 07:27 AM | #26 | ||
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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Quote:
Now, it doesn't "queue" the spell attack until you get within range, it discards it, and you have to literally rapidly click the spell as you approach the "trigger" range if you want to do it within the time-frame you hope. And even then, it's problematic, as my char would often do a normal and not trigger the spell. Hence the "hammering" the spell icon repeatedly. Quote:
I can still play RO, however, on a 9-year old computer which really can't handle much. So I'll have to waylay my Amun testing until I can fix my good computer (or get a new one... I hope not). But until then, I applaud your open responses to our concerns and efforts to address them. Best Regards, -Kyrottimus
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Μολὼν λαβέ
Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP |
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09-17-2009, 08:14 AM | #27 |
Baron
Join Date: Jan 2009
Location: Canada
Posts: 714
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After alot of testing i have noticed that atleast for warriors our attacks are severly delayed to not being able to attack at all it seems that id have to stop to use a normal hit i hope this is not a Feature but a bug.
Cheers
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Ramsli Klutu
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09-17-2009, 08:20 AM | #28 | |
Initiate
Join Date: Jul 2008
Location: Land of snow and frozen beards
Posts: 183
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just tested on 2 level 50 chars, here's my thoughts.
Hunter - "you can not cast while moving" - this needs to go, really annoying - "spell cancelled by turning/moving" - this needs to be changed to something else - precast does not work, I need to get some tapping lessons from some guitar teacher Knight - "I can run and buff opposed to ranged char that needs to stop and guess timing when to move" - nice but give this to other classes too - precast does not work, I need to get some tapping lessons from some guitar teacher Easiest for a warrior to land a spell on a moving archer: 1. get tapping lessons from a guitar teacher 2. get out of combat mode and play your solo then some not so constructive quotes from IRC Quote:
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drunken old dwarf |
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09-17-2009, 08:31 AM | #29 |
Banned
Join Date: Feb 2008
Location: pb2
Posts: 66
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i hate it totally
the new system is really really worst than i tought , much friend told me it will suck i replied them , oh no this is normal to have retro pedaling removed when shooting , but now i tried it i must say it sucks
when i ear the sound of my arrows going i move (normal my arrow is gone so i can move) but my shoot don't go , i must wait a bit longer to ear the impact of my arrow before moving now i really don't see how it can be playable and fun anymore for archers, hunters with pet and sotw will be able to play and win , but ninja are just screwed it looks like (i just did little test) . right now the game is dynamic so the dynamic classes have advantage (ranged) in the future the games will me more static the the static classes will have the advantage (melee) NGD just changed the problem without resolving it , so you'll have as much compliant as you have now in the future . for my part is this system is adopted as is right now i will just quit the game, beside all nerf my class had i never consider quit the game , most of those nerf we're needed but this last move is just kill the fun of fighting (just stand , shoot and pray you have the best weapons/luck) ... no thanks ! |
09-17-2009, 08:32 AM | #30 |
Banned
Join Date: Jun 2007
Location: Germany
Posts: 288
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If only a part of those nerfs hit the real servers only one thing remains: Goodbye, this time for real.
I can't believe that ngd destroys marks, hunter and wl with such ideas after conjus have been pushed out of the game a few months ago. Let me bet, that 4 weeks after the "update" 85% will be warriors having the same setup. Btw, I want a refund of my 70€ which I will have wasted on marks and hunter. Those poor guys who spend those 5000 magnas on bows Friends, if you haven't tested Amun: try arcana devotion, wait for cooldown and cast Barrier. You will understand, that your char will be dead. |
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