07-23-2015, 08:33 PM | #21 |
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Mysha Long (Retired) Eliminated Synergy |
07-23-2015, 08:42 PM | #22 |
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Can we get a code like the testinsta60 one for WMC on Amun please?
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07-23-2015, 08:47 PM | #23 |
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The jewelry addition seems nice, I'll add some comments after I get home and can test more. I agree with Enio that range and movement speed become difficult to balance, (ie hunters uncatchable with dragon armor). Attack speed amulet on barb looks very strong especially if 4 hit's under fulminating becomes viable.
Regarding overall class health, I think the jewelry is especially detrimental to mage, with more players having access to a significant damage increase. An examination of the fixed damage reduction of armor might be appropriate, though may be too complex for this update. Additionally, I would recommend reviewing how buffs interact with jewelry bonuses. Regarding experience, 200 seems a bit low to me. I'll revise this once I get a chance to log on to Amun. 200 is about the experience from killing a level 50 mob, yet killing a player in war is significantly more challenging. I guess it depends on your vision for grinding. I would like to see it be viable to level from 50-60 from war alone. If that's the case, I would recommend increasing the base experience. Lastly, a comment on war master coin collection. Dragon wishes significantly reward invading realms in terms of WMC. The jewelry will further strengthen this advantage. Are there plans to change this? I would suggest changing the wish to a WMC booster for X days. This rewards players who actively complete quests (active in war), benefits the whole realm instead of late night invaders and could reduce the amount WMC injected into the system due to mindless zerging. Also, increasing the area of Fort kills would be nice. I think these changes are within the scope of this update given the role that WMC plays in obtaining jewelry. |
07-23-2015, 09:00 PM | #24 | |
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Quote:
Just today I thought I'll go play regnum a bit. Looks like no.
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07-23-2015, 09:11 PM | #25 |
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Please, do NOT put attack range on any of the new jewelry!
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07-23-2015, 09:53 PM | #26 |
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No new costumes and/or masks? Companions? Mounts?
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07-23-2015, 10:24 PM | #27 |
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Mixed feelings. I like seeing the new jewelry, love that there are some nice stats to them (-% dmg received, CS, AS, hp, mana). Bit concerned about balance though:
1) Dominant realm can get rings within 2 weeks... given RO dynamic of 1 dominant realm quarterly, that's a full realm with 2 rings + amu while other realms have barely caught up with 1 ring. 2) Damage. Nice to see dmg gear available for all lvl 60s, but I really hope that it isn't increased by buffs. Else hunter with CB gets an extra 215 dmg per CB attack just off rings and amu. Other classes with buffs also get sweet increases. Going to make gate fights nasty for barbs and conjus, and open field wars nasty for everyone but MS hunters and marx |
07-23-2015, 10:48 PM | #28 | |
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Preferably statless. more op items = more balance? Definitely no. nerfing boss items is the superior method. |
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07-23-2015, 11:34 PM | #29 | ||
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I second this.
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At the very least, compensate this extra damage for everyone by getting rid of the damage (or most of it) done by area CCs. We already are currently having a discussion in another thread about it, imagine adding all of these new WM jewels on top of the damage that's currently being done by them. I personally would like to see a little less overall damage output in the game, and MUCH less from areas.
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07-23-2015, 11:39 PM | #30 |
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Question(im not sure if this was asked already): Would the amulet that gives +25% to spell duration affect auras, buffs, and knockdowns? Or does it only like affect stuff mages cast?
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