04-25-2008, 12:46 PM | #21 | ||
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Join Date: Jul 2007
Location: Arse firmly glued to Ra
Posts: 1,042
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Quote:
Quote:
1000 people against a lesser number will always win but will not make em better players ^^
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04-25-2008, 12:55 PM | #22 | |
Master
Join Date: Oct 2007
Location: Australia
Posts: 310
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Quote:
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Dark Venom Fang
Spider Warlock |
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04-25-2008, 12:57 PM | #23 |
Baron
Join Date: Feb 2007
Location: Australia
Posts: 699
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hm well i surpose it depends on how many of the opposition there are and what lvl and how experienced they are but i do agree with you and i see what you are saying to an extent because if a lvl 1 got a hold of a lvl 50 character he would still be a lvl one he still would be a pt but he would still do dmg to the enemy.
anyway im leaving it at that before i say something stupid and get yelled at leaders would be a good idea but they don't need the title
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Brad - after a year of not playing I have no idea how to play my character, no clue what's going on and have to ask questions every few minutes.... I am the born again noob. |
04-25-2008, 12:58 PM | #24 | |
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You got it dude
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04-25-2008, 06:01 PM | #25 | |
Banned
Join Date: Jul 2007
Posts: 1,994
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Quote:
1/2 of our force feels that it's reckless glory seeking to aggressively attack the enemy, the other 1/2 sees it as the most logical way to control access to the fort. So what you end up getting is 1/2 of the force doing all the killing until the enemy gets enough guys for a push, wiping out most of the 1/2 before they can retreat, as the other 1/2(oft times players who will not even make a single action to help their 'selfish' comrades trying to return to the fort while under heavy fire) stands by the fort screaming atras. Of course once the enemy gets to them they are too few in numbers to even defend the gate in almost all cases, and you get an overrun fort within minutes. Whether the plan is to stay forward and aggressively attack, or sit back and defend the fort from the walls/gate, it would be FAR FAR FAR more effective if we all acted according to the same overall plan. Last night at Stone vs Ignis we took the fort door down, and despite having parity in numbers and lvls, only 3-4 players would actually go inside the fort to try and reclaim it. (Or for that matter make a big push to the door to get the Smurfs to all go inside for cover) Meanwhile the other dozen plus would stand outside firing into the door or at the walls. Net result was that it took us a full 30 minutes or so longer to retake than it should have. And for the love of God Syrtis, in battles, kill or confuse the enemy Conjurors first, whenever feasible. I can not even express how many players will shoot at anything but conjurors, or pay no particular mind to what they're shooting at all. Last edited by Valorius; 04-25-2008 at 06:19 PM. |
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04-25-2008, 06:08 PM | #26 | |
Banned
Join Date: Jul 2007
Posts: 1,994
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Quote:
Your point was that qualitatively Syrtis is at a disadvantage due to inferior teamwork and leadership. Syrtis wins- when it does- via a quantitative edge. For the most part that is true, but there are exceptions. I've killed 15 enemy with just a small handful of German Guardians at my side quite a few times. When the Daggers used to all play, we did the same thing on many occasions. Last night at Trelle 5 of us held vs 15 very spirited defenders for a good 30+ minutes. But i've been in far more battles where 20 syrtis will just get steamrolled at PB or PP by an equal enemy force because the syrtis forces have no plan and don't take even the simplest tactical precuations to prevent getting wiped out. Like spreading out a little (not to be confused with stringing out or wandering off). Or seeking cover to minimize enemy ranged attacks and deny them the ability to track you in advance. Doing those 2 things vastly improves our sides chance of success at either bridge. Here's another tip. Locks, at fort battles, once we are at the door, rotate MoD coverage. Keep it CONTINUOUS. This totally prevents the enemy from popping out and casting all those nasty areas on the guys trying to take the fort door down. It also nuetralizes the enemy Locks MoD if they pop out of the door. When you're running to a battle, if you have an area or some special attack, give a shout out in general or party chat, "I have lvl 5 catrips, i can group slow the enemy 70%"(or whatever). This way, your team mates will know what to expect out of you, and you out of them. When you get up to the line of troops massing to take the fort, tell them "30 secs for Caltrips", so you can coordinate areas. Actually make an effort to coordinate them to begin with. It's the little things. Cooperation is the key to more victories. Good leaders instill and recognize cooperation in their charges, be it in battle or in business. PS: A lot of syrtis players need to seriously re-examine thier builds. When we have 20 players onscene to retake stone and can't muster 4 players with area attacks 2 nights in a row, we have a realm-wide build problem. Last edited by Valorius; 04-25-2008 at 06:31 PM. |
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04-26-2008, 12:00 AM | #27 |
Initiate
Join Date: Jun 2007
Location: Oregon
Posts: 219
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I find my self agreeing with Valorious in this last point about communication, though not about his general idea.
I alo agree with Anpu's earlier post. From my persepective the best way to get better communication and tactics is work through the clan system. Two weeks ago we had quite a party of White Company and GoP. We continually hunted ignis around Jabe/beach save/PB/and around CS. Using party chat, sticking together, and coordinating our attacks. Very successful. I wish that could happen more often.
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Ulixes Wolfhair Hunter of Syrtis...Horus and Ra- The White Company
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04-26-2008, 12:07 AM | #28 |
Banned
Join Date: Aug 2007
Location: with ur mom
Posts: 939
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Stfu Val!!!!!
shhhhhhhh we already have this remember i recruited you to it.
ppl look no foward syrtis has a consil for now but me and val are only fluent englsih speakers but jevus speaks a litle. what we need is another englsih speaker and german will help all we need is that you are war active maybe espike a liltle espanol would help alot great stratigist and can keep secrets. PM for positions in the consil of syrtis, i know for some of you this sounds like BS but its true and sadly we have litle partisipation within the english comunoty so im looking for voluntiers although the requierments sound alot like val we need someone else, and again german speaking will help alot with killing 2 birds with one stone and have more slots open. please PM or anything if you would like to join so far we are only 4 and rarely active you guys might reconize us by some briliant ideas and screaming also spaming in in syrtis chat with REJUNTE EN STONE PARA GUERRA ORGANIZADA and the 12% the reason why syrtis has been more organized lately and holding forts for hours |
04-26-2008, 12:33 AM | #29 | |
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Location: Infinite Improbability Drive
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Hit me, nail me, make me God. Panoramix :: Half Elf Hunter ## Miraculix :: Half Elf Marksman ## Aspirinix :: Wood Elf Conjurer Syrtis :: Horus :: Antartes |
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04-26-2008, 12:37 AM | #30 | |
Banned
Join Date: Aug 2007
Location: with ur mom
Posts: 939
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Quote:
see what i mean the situation is bad that is why at pinos the other day mjc was being an ass trying to curse and swear in english u guys dont understand my shity english or got me on ignore, val is a big+ on that but hes a junior member and we hadnt had time to explain strategys ect to much to type and me soooo lazy which is why we are not some many. in another point if someone that is fluent in alot of langueges very good at war ect sings up all syrtis has to know is lisen to the consil and thats it, our strategys cant get out if not herbread wont have a syrtis flag for DAAAYS! |
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