07-19-2011, 01:21 PM | #21 |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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this is why I wanted you guys to compile the summary. Not to be biased, try to add all of the feedback into the summary.
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07-19-2011, 01:33 PM | #22 |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Edited my post. Some more explanations, better readability.
Did I forget some posts? I guess no one wants to go through that whole thread again to check :P It should be more or less complete, though.
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07-19-2011, 01:37 PM | #23 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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I am trying to go over the thread to help out. You seem to be on spot though. I think it covers nearly all the opinions so far.
So far, agrees without opinion on feint intimidate swap = 10 (all posts checked), Less reason to use spears =4. The reason given by all relate to range advantage for feint with spear. A slow makes barbarians strong = 7. Two without reasons. Reasons are based on combination of this spell along with spring (5 of the comments) At least 2 mention the UM in the equation. None mention Horn (RvR) None mention onslaught in combo (RvR). (checked all posts) Barbs won't use intimidate = 2. Reasons given are : point values may be placed better elsewhere(1 post). Borderline effective (1 post, 1 agree with this, 3 disagree).(checked all posts) Move kick instead of feint =2. Reason stated= give barbs reason to use spears (2 posts)1 post mentions the kick ignoring attack cycle and that it is the stronger of the 2 so should be the one to move. (checked 100 posts) I will add to this post as I try to help compile data when I get a chance. NEW EDIT: Burst of wind blocked by DI : Agree without opinion : 10. Two posts agree only if DI gets modified. They did not say how. 2 posts wants BoW to remain as is. -DI (and confuse) becomes more OP : 4. -needs more nerfs, 11 seconds dizzy + this range is too much. 3 posts agree. 2 posts ask for reduced dizzy duration. 1 post suggests 8 second dizzy at level 5. ....Another suggestion: more casting time for it, one reason BoW is imbalanced is the speed it can be cast at (1 post) Community Changes Ambush to hunter only : 5 posts agree. No consensus on where ambush should go. 2 posts suggest removing camouflage corpse. Marksmen: Winter stoke increase CD: 9 posts agree. CD offered are 25 (1) and 40 sec(3). Remove damage bonus on winter stoke (1 post). Do not touch winter stroke (1 post) Reset Marks range to what it used to be (1 post) Last edited by bois; 07-19-2011 at 05:52 PM. |
07-19-2011, 01:41 PM | #24 |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Summary:
- barbarians and marksmen are over the top atm - hunters have no well defined role (=> if support, almost no support spells, if defensive not enough defense, if offensive not enough damage) - warlocks suffer mostly from constant BoW by army of marksmen - almost all want confuse duration reduced (or nerfed somehow, being a single conjurer in a group = maximal frustration) - everyone want shorter CC effects - everyone is asking for more tactical gameplay without too much random About your propositions: - removing damage from BoW seems ok for all (but then Divine Intervention is more powerful, so you increase power of a class considered balanced) - most disagree with making Ambush melee-only (even if instant) - most disagree with giving slow to barbarians - most disagree with replacing knock by another slow for mages - none of other propositions seems to be well-accepted but the BoW change
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Annavilya / War-Luck (Haven)
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07-19-2011, 01:53 PM | #25 |
Apprentice
Join Date: Jan 2009
Location: Hungary
Posts: 74
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I think one of the most important part is the cast time, don't forget about that. Just take a look to spells like: Will domain 0.5 sec, Silence: 0.75 sec, Winter stroke: 0.5 sec, Burst of the Wind: 0.5 sec. Theese spells prevent your attack, cancel your Meteor/Ambush/Dis shot/etc casting, that makes them superior CCs. Too much depends on first "cannot cast" spell, please change this too.
About duration, please decrease at least by 2 sec, 8 sec is way too much. Cooldown is good to force ppl to thinking before they are casting the spell. Kick(20 sec), Winter Stroke(20 sec), Meteor(15 sec) will be spammed during the battles, it leads to boring gameplay.
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Saturas - warlock (Horus) Last edited by Balint; 07-19-2011 at 03:32 PM. |
07-19-2011, 03:07 PM | #26 |
Initiate
Join Date: Jul 2008
Location: Porto, Portugal
Posts: 161
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Hunter Summary
Scouting exchange ambush with camuflage corpse/sentinel http://www.regnumonline.com.ar/forum...3&postcount=26 http://www.regnumonline.com.ar/forum...1&postcount=27 other option: switch current death sentence for ranged damage boost Hunters at this state are too dependent of ambush because that's one of the rarest good spells that we still have, although its in a shared tree with marksman in tricks. |
07-19-2011, 04:29 PM | #27 |
Master
Join Date: Nov 2010
Posts: 322
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i still dont get it ._.
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07-19-2011, 05:00 PM | #28 | |
Master
Join Date: Jul 2008
Location: Paradise
Posts: 306
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Quote:
About mummyfying, I dont think mage's need another slow spell. - Feint, couldnt agree more. - Intimidate swap, if mummyfying stays, intimidate is a good way to nullify the speed bonus a mage get's. - BoW, not sure if DI is going to be "overpowered". Maybe this could be fixed with shorter duration, and keep the damage that was on it. I think the suggestion Daar stated in a recent post about shortening knock down durations has alot potential. For the rest I pretty much agree on all change's, but that's just a quick judgement, I want to try it at amun. |
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07-19-2011, 06:21 PM | #29 | |
Banned
Join Date: Dec 2007
Location: Poland
Posts: 489
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Quote:
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07-19-2011, 08:20 PM | #30 |
Banned
Join Date: Mar 2011
Posts: 342
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