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Old 05-22-2015, 11:36 AM   #301
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Originally Posted by Candyx View Post
Spell elude is relative increase, so if you're on 5% you'll go to 15%. Sadistic guards is (unless it's changed since I last tested) an absolute decrease by 100%. so 15%-100% = 0%. In fact if you cast this *before* SOTW they should just cancel each other out?
Yes if thats the case its way too powerful, so i fugred it was unlikely. :P

What about challange that is also absolute?

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Old 05-22-2015, 11:52 AM   #302
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I've tested it some weeks ago: spell elude (5) vs. sadistic guards (5) and somehow my character still had some spell resistance under effect of this debuff.
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Old 05-22-2015, 12:07 PM   #303
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Originally Posted by pieceofmeat View Post
Yes if thats the case its way too powerful, so i fugred it was unlikely. :P

What about challange that is also absolute?
Haven't tested myself, but i was told it is not. Also thought about casting it on archers before SotW, but doesn't work like that, SotW "overwrites" it.
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Old 05-22-2015, 12:11 PM   #304
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Haven't tested myself, but i was told it is not. Also thought about casting it on archers before SotW, but doesn't work like that, SotW "overwrites" it.
Negative Spell Resistance acts towards current Spell Resistance.

Only negative Absolute Spell Resistance could counter SotW.

IE:

In my character sheet I have 5.5% Spell Resistance, Sadistic Guards could take it to 0%.

If I max Spell Resistance with some bonuses, and take that 5.5% to 15% or whatever, Sadistic Guards will reduce THAT 5.5% or 15%.

If there would exist a -100% Absolute Spell Resistance skill, then SotW would be countered but that would be tremendously OP.
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Old 05-22-2015, 12:39 PM   #305
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If there would exist a -100% Absolute Spell Resistance skill, then SotW would be countered but that would be tremendously OP.
Exactly, so lvl 5 spell elude makes resist base x 3 and lvl 5 sadistic guards reduce it to base x 2.
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Old 05-22-2015, 12:42 PM   #306
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Exactly, so lvl 5 spell elude makes resist base x 3 and lvl 5 sadistic guards reduce it to base x 2.
Yes. Oh, it's so good to know how things work now
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Old 05-22-2015, 01:10 PM   #307
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Think its pretty funny people complaining about not be able to exploit daen to try and steal drops lol.
You want a shot at a daen drop rush us while we are fighting like we have to do to other realms.
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Old 05-22-2015, 01:29 PM   #308
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Yes. Oh, it's so good to know how things work now
WM LB still can't be fused...or, at least, it wasn't in the Changelog
Thanks for retal fix btw

-Drew
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Old 05-22-2015, 01:43 PM   #309
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Originally Posted by Hollow-Ichigo View Post
WM LB still can't be fused...or, at least, it wasn't in the Changelog
Thanks for retal fix btw

-Drew
Retal works on my DoTs now?
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Old 05-22-2015, 02:03 PM   #310
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Went from 20% crit chance to 7.... Someone want to explain that.
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