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Old 12-07-2007, 02:52 AM   #31
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Armour system is Ok because it's applied to all subclasses and shouldn't be changed because it's working good.

Knights have a 1.4 bonification for his armour points (40% more) and the way to fix the ability to receive less damage and get better configs of armour, Knight armour items should be re-checked and make them better by allowing them to protect better in average (more good or very good values). I think this is about to come in some months whit Magical Items (I.E: Helmet with 5% element damage resist) that will allow better Knight armour config.

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Old 12-07-2007, 11:05 AM   #32
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Nice kailer
i think knights should get 1+ good/normal resistance in armor...
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Old 12-07-2007, 12:01 PM   #33
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So i'm guessing it has nothing to do with evades then?
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Old 12-07-2007, 02:40 PM   #34
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thank you for that explanation that's kinda what I had figured, but I still say a 30% negative value isn't good even the worst armor should offer SOME protection against the attack that it is worst at protecting against

if they insist on determining damage by attack type first then it should at least be the worst armor against its worst attack starts at 0% and everything else moves up from there

if the devs would use real world examples to come up with their numbers and what is weak vs what it would help them now in the balancing stage of the game as much of it would take care of itself

and a negative % for running around in the nude would take care of the ppl who say armor doesn't matter

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Old 12-07-2007, 03:09 PM   #35
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Quote:
Originally Posted by darkcyde
So i'm guessing it has nothing to do with evades then?
Evades have only to do with Dex and evades buffs; however you Knights have "Blocks" which depend on Shield, passive and Buffs.
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Old 12-07-2007, 03:37 PM   #36
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Quote:
Originally Posted by lorddais
and a negative % for running around in the nude would take care of the ppl who say armor doesn't matter
People without armor on are actually noticeably easier to kill. In fact, their difficulty rating drops as well. People who say armor doesn't matter are the sort of people I like to see in the opposing army

Too bad armor weight doesn't affect evasion chance, that would make things a bit more dynamic. E.g. would you prefer to wear a lighter but less resistant armor for much higher evade chance or would you rather tank every single hit with heavy armor? Of course, this means a total revamp of our current armor system and inventory, so it's very unlikely to happen.
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Old 12-07-2007, 08:02 PM   #37
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Quote:
Originally Posted by sathilda
Well if you do less damage on warlocks, that's because our lvl 50 tunic and the skull one have good resist against piercing. By experience, it's better to have a skull (lvl 40) than an apocalypse (lvl 46) on fort wars, while vs a barb it can be the opposite

I always switch armors depending on what i'm facing, and that's helpful.

And evasive tactics is very awesome ^^
What i was saying is that i do 70-100dmg more against mages than i do against knights. Sorry if i worded it in an unclear manner.
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Old 12-07-2007, 08:06 PM   #38
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Quote:
Originally Posted by NightTwix
we shouldnt release too much knowledge
but its clear that resistance kinds count more than armor points.
constitution is way more important than armour, Ive tested fur armour to my execution, it only does about 30% less damage I would say, I have 87 cons as a barb too tho. But thats the barbarian side,

if I find armour with constituion bonuses, I wear it...
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Old 12-07-2007, 08:49 PM   #39
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Quote:
Originally Posted by darkcyde
So i'm guessing it has nothing to do with evades then?
Attributes help on these calculations:

High main attribute of class + High Dexterity = More Evasion.
High main attribute of class + High Inteligence = Best chance for skills to hit.
High main attribute of class + High Concentration = Best chance of critical hits.

For example in Knight sub-class main attribute is Constitution, so if you want to evade, now you now what to get
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Old 12-07-2007, 08:55 PM   #40
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Quote:
Originally Posted by misaccc
Nice kailer
i think knights should get 1+ good/normal resistance in armor...
Thanks! I'm insisting in the Inner Private Balance forums for this to be taken on

To resume: Knight endurance should be progressive (AoO should last more and protect less) so health goes down slowly but not fast when AoO finishes.

Knight sub-class is the most "near to balance" one, this feature I'm fighting for will make it near to that goal, and then some individual ally-aid skills will complete the goal!

Regards!
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