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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Do you like the new update? 1.0.6? | |||
Yes (I am lvl 50) | 52 | 40.63% | |
No (I am lvl 50) | 43 | 33.59% | |
Yes (I am below lvl 50) | 20 | 15.63% | |
No (I am below lvl 50) | 20 | 15.63% | |
Multiple Choice Poll. Voters: 128. You may not vote on this poll |
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05-24-2009, 10:18 AM | #31 | |
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Join Date: Mar 2009
Posts: 15
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Quote:
2. 3. As i already said, i didn't know it. The awesome thing is that i can learn from my errors to be better. Would you do the same by deleting your ignis account ? |
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05-24-2009, 02:03 PM | #32 |
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Join Date: Nov 2007
Posts: 1
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Lol
it seems that 48.00% are hunters and locks ! what bad news for barbs and knights!!!!! NGD, Please STOP to change rules. Better to add 5 levels and 1 spell in each category . there will be no warriors anymore. |
05-24-2009, 06:20 PM | #33 | |
Marquis
Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
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Quote:
I did vote for yes, don't put words in my mouth.
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Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
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05-24-2009, 07:10 PM | #34 |
Banned
Join Date: Jul 2008
Posts: 433
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05-24-2009, 07:25 PM | #35 |
Initiate
Join Date: May 2007
Posts: 144
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imo, there are 3 things "ugly" about the update:
The new mob/player evade/resist rates are certainly annoying, and I'd like to see them slightly lowered towards what they were, although I can understand this being raised now that spell cancellation isn't that viable anymore... The rest of the update is for the most part great, I can finally enjoy playing my barbarian again, fort wars rely less on area spamming, and we've had some brilliant open field fights at last! |
05-24-2009, 07:33 PM | #36 |
Banned
Join Date: Jul 2008
Posts: 433
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yeah i noticed that too, those mobs are going insane with resists. even VE ones. i'm so glad i already have l50, wouldn't wanna grind now even when there's no fatigue mechanism.
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05-26-2009, 07:11 AM | #37 |
Initiate
Join Date: Jun 2007
Location: Poland
Posts: 127
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Exactly, new movement speed and nerf of balestra makes chasing running enemies almost impossible. Its not rare(rare? its pretty common), that Im running on slower target for 20-30s changing positions and nada. Also stopping with deafening roar is harder now, since 1s casting time combined with 20% movement speed makes it far easier to simply run out of range.
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05-26-2009, 01:08 PM | #38 |
Marquis
Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
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It can always be worse:
http://duke.a-13.net/ One of the reasons given for the failure was that there was no publisher setting deadlines for the gaming company
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Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
05-26-2009, 03:57 PM | #39 |
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Posts: n/a
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Knights' hard life since the update... (by defcul)
http://www.youtube.com/watch?v=pnLG2RMdK5E Or how to spend 5:38 to kill nothing... how great are the so called "god-like" knights nowadays... I hope one day instead of nerfing stuff that shouldn't be nerfed, NGD will fix position system |
05-26-2009, 04:46 PM | #40 | |
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Join Date: May 2007
Posts: 1,452
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Quote:
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