Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Closed Thread
 
Thread Tools Display Modes
Old 08-13-2010, 11:31 PM   #31
chilko
NGD·Studios
 
Join Date: Mar 2006
Posts: 892
chilko is on a distinguished road
Default

Quote:
Originally Posted by Miraculix View Post
What about Spell Focus/Spell Resistance? Are those adjusted the same way the Hit Chance/Evasion system has been adjusted? Will we be able to see them in our character window?
Nope, different systems. Spell power and spell resistance will be dealt with after this balance update.
chilko no ha iniciado sesión  
Old 08-13-2010, 11:33 PM   #32
chilko
NGD·Studios
 
Join Date: Mar 2006
Posts: 892
chilko is on a distinguished road
Default

Quote:
Originally Posted by bigjim View Post
I agree....

The spell is actually making marksmen worse!!
guys... it's a first iteration. Note taken about this spell... please let's talk about something else

Last edited by chilko; 08-14-2010 at 12:00 AM.
chilko no ha iniciado sesión  
Old 08-13-2010, 11:35 PM   #33
Gabburtjuh
Baron
 
Gabburtjuh's Avatar
 
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
Gabburtjuh is on a distinguished road
Default

what other besides death sentance to hunters(nice move) and the question, does this affect pet dmg, that would be bad.
__________________
EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52

One Bite Snack, 60 barb / Wang King, 60 knight
Gabburtjuh no ha iniciado sesión  
Old 08-13-2010, 11:38 PM   #34
Hamster_of_sorrow
Self-called retired user
 
Hamster_of_sorrow's Avatar
 
Join Date: Mar 2009
Location: In NGD's ticket system hoping for a response.
Posts: 517
Hamster_of_sorrow is an unknown quantity at this point
Default

Quote:
Originally Posted by chilko View Post
please let's talk about something else
first of all, spelling corrections in red. :P

second of all, how about a way for onslaught to actually be useful to the barbarians. my idea made onslaught useful without allowing a lone barbarian to stack spring AND onslaught.

if you dont want that kind of stacking to be possible AT ALL, modify the spell to not allow you to cast any other speed buffs for the duration of the spell.

but PLEASE, don't make onslaught a spell that a barbarian casts on the group, then the group just takes off without him, that seems counter-productive from the barbarian's point of view. think about a real-life barbarian. they were not much for being team players, they wanted blood, so they rushed in group or no group. so what sense would it make to have a barbarian get everyone pumped for a rush just let the group go ahead?
Hamster_of_sorrow no ha iniciado sesión  
Old 08-13-2010, 11:38 PM   #35
TheMessenger
Banned
 
TheMessenger's Avatar
 
Join Date: Dec 2008
Posts: 326
TheMessenger is on a distinguished road
Default

Quote:
Originally Posted by chilko View Post
guys... it's a first iteration. Note taken about this spell... please let's tak about something else
ight

Did you adjust mob armour/defense/health already?
TheMessenger no ha iniciado sesión  
Old 08-13-2010, 11:40 PM   #36
Klutu
Baron
 
Klutu's Avatar
 
Join Date: Jan 2009
Location: Canada
Posts: 714
Klutu is on a distinguished road
Default

Quote:
Originally Posted by Hamster_of_sorrow View Post
first of all, spelling corrections in red. :P

second of all, how about a way for onslaught to actually be useful to the barbarians. my idea made onslaught useful without allowing a lone barbarian to stack spring AND onslaught.

if you dont want that kind of stacking to be possible AT ALL, modify the spell to not allow you to cast any other speed buffs for the duration of the spell.

but PLEASE, don't make onslaught a spell that a barbarian casts on the group, then the group just takes off without him, that seems counter-productive from the barbarian's point of view.
it's not the issue of stacking.. Spring + Ons

The issue is a Barb could have 24 seconds of constant speed boost - Spring alone is all a barb needs now that they lowered the cooldown it allows us quick boosts of speed for engaging the enemy.

giving a barb Spring + Ons bonus in the current state would just cause a hole new imbalance
__________________
Ramsli
Klutu
Klutu no ha iniciado sesión  
Old 08-13-2010, 11:43 PM   #37
Hamster_of_sorrow
Self-called retired user
 
Hamster_of_sorrow's Avatar
 
Join Date: Mar 2009
Location: In NGD's ticket system hoping for a response.
Posts: 517
Hamster_of_sorrow is an unknown quantity at this point
Default

Quote:
Originally Posted by Klutu View Post
it's not the issue of stacking.. Spring + Ons

The issue is a Barb could have 24 seconds of constant speed boost - Spring alone is all a barb needs now that they lowered the cooldown it allows us quick boosts of speed for engaging the enemy.

giving a barb Spring + Ons bonus in the current state would just cause a hole new imbalance
so just rely on a different barb to give you ons, just taking it away from the caster will not solve that problem. there is more than one barbarian, you know :P

you are going to have this issue with every class that has a speed buff, so every class but mages.
Hamster_of_sorrow no ha iniciado sesión  
Old 08-13-2010, 11:45 PM   #38
Bardar
Apprentice
 
Join Date: Feb 2008
Posts: 81
Bardar is on a distinguished road
Default

Make it so that the effect of spring and the effect of onslaught cannot stack.

Not only does this solve the problem of giving barbarians a huge amount of speed, but it also allows them to use onslaught and run with the group and also encourages tactical usage of spring. The highest speed increase % would of course take priority.
__________________
Bardar - 41 - Barbarian - HORUS
Bardar no ha iniciado sesión  
Old 08-13-2010, 11:47 PM   #39
Hamster_of_sorrow
Self-called retired user
 
Hamster_of_sorrow's Avatar
 
Join Date: Mar 2009
Location: In NGD's ticket system hoping for a response.
Posts: 517
Hamster_of_sorrow is an unknown quantity at this point
Default

Quote:
Originally Posted by Bardar View Post
Make it so that the effect of spring and the effect of onslaught cannot stack.

Not only does this solve the problem of giving barbarians a huge amount of speed, but it also allows them to use onslaught and run with the group and also encourages tactical usage of spring. The highest speed increase % would of course take priority.
as klutu pointed out, its not an issue of spring+ons, it is spring THEN ons. so that would solve the problem (which in my opinion, is unsolvable unless you take the speed bonus off onslaught, which would make the spell useless)

EDIT: on second thought, if you made a period after onslaught where no speed buffs could be casted (like a dizzy for speed buffs), that would make short work of the issue.
Hamster_of_sorrow no ha iniciado sesión  
Old 08-13-2010, 11:48 PM   #40
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Quote:
Originally Posted by chilko View Post
guys... it's a first iteration. Note taken about this spell... please let's tak about something else
Was just meant as exactly this, to point it out

Is there any chance a marks gets some sort of mana regeneration tool?

Id say thats currently the biggest drawback for marks, being manastarved so much. You can barely play in a way to save mana and regenerate a bit as you not only lose mana by buffs and spells but even normal hits drain you heavily, especially with longer fights and increased attack speed.
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:59 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved