07-24-2015, 10:48 AM | #41 |
Initiate
Join Date: Mar 2013
Posts: 138
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Definitely! Some of my favourites:
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07-24-2015, 11:01 AM | #42 |
Baron
Join Date: Sep 2009
Location: Area de Fumadores (ci)
Posts: 777
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If the jewels can adquire by rps? That way rps can me useful
Salud!
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07-24-2015, 11:22 AM | #43 |
Apprentice
Join Date: Feb 2009
Location: The Netherlands
Posts: 58
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Let's combine all range bonuses together regarding marksmen.
20% (foresight), 25% (parabolic shot), 14 %, (wm rings), 2% (helmet) = 61%. which results in a total of 35 * 1.61% = 56.35 range??!! i cannot believe this |
07-24-2015, 11:31 AM | #44 |
Pledge
Join Date: Jan 2010
Posts: 13
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Adrian already said he was going to review the +range bonus.
How about adding a -5% ranged received damage ring? with cs or something. Mostly usefull for mages who get raped by archers. For example clyde hitting me for 600 will be 480 with both these rings and the damage reduction amulet. hunters who hit for 350 on my mage will hit 280 still not to bad. By adding cs as the 2nd bonus you would make it usefull for mages and not give warriors or archers even more damage reduction debuf (spring for barbs for example) or they have to "sacrifice" the 2nd usefull bonus. |
07-24-2015, 12:34 PM | #45 | |
Banned
Join Date: Jun 2006
Location: Inside a house...
Posts: 280
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Quote:
2016 marks will stay at cs and hit 600-1000. Marks with mag bow and those jewelry will give mag no chance in wz. --- Adrian Sultar amulet + ring distructive gaze bless .. : 5 hits under fulm for some barb. Please no range, as , ms those are critical attributs in game. Some mana or hp will be great |
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07-24-2015, 12:43 PM | #46 |
Pledge
Join Date: Dec 2014
Posts: 26
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Did some testing of this om amun with amazing results . If you maxrange as Marx with new jewlery you actually can shoot from OUTSIDE of a targets sightrange if he runs on lowest settings
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Mysha Long (Retired) Eliminated Synergy |
07-24-2015, 01:03 PM | #47 |
Pledge
Join Date: Oct 2011
Posts: 20
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This is so unfair for mages in general. You know some of us do not have a multitude of characters to play.
Have we not seen what an archer with an amulet is capable of doing? Now they get even more with extra range to top it all off? Same for barbs: more base damage? No realm is to blame here obviously, but Horus isn't exactly population balanced either right now. One realm is going to dominate the WM coins intake. You'll be amazed at just how fast 200k can be reached when invasions are taking place weekly. I know these stats are not final, but please reconsider this implementation. Keep things simple: mana, hp, protection from elements/damage, CS, AS. |
07-24-2015, 01:05 PM | #48 |
Initiate
Join Date: Nov 2010
Posts: 229
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+spell damage, mage only. Warlock damage output is still based on max lvl 50 and associated lower hp and protection.
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07-24-2015, 01:33 PM | #49 |
Initiate
Join Date: Jan 2014
Posts: 202
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I think there is going to be very big gap in damage for lvl50ish characters and lvl60 characters after this update. Highest damage amulet in Alsius is level 16 Avenger amulet (6-10fire), for Syrtis lvl 19 Stone token (10 blunt), for Ignis its +8 weapon damage bonus amu). And level 60 will now have +40 damage amulets. High level players already hit high damage on low levels, and now they will hit them for a lot more, more or less forcing others to get level 60, to actually enjoy the game without too much rage about other's high damage. If jewelery in this state is introduced, you should also consider some new quest jewels, to have something in between, say 20 or 25 damage level 50 amulets, so that there is no such big gap.
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07-24-2015, 01:38 PM | #50 | |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Quote:
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