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Old 12-07-2007, 09:04 PM   #41
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Quote:
Originally Posted by adrianpf
Thanks! I'm insisting in the Inner Private Balance forums for this to be taken on

To resume: Knight endurance should be progressive (AoO should last more and protect less) so health goes down slowly but not fast when AoO finishes.

Knight sub-class is the most "near to balance" one, this feature I'm fighting for will make it near to that goal, and then some individual ally-aid skills will complete the goal!

Regards!
well im not sure we'r mear balnace and about aoo
think aoo should get its duration longer but it doesent progress or something...45sec for aoo would be perfect
and shields r the category that needs most work cuz 1.protector is C R A P! 2.heroic presence is bugged 3.maybe the passives too but not sure...
and some slow slash weapons would be awsome
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Old 12-07-2007, 09:11 PM   #42
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Quote:
Originally Posted by misaccc
well im not sure we'r mear balnace and about aoo
think aoo should get its duration longer but it doesent progress or something...45sec for aoo would be perfect
and shields r the category that needs most work cuz 1.protector is C R A P! 2.heroic presence is bugged 3.maybe the passives too but not sure...
and some slow slash weapons would be awsome
I'll state some points that will make you think that Knight will be closer and closer to balance:

- Best Armour (what I was talking recently)
- AoO (Duration 60 sec. Damage reduce 60%)
- Protector (Allowing normal attacks, with attack speed reduction)
- Individual ally-aid skills (Unknock one ally, get hits made to a single ally transferred to you)

The slight problem is MegriM hearing me, sometimes I insist too much, I'll drive him mad

But am I right or not?
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Old 12-07-2007, 09:17 PM   #43
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Quote:
Originally Posted by adrianpf
I'll state some points that will make you think that Knight will be closer and closer to balance:

- Best Armour (what I was talking recently)
- AoO (Duration 60 sec. Damage reduce 60%)
- Protector (Allowing normal attacks, with attack speed reduction)
- Individual ally-aid skills (Unknock one ally, get hits made to a single ally transferred to you)

The slight problem is MegriM hearing me, sometimes I insist too much, I'll drive him mad

But am I right or not?
aoo shouldnt be 60% reduce it would be lame u wouldnt last 60sec with it if the enemy concentrates on u

protector would be better if its trashed and magic reboud implemented back but seems like only i twix and bog agree on that...

best armor is fine

and i guess the idividual skills would be nice.but about the dmg transfer not all dmg but something maybe like 50-70% would be ok...but then u cast that spell go in fort and rest lol

ps.ill post my suggestions a lil later
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Old 12-07-2007, 09:25 PM   #44
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Quote:
Originally Posted by misaccc
aoo shouldnt be 60% reduce it would be lame u wouldnt last 60sec with it if the enemy concentrates on u

protector would be better if its trashed and magic reboud implemented back but seems like only i twix and bog agree on that...

best armor is fine

and i guess the idividual skills would be nice.but about the dmg transfer not all dmg but something maybe like 50-70% would be ok...but then u cast that spell go in fort and rest lol

ps.ill post my suggestions a lil later
I also agree in Magical Rebound issue, so we are 4 now

New AoO combined with New Caution and Better Armour will make us last longer than that 60 AoO seconds.

Remember... we must not be unkillable by only one skill, we must combine them and explore a little more our class to make it powerful.

And you know... with New Protector we'll have a second chance if everyone starts to throw everything to us and AoO finishes...

Try thinking balance in this way: Combination of things that derivate in the empowerment of one feature. In this case Defense, in other cases Attack.

Regards!
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Old 12-08-2007, 02:28 AM   #45
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Quote:
Originally Posted by adrianpf
I also agree in Magical Rebound issue, so we are 4 now

New AoO combined with New Caution and Better Armour will make us last longer than that 60 AoO seconds.

Remember... we must not be unkillable by only one skill, we must combine them and explore a little more our class to make it powerful.

And you know... with New Protector we'll have a second chance if everyone starts to throw everything to us and AoO finishes...

Try thinking balance in this way: Combination of things that derivate in the empowerment of one feature. In this case Defense, in other cases Attack.

Regards!
i agree that we should explore our skills to become better.and think about how much mana u will use with aoo,caution and attack spells...
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Old 12-08-2007, 02:38 AM   #46
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Quote:
Originally Posted by misaccc
i agree that we should explore our skills to become better.and think about how much mana u will use with aoo,caution and attack spells...
I'm not meaning simple PvP, I'm talking about RvR...

Mana amount in a Knight needs a revision too, due to it's defensive nature, but leaving this appart, when I buff myself for damage and buff my friends, thanking to mages around me I am fully filled with mana.

Mana is to be fixed after skills work. Some time ago there were not so many skills to use because most of them didn't work. Now a lot more do, and a lot more will be added, so mana should be checked.

I repeat. Balancing must be looked from this certain point of view:

- First, functionality.
- Then, relation between skills (that one doesn't overpower too much another)
- Finally, adjust endurance values.

So, in this order: Modify aiding skills, modify buffing skills, modify attack skills. Check relation. Then modify endurance skills and adjust mana and health.

That would be it. You must never think of one isolated change, just think in the whole picture!

I think this is a good way to face changes, maybe I'm wrong, but to tell this... this changes should be implemented first

Regards!
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Old 12-08-2007, 04:52 AM   #47
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Knights got a bit better with the last update and i think the AoO 60% for 60 sec is a good idea. With that, the bigger block chance from the last update and a new (better) caution knights will be harder to kill.
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Old 12-08-2007, 05:05 AM   #48
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Quote:
Originally Posted by adrianpf
I'll state some points that will make you think that Knight will be closer and closer to balance:

- Best Armour (what I was talking recently)
- AoO (Duration 60 sec. Damage reduce 60%)
- Protector (Allowing normal attacks, with attack speed reduction)
- Individual ally-aid skills (Unknock one ally, get hits made to a single ally transferred to you)

The slight problem is MegriM hearing me, sometimes I insist too much, I'll drive him mad

But am I right or not?
I think that your proposed Protector and AoO together would be too much.
That would be Steel Skin combined with Spell Elude only with less weaknesses

Magic Rebound would be so cool

another idea i had was a certain amount of mana that cant be stolen from knights (passive spell)
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Old 12-08-2007, 07:21 AM   #49
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in the mean time if we are to depend on what type of attack the armor defends against I would like to see a better selection by attack by lvl

for example right now when a knight reaches 27 he gets chain good against slash

the next time we see an armor good against slash isn't until sudang at lvl 37

so at lvl 36 if I want to fight gryphons I should be wearing lvl 27 armor? get real
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Old 12-08-2007, 09:07 AM   #50
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Quote:
Originally Posted by NightTwix
another idea i had was a certain amount of mana that cant be stolen from knights (passive spell)
Explain a little more... gimme some values I like this idea, due to mages that use Energy Borrow and leave us empty of mana, just useful as nothing

Mana protection would be something interesting.

And for AoO and Protector at the same time, yeah, we would be godlike that way, but at athe same time it would be lame to use them both, because I think that Protector is a skill that should be used when things get hard.

I'd like to test this changes, so I hope MegriM agrees on some of the topics I mention

Regards!
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