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General discussion Topics related to various aspects of Champions of Regnum |
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09-11-2009, 11:10 AM | #41 |
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Join Date: Jan 2008
Location: Ra; PP/PB
Posts: 148
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I am looking forward the the changes when they arrive, my main char on horus is a barb and as most of you who play there know, i'm not on that server much. I agree that barbs got overpowered, but as they are now they are not even a distraction for enemys as they die so fast. I would appreciate some elemental/magical defence in the near future (maybe frenzy to work with magic as well a physical damage).
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Vortigern I lvl 60 Barbarian, Zarfall lvl 57 Lock, Precious Metal lvl 50 Knight. |
09-11-2009, 12:19 PM | #42 | |
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Join Date: Jul 2007
Location: England
Posts: 2,419
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In close combat a warrior should of cource be 'overpowered' compared to the other class's hes a warrior ffs its what hes ment to do, and complaining about it is like moaning that archer are overpowered compared to warriors when they are standing 30m away from each other. Once a warrior get near you thats it, you should be at a huge disadvantage right away, not start dancing about out meleing the melee class's.
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
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09-11-2009, 07:38 PM | #43 | |
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Join Date: Feb 2007
Location: Under your skin Posts: 1337
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In my opinion a barb should be able to setup to chose where he wants to be strong in three areas, it's a long time since I thought like this but I still have the same opinion, what I'm trying to say is that the three things he should be able to chose between is offense defense something else (I think I placed speed here) being strong in something will make him less strong in the others so the barbarian can fit his playing style, if he gets totally offensive he will probably have a hard time getting close Just as an example. |
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09-11-2009, 08:13 PM | #44 |
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Join Date: Jul 2007
Location: England
Posts: 2,419
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Epic Hunter/Barb balance, revealed!!!
All the attack and defence in the world wont do you any good if you cant hit anyone.
So a member of INQ said that Vultrex was hunting in west wall forest, so I moved from Cs to go try take him, I found him near a tree, as I hit him he camoed, so I can confirm with my own eyes that it would seem normal hits are not stopping camo some times. Then he attacked me, I ran at him, he turned and started to Run, onsl 1 and Spring 4 (pretty much the peak of most barbs speeds now) were no were near enough to catch him, I assume he had maxed passive and maxed mobility, he did not use sotw escapist etc... He turned once he had distance shot a bit more ran a bit more... Later on the beach... Hes still way ahead and has already camoed, and attacked again then ran off, again, (1SP one evaded norm and 1 resisted ensnare) gained more distance ensnared again... After this he camoed again (nice way of seeing how long this went on...) I tried to leave as I had given up, he attacked AGAIN I gave chase a bit he ran off I logged off. Didnt land a single hit other than that one at the start, awesome. Im sorry but the whole idea of a class thats this faster than other class's is totaly Imba, before the onsl nerf Hunters were near as impossible to catch, after it they may as well be totaly impossible, and if they are using a max speed build as well with Ensnare giving -speed to a chaser then ... well as above... Dont deal me that Bs about needing a million barbs or some stupid number of players to kill a hunter, no other class has the gift of needing 10 people to kill them if they try to run away. People in realm chat when told about Hunters have said its very strange to have a "solo" class in a team game and I agree, it totaly throws balance. To late to scrap the whole class now though... And no annoying warriors are not the kings in close combat, archers can strafe about shooting you from 5/6m away without taking a hit, mages can fire off one of their million CC spells run off a bit attack untill your near again fire off another of their million imob/knock/freeze/ spells run off attack from distance again wait till your close beetle, attack you as you run around helpless right in their face CC you run away...
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight Last edited by Umaril; 09-11-2009 at 08:25 PM. |
09-12-2009, 01:55 PM | #45 | |
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Join Date: Feb 2007
Location: Under your skin Posts: 1337
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though I agree with you hunters ARE too fast, and I didn't like the onsl nerf either. also I think that something haven't really been taken into account yet, when onslaught was changed people forgot the 20% speed and what other effects it would have One would assume that the maxspeed is now 170 (no official answer though) also spells haven't been changed, BUT the distance one would move from a slower target becomes greater, yes the percentage is still the same but the difference is something else before the 20% update normal speed 100 hunter with wild spirit speed 115 difference 15 after update normal speed 120 hunter with wild spirit speed 138 difference 18 3 speed, no it's not much, but add sotw or mobility on top of this, I don't know if the new speed from two spells are calculated with the speed before modified speed or the one after. (gotta test this) the general idea behind this is that the faster class will gain more distance faster than before which in this case is the hunter. I still think that a barb should chose between defense, offense and speed, remember that you won't need that much speed to catch a mage and you can't set yourself up to be effective against all other classes |
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09-14-2009, 11:30 AM | #46 | ||||
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Join Date: Feb 2009
Posts: 1,445
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Let's say you manage to cast just in front of your enemys to take advantage of all the duration, they don't move and you stay alive (no barbs-marks-etc hitting you, an army of conjs at your back...), archers could cast low profile and bye bye whirlwind, conj has steel skin and sanctuary, knight uses AoO, etc. You can add to this mix also defensive auras, cure auras, etc. I think there are more situations where it is more useful for your allies if you cast other area and do 1000+ damage+effect to a group of enemies in one hit. Quote:
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Last edited by Kaixo; 09-14-2009 at 11:45 AM. |
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09-14-2009, 12:03 PM | #47 | |
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Join Date: Feb 2009
Posts: 1,445
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Here i wrote one analisys of the low playability of the class: http://regnumonline.com.ar/forum/showthread.php?t=46824 Problems with money, more dependence on weapons that other classes, slow leveling, more difficulty using it with controls in different weapons and more coordination requirements, more dependence in other classes, worse areas in the game, balance problems with other classes, less survivability, underperforming in hunts, wars, etc, etc, etc. Those are not technical. |
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