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Old 08-17-2010, 05:08 PM   #41
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Originally Posted by Necrovarus View Post
and healers can't be watching everyone at once
I can.

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There is only one spell in Necromancy better than SS and that's SK. SS is a very good spell.
Disagree O.o but I suppose you already know the way we play lock is quite different... Sadistic Servants is a PvP spell... in a real war it doesn't glean enough mana quickly enough to be useful, when you account for cooldown times, you should be using mana faster than ambitious sacrifice can regenerate it anyway.

If you're using it offensively to drain mana it's alright, but one target losing 600 mana or whatever it is now isn't a big deal, if it's a mage it doesn't matter a bit, if it's a marksman they didn't have 600 mana left in the first place, and if it's a barb they've already cast their buffs and are doing 1k normals.

Spells in necromancy more useful than SS: vampirism, old and new soul keeper, darkness, master of doom, cremation and possess summon (debatable)

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And locks, believe it or not, actually have pretty decent survivability, played properly. Yeah, you're a high visibility target. You run around in a dress shooting fireballs. Everyone's still sore over when you terrored them last fight, and they want to kill you really bad. I get that. But that doesn't mean you can't survive, playing well, especially after the update when people won't be able to kill anyone in the space of a single knock.
Locks have decent survivability if you play like a bitch. If you're trying to fill your role as a top tier damage dealer, you're going to take a lot of damage though. I realize I'm one of like 3 warlocks on horus that does this... but when my group rushes another group, I'm right up there with them, balls deep. It may be true that nobody will kill anyone in a single knock in PvP, but when you just sultared 30 goats, ran into the middle of them with MoD, and crystal blasted them... do you know what happens when they stand up?

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You don't randomly throw beetle swarms or silences around
Most do, unfortunately
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Old 08-17-2010, 05:17 PM   #42
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Originally Posted by VandaMan View Post
Sadistic Servants is a PvP spell... in a real war it doesn't glean enough mana quickly enough to be useful, when you account for cooldown times, you should be using mana faster than ambitious sacrifice can regenerate it anyway.

If you're using it offensively to drain mana it's alright, but one target losing 600 mana or whatever it is now isn't a big deal, if it's a mage it doesn't matter a bit, if it's a marksman they didn't have 600 mana left in the first place, and if it's a barb they've already cast their buffs and are doing 1k normals.
What else do you use beside sacrifice (cant belive sacrifice is enough for any warlock)? Energy Borrow? This is more a PvP spell than ss in my eyes. Servants give you a lot more mana then borrow (borrow lvl 5: around 450-800 mana in 60 seconds, servants: 1,5k in 60 seconds), you can use it like a regeneration buff.
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Old 08-17-2010, 05:32 PM   #43
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What else do you use beside sacrifice (cant belive sacrifice is enough for any warlock)? Energy Borrow? This is more a PvP spell than ss in my eyes. Servants give you a lot more mana then borrow (borrow lvl 5: around 450-800 mana in 60 seconds, servants: 1,5k in 60 seconds), you can use it like a regeneration buff.
Ambitious sacrifice has only a 25 second cooldown, and if you're not spamming ridiculously high mana cost spells it's quite enough to maintain fairly constant damage output. I don't use energy borrow either. The reason a lot of warlocks run out of mana is because their typical attack pattern is Sultar, magma blast, golem fist, summon lightning, master of doom.

Ambitious is 750 every 25 seconds, on lvl 4.

220 mana, lvl 5 meteor
170 mana, lvl 4 fireball
170 mana, lvl 4 lightning
200 mana, lvl 5 crystal blast

Is my main round of attack spells. That's 760 mana, plus you've got your base regen rate. You've got the rest of your mana pool for casting soul keeper/vampirism when needed, as well as refreshing your energy barrier.
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Old 08-17-2010, 10:56 PM   #44
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Originally Posted by VandaMan View Post
Ambitious sacrifice has only a 25 second cooldown, and if you're not spamming ridiculously high mana cost spells it's quite enough to maintain fairly constant damage output. I don't use energy borrow either. The reason a lot of warlocks run out of mana is because their typical attack pattern is Sultar, magma blast, golem fist, summon lightning, master of doom.

Ambitious is 750 every 25 seconds, on lvl 4.

220 mana, lvl 5 meteor
170 mana, lvl 4 fireball
170 mana, lvl 4 lightning
200 mana, lvl 5 crystal blast

Is my main round of attack spells. That's 760 mana, plus you've got your base regen rate. You've got the rest of your mana pool for casting soul keeper/vampirism when needed, as well as refreshing your energy barrier.
You're not taking into account expensive CC spells like Domain and Ivy (250 and 200 mana respectively, at lvl 3), not to mention you can cast all those 4 spells you mentioned twice before Ambitious is off cooldown, that doubles the mana expense (none of those has c/d higher than AS which is 25 secs).

Ofc you can just choose to cast each of these spells once inbetween rounds of Ambitious c/d, but then your firepower is way lower which even gets worse taking resists into account.
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Old 08-17-2010, 11:07 PM   #45
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are you ment to be able to use for 3k of mana on spells before having to rest or anything? Think of the devasting dmg you can do with just 3 or 4 spells, use it smart, i know the most ppl here are more experienced with lock as i am, but im doing dine with 1667 mana and alot of spammable spells
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Old 08-17-2010, 11:23 PM   #46
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Originally Posted by Tsuku View Post
You're not taking into account expensive CC spells like Domain and Ivy (250 and 200 mana respectively, at lvl 3),
Ofc you can just choose to cast each of these spells once inbetween rounds of Ambitious c/d, but then your firepower is way lower which even gets worse taking resists into account.[/QUOTE]

I don't use will domain, it's not mana efficient and is resisted too often. the spells I said are only 760 mana, which I sure hope isn't all of your mana, the rest is free for whatever else.

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not to mention you can cast all those 4 spells you mentioned twice before Ambitious is off cooldown, that doubles the mana expense (none of those has c/d higher than AS which is 25 secs).

Ofc you can just choose to cast each of these spells once inbetween rounds of Ambitious c/d, but then your firepower is way lower which even gets worse taking resists into account.
It doesn't double the mana expense. It's true that you can cast them twice in between the first two rounds of ambitious sacrifice, but only if you're standing still spamming spells the instant they're off GCD and CD. Even then the cooldowns for lightning and crystal blast are 20s, while ambitious is 25s. You lose that extra 5 seconds pretty easily with GCD and cast times, not to mention you're going to have to be moving around in between spells to stay in a good position.
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Old 08-18-2010, 06:07 AM   #47
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Originally Posted by Catelyn
[...]
I'm sorry, did you miss the part where dmg was significantly nerfed, and hp significantly boosted on Amun? Locks are now the best class on amun for sustained DPS. Soulkeeper is going to be WAY over the top in such a situation. A barb can barely do 1k dmg in a single hit on Amun. Marksmen do 300 normals, 370 MAX. Your spells have not received a damage nerf of any kind yet. Your meteors will be on-par with barb SCs after the update. SK...it may not be over the top now, but it is way over the top on Amun. As a lock, you'll also be much more important than some enemy archer. You're the only class which has any real burst dmg left, other than appropriately setup barbs and possibly marks, and then you're the only class which can sustain it.

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Originally Posted by VandaMan
I can.
You can maybe keep 2 people alive before the cooldown on Heal Ally steps in with its arms folded.

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Originally Posted by VandaMan
do you know what happens when they stand up?
They shouldn't, and if they do, they're dead. First and foremost, MoD is a defensive spell which is there so you can survive in a close range situation. It also paints a huge "ATTACK ME" sign on you, and it makes you an even higher visibility target, but there's no point in everyone wants to kill you when all they can do is normal hits.

Compared to other classes, locks will be a lot more pewpew after the update. Nuking will be easier and safer for locks. SK won't be absolutely necessary for them then.

The point isn't SK as it is now. It's about SK in the next update. Please keep that in mind.
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Old 08-18-2010, 07:36 AM   #48
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Originally Posted by Necrovarus View Post
First and foremost, MoD is a defensive spell which is there so you can survive in a close range situation. It also paints a huge "ATTACK ME" sign on you, and it makes you an even higher visibility target, but there's no point in everyone wants to kill you when all they can do is normal hits.
Sorry to be blunt, you know I like you, but who are you to say what kind of spell MoD is? I say it's not a defensive spell, it's a group support spell, and even if it paints a huge "ATTACK ME" sign on you it is invaluable to your allies during a charge.
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Old 08-18-2010, 07:51 AM   #49
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It still serves a purpose as a defensive spell - it reduces the amount of dmg you'll end up taking in close range. Either way, with even lower normal hits after the next update, you won't be taking much damage if everyone around you is under MoD. It also stops people from escaping and hurting your group, but if you and your allies take less dmg, it has some defensive purposes. Also, I don't really consider the const debuff (as of this update) to be as important as the area dizzy, although in the next update it may be. Pre-MoD nerf locks didn't even get it higher than 1 usually, because the dizzy was enough to make it extremely powerful.

I don't fight less than 25m to the closest ranged enemy much, and when I do it's only to vampirism or darkness (and I'll cast those on a closer warrior if I can help it). I try to stay alive by going in and out of range. In Regnum we don't get "spammable" 0 cd spells like in other games, so there is less of a DPS loss from getting in and out of range of the enemy, compared to other games. Again, though, it's a question of playing style. Even though I don't go deep into mental (13 at most, for silence, and keeping most spells on lvl 1 or 2), I still try to stay alive using range.
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Old 08-18-2010, 01:51 PM   #50
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Quote:
Originally Posted by VandaMan View Post
Ambitious sacrifice has only a 25 second cooldown, and if you're not spamming ridiculously high mana cost spells it's quite enough to maintain fairly constant damage output. I don't use energy borrow either. The reason a lot of warlocks run out of mana is because their typical attack pattern is Sultar, magma blast, golem fist, summon lightning, master of doom.

Ambitious is 750 every 25 seconds, on lvl 4.

220 mana, lvl 5 meteor
170 mana, lvl 4 fireball
170 mana, lvl 4 lightning
200 mana, lvl 5 crystal blast

Is my main round of attack spells. That's 760 mana, plus you've got your base regen rate. You've got the rest of your mana pool for casting soul keeper/vampirism when needed, as well as refreshing your energy barrier.
If you only use 4 dmg spells, vampirism and sk if needed and eb if needed i see why you dont need that much mana. I also use mind push 3, beetles 3, will domain 3, ivy 1, silence 1, tm 1, devotion 5, sometimes pylon or synergy bound 1, stalagmite 5, slow 1, laziness 1, sometimes golem 1, sometimes st 5, dispell 3, darkness 1, infuriate 1, freeze 1. Of course not all in the 25 seconds till sacrifice is over but i usually cast a lot more spells than your 4.
Playing with only 4 dmg spells, 1 buff and 2 spells you only need in some situations must be pretty boring.
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