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#41 | ||
Baron
![]() ![]() ![]() ![]() Join Date: May 2009
Posts: 747
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I can.
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If you're using it offensively to drain mana it's alright, but one target losing 600 mana or whatever it is now isn't a big deal, if it's a mage it doesn't matter a bit, if it's a marksman they didn't have 600 mana left in the first place, and if it's a barb they've already cast their buffs and are doing 1k normals. Spells in necromancy more useful than SS: vampirism, old and new soul keeper, darkness, master of doom, cremation and possess summon (debatable) Quote:
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#42 | |
Baron
![]() ![]() ![]() ![]() Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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#43 | |
Baron
![]() ![]() ![]() ![]() Join Date: May 2009
Posts: 747
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Ambitious is 750 every 25 seconds, on lvl 4. 220 mana, lvl 5 meteor 170 mana, lvl 4 fireball 170 mana, lvl 4 lightning 200 mana, lvl 5 crystal blast Is my main round of attack spells. That's 760 mana, plus you've got your base regen rate. You've got the rest of your mana pool for casting soul keeper/vampirism when needed, as well as refreshing your energy barrier. |
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#44 | |
Initiate
![]() ![]() Join Date: Jun 2008
Location: Portugal
Posts: 245
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Ofc you can just choose to cast each of these spells once inbetween rounds of Ambitious c/d, but then your firepower is way lower which even gets worse taking resists into account. |
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#45 |
Baron
![]() ![]() ![]() ![]() Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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are you ment to be able to use for 3k of mana on spells before having to rest or anything? Think of the devasting dmg you can do with just 3 or 4 spells, use it smart, i know the most ppl here are more experienced with lock as i am, but im doing dine with 1667 mana and alot of spammable spells
__________________
EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52 One Bite Snack, 60 barb / Wang King, 60 knight |
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#46 | ||
Baron
![]() ![]() ![]() ![]() Join Date: May 2009
Posts: 747
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I don't use will domain, it's not mana efficient and is resisted too often. the spells I said are only 760 mana, which I sure hope isn't all of your mana, the rest is free for whatever else. Quote:
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#47 | |||
Marquis
![]() Join Date: Sep 2007
Location: Australia
Posts: 2,439
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Compared to other classes, locks will be a lot more pewpew after the update. Nuking will be easier and safer for locks. SK won't be absolutely necessary for them then. The point isn't SK as it is now. It's about SK in the next update. Please keep that in mind. |
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#48 | |
Baron
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Posts: 747
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#49 |
Marquis
![]() Join Date: Sep 2007
Location: Australia
Posts: 2,439
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It still serves a purpose as a defensive spell - it reduces the amount of dmg you'll end up taking in close range. Either way, with even lower normal hits after the next update, you won't be taking much damage if everyone around you is under MoD. It also stops people from escaping and hurting your group, but if you and your allies take less dmg, it has some defensive purposes. Also, I don't really consider the const debuff (as of this update) to be as important as the area dizzy, although in the next update it may be. Pre-MoD nerf locks didn't even get it higher than 1 usually, because the dizzy was enough to make it extremely powerful.
I don't fight less than 25m to the closest ranged enemy much, and when I do it's only to vampirism or darkness (and I'll cast those on a closer warrior if I can help it). I try to stay alive by going in and out of range. In Regnum we don't get "spammable" 0 cd spells like in other games, so there is less of a DPS loss from getting in and out of range of the enemy, compared to other games. Again, though, it's a question of playing style. Even though I don't go deep into mental (13 at most, for silence, and keeping most spells on lvl 1 or 2), I still try to stay alive using range. |
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#50 | |
Baron
![]() ![]() ![]() ![]() Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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Playing with only 4 dmg spells, 1 buff and 2 spells you only need in some situations must be pretty boring. |
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