05-25-2011, 11:50 PM | #51 | |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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Quote:
I am only against gem lock because it is the system controlling the player base rather than the player base controlling the player base. I would be for realm swaps to even out time zone issues 100%, but never gem lock. Everything else in the update seems pretty cool to me. 20 seconds respawn will actually save a few people from having to run back to war from save. This can make conjis more valuable, and maybe even make camo corpse a quasi useful spell. (This is my only wait and see) The boats are a nice way to invade for those that want to pinch both gems from different angles. The forts look nice and provide a whole new level of close combat tactics in a closed enviornment. |
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05-26-2011, 12:14 AM | #52 |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
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about gems lock - instead of schedule times to lock gems would be better if the lock was dynamically established based on a percentage of total server population. I mean if ignis has 43% of total realm population and syrtis has another 43% leaving alsius just with 14% lock should be applied. Formula should also consider not actual population but population if 1h before first fort or castle being captured, to avoid mass log in or log out.
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05-26-2011, 12:18 AM | #53 |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
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About the second entrance by boat i think its fine if it worked like WM teleport
10 ppl every 10min or maybe a little higher 15 ppl every 10 min. and correct me if i am wrong but invading time is 30 min? if it is i would suggest to give invading time more 5 min to be possible 3 travels during an invading. |
05-26-2011, 12:51 AM | #54 |
Master
Join Date: May 2010
Location: Ireland
Posts: 438
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Oh, its turned into a gem lock thread. Has anyone considered that the system suggested could allow the gems to only be captured during a short period, maybe just a couple of hours and/or at some random time?
That would give everyone a chance at the gems but prevent folks planning their playing time around them and a lot of folks have asked for random spawns on the dragons for the same reason. |
05-26-2011, 07:25 AM | #55 |
Master
Join Date: Mar 2007
Location: Germany
Posts: 254
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I think there is still a question that hasn't been answered.
Where do you spawn when all your forts have been captured ? At the wall ? That would be instant death during an invasion...
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Webmaster of http://regnum-online.de/ |
05-26-2011, 07:55 AM | #56 | |
Banned
Join Date: May 2009
Posts: 278
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Quote:
You dont want to see that there is a difference between being upset and being so frustrated and fed up that you quit and dont play ANYMORE. Ofcourse that some come back but many dont! Get this into your thick head. It is your argumentation that sucks. Dont bother to answer cause im not reading this forum anymore. Allways the same s-heads, mostly iggies. No wonder so many good players dissapear from Horus. At the end will only remain a bunch of badasses there. |
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05-26-2011, 08:27 AM | #57 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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It is not that invasions make the game. Invasions are supposed to be done for fun, not for some damn reward. The whole idea got so wrong...
Anyway as i read it you fear that people will not fight you because they feel safe for their gems. If this is that you ppl think i...i just not know what to tell more. Most people play to have fun. Every single player have different definition for fun - was it grind, talk, fight. Invasions press people to fight and this puts stress to them. If you get fun from fighting 5 ppl with 20 ppl army night after night this is sick. Do you know how many from Syrtis night crew left us, because there is no use to continue to try to fight your zerg night after night after night. Do you know how many from them joined Ignis to have some fun and to bully ppl who still try to oppose. If gem lock stops people from playing i will say - HELL we better not have this players. Playing only for rewards, to bully others without thinking what happens with other realms and server. What happened with old RO spirit? P.S. Sorry if i sound a little angry.
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
05-26-2011, 08:40 AM | #58 | |
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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Quote:
The amount of people can also change wery quickly (Boss killing etc...) You would spawn inside the gates, therefore door bashers couldn't attack you. If they are camping open gate, it would be probably certain death for them. I don't like this idea.
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Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
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05-26-2011, 09:00 AM | #59 | ||
Initiate
Join Date: Apr 2009
Posts: 126
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Quote:
Don't be angry Ieti. You have to admit this gem's block is not a perfect solution (yes timezone will give 2 differents RO). So some people are not agree with, its only fair to respect their opinion. To me, i'm ready to give it a try with the hope of better balance in some time, but i think its not "elegant" :P or fair. Maybe some other solution could be done like Stooge said : Quote:
Anyway, all this discuss about gem lock is OFF TOPIC ! It will be better to go on amun and test the new stuff to give some feedback to NGD
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Server Horus, realm Ignis Pimousse OP whinnig subclasse lvl50
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05-26-2011, 09:50 AM | #60 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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For sure gem lock solution is not elegant and nice, even too drastical. But server population is not normal too. Maybe it is good to choose less evil one to make server not loose more people.
We all want server to grow, lately in EU time zone we got awesome fights, alot action and tons of fun. If night crews grow in time, because of more healthy and fine environment gem lock can be lifted for good.
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
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