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General discussion Topics related to various aspects of Champions of Regnum |
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05-24-2011, 08:55 PM | #1 |
NGD·Studios
Join Date: Aug 2010
Posts: 368
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Changelog preliminary version
Hello, this is the preliminary version of the Changelog. Amun is now open for you to test all this new features. Please post all your comments about it.
Regards. Content New: Forts 3D models have been revamped. Gameplay around these structures is similar to the previous version of them, however, the new design allows different gameplay strategies. Modified: Resurrection Altars, attached to each fortification in the War Zone (forts and castles) have been added. Modified: The Golden Dragon wish “There can be only one” has been improved. New: A new Golden Dragon wish has been added, it will give 5000 Warmaster Coins to all players that select the wish. Modified: The Warmaster Quest “A Precise Blow” can now be repeated once a week. L Gameplay Modified: The rules of the invasión system have been restaurated to the previous versión. New: Alternative entrance to all realms. Once a realm becomes vulernable, a ship will appear in the beach close to the wall of the attacked real. This vessel will be able to transport players from the attacker side within the inner side of the invaded real, creating an alternative entrance. New: Dateable altars system. Each resurrection altar it’s related to a fortification. If this structure gets conquered by an invader realm, the altar will be shut down and the players of the defeated players will respawn on the wall of their own realm. The altars cannot be captured and used by the invader side. New: Distinctive resurrection time. The resurrection time for the characters will remain on 8 second, except for castles and forts. In that case, the time was extended to 20 seconds. Modified: Due to the Resurrection Altars close distance with the fortifications, if a player is eliminated near that zone in the map, Regnum Points will not be discounted. Balance: New: System that deactivate the realm Gems during times of low population in the game world. The system doesn’t allow capturing the gems in predefined time schedules. During this time, the gems will be blocked by a visual effect. |
05-24-2011, 08:59 PM | #2 | |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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05-24-2011, 09:40 PM | #3 | |
Count
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
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Wow, I do not like this change. More frustration, less war. 20 seconds to respawn... AND THEN the time it takes it get back to the fort from the realm gate?! Madness.
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MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven? |
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05-24-2011, 09:54 PM | #4 | |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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05-24-2011, 11:38 PM | #5 |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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New altar system seems clunky. Had a bug already while in Amun.
I was bound to new Aggy save. Greens capped Aggy and Imp. Gates went Orange. I went to trell, clicked on Trell door (trell was still ours), I somehow then teleported to Skolheim noob spawn location at the docks. Then I suicided, drowning myself -> back to the docks. Somehow it was messed up royally, just thought I'd report that. Also, we should still have a central WZ save that is always on, the close-proximity saves @ the forts are fine so long as we have another save maybe halfway between our market and our gate in the WZ) I dunno, I haven't played in awhile since I believe Warmaster skills ruined the tactics, cooperation and fun of this game. Not so sure these new forts or save/invasion mechanics will make it any less frustrating or monotonous.
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Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP |
05-25-2011, 06:35 AM | #6 | |
Master
Join Date: Mar 2007
Location: Germany
Posts: 254
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Running back from the gate to the forts just take too long. I don't want to rely only on the warmasters to teleport me...
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05-25-2011, 06:55 AM | #7 |
Count
Join Date: Jun 2007
Posts: 1,186
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20 seconds respawn?
You should really make changes when you aren't high. In combo with gate respawn... More and more you are making even harder to recapture the fort, while capturing fort is still easy (by default almost always forts are empty when attacked). I d really like to hear what made you make such decision.
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Inquisition |
05-25-2011, 07:08 AM | #8 |
Initiate
Join Date: Aug 2010
Location: The Netherlands
Posts: 178
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spawn at wall and 20 sec ressurection time....
dont u think this will only decrease war??? This is bad!!! i know we have teleports now.. but i think fights will be more like: who has the most teleports its already more difficult to take a fort, immagine when u're outnumbered players will afk at the gate and say: pfft im not gonna walk all the way back (Other changes Big) |
05-25-2011, 07:14 AM | #9 | |
Initiate
Join Date: May 2010
Location: Europe, Germany
Posts: 128
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Can be wished daily? Please, no! Make the wish available only every 3-7 days - otherwise it simply replaces the quest "A Precise Blow". |
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05-25-2011, 07:28 AM | #10 |
Banned
Join Date: Aug 2010
Location: Russia XD
Posts: 592
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Can be wished daily? Please, no! Make the wish available only every 3-7 days - otherwise it simply replaces the quest "A Precise Blow".
Ok, at least on small servers it will compensated by old invasion mechanics and lack of invasions. So it will hard to use it often. |
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