07-24-2015, 01:38 PM | #51 | |
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Join Date: Mar 2011
Posts: 422
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Quote:
At least, I hope that's the thinking behind it |
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07-24-2015, 01:43 PM | #52 |
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Join Date: Oct 2014
Location: Haven
Posts: 14
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Good change. Forced questing for rings and amulets is what made the early game barely enjoyable for me, id rather grind then run around like a headless chicken. I hope the quest Jewelery can be bought from vendor
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07-24-2015, 02:16 PM | #53 |
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Join Date: Jul 2009
Location: Poland
Posts: 472
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All stats are excellent :> except attack range ofc. I'm glad to see something useful for gold. I hope that in the future, gold will be worth much more.
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
07-24-2015, 02:30 PM | #54 |
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Join Date: Aug 2011
Posts: 4,089
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We've uploaded a few changes concerning the current version of the game available at Amun:
Content - Warmaster items Prices: All Warmaster Rings cost 125.000 WM Coins. All Warmaster Amulets cost 250.000 WM Coins. The Warmaster Mount price has been reduced to 150.000 WM Coins. Attributes: All Attack Range modifiers have been removed and replaced with others. Other balance modifications have also been applied. The items affected now have the following attributes: Sultar's Rage: +15% Spell Duration | -10% Melee Damage received. Ring of Destructive Gaze: +25 Blunt Damage | +30% Critical Chance. Ring of Supreme Sight: +25 Piercing Damage | +30% Critical Chance Ring of Fortitude: +25 Blunt Damage | +8 Strength --- On a sidenote, we're also planning to add low-tier versions of some of the jewelry that's going to be implemented. They would be level 55 and will not require WM Coins to be purchased. You will be able to purchase them for gold. Note that they don't have official names yet, although they're influenced by existant WM jewelry. amulet 1: +20 Fire Damage | +80 Health amulet 2: +80 Health | -5% Ranged Damage received amulet 3: +5% Spell Duration | -5% Melee Damage Received ring 1 | +10 Blunt Damage | +10% Crit Chance ring 2 | +10 Ice Damage | +80 Health ring 3 | -3% Melee Damage Received | +3 Class Attribute ring 4 | +50 Health | -3% Melee Damage Received ring 5 | +10 Slashing Damage | +3% Cast Speed ring 6 | +3% Cast Speed | +75 Mana We're looking forward to hear your opinions about it! Last edited by Frosk; 07-24-2015 at 02:51 PM. |
07-24-2015, 02:42 PM | #55 |
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Join Date: Jul 2013
Location: Alpha Centauri
Posts: 42
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So Time Master will be 11,5s and Twister 10,35 on level 5 now? Awesome.
Can't wait to have 14% more melee damage resistance on knight, please forward this to live servers.
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07-24-2015, 02:46 PM | #56 |
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Join Date: Jul 2009
Location: Poland
Posts: 472
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Non-dmg rings and amulets for lvl55 are nice but i'm not sure if someone will go for lvl55 dmg rings if Ring of the Lightning (40lvl) got better stats.
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
07-24-2015, 02:46 PM | #57 | |
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Join Date: Jan 2014
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Quote:
Edit: There seems to be a typo, the other post says +3% cast speed instead of -3% cast speed Last edited by godismyjudge; 07-24-2015 at 03:25 PM. |
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07-24-2015, 02:53 PM | #58 |
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Join Date: Sep 2013
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I like what u do here. Like rly. Here are some thoughts:
The rings with bonus to krit chance are supposed to make krit builds viable right? 30% is not enoguh then. 100% or even more is what we need here. Other wise lightning ring is just strictly better imo. Pls do either a ring OR an ammy with increased spell duration. I remember the times when stuns lasted 7 or 8 secs and i dont want them to return! There are a few builds that need some love. WIth wm jewels u can make them viable and so add more diversity to the game. - krit build ..> those rings could do it - evasion builds ..> mb add something to make this work? - spellslinger builds ...> mb something funky like +50% faster ability cooldown, -20% attack damage, -50% spell duration keep up the good work |
07-24-2015, 03:04 PM | #59 |
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Join Date: Jul 2009
Location: Poland
Posts: 472
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aww why str? Str is useful for warriors only. Maybe +8 class attrib instead of this?
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
07-24-2015, 03:34 PM | #60 |
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Join Date: Jan 2010
Posts: 13
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Is it possible to lower the cost a bit? 125.000 for a ring is more then becoming wm in general. Maybe thats a bit to much or am i the only one who thinks that way?
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