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Old 09-09-2008, 09:19 AM   #51
Anpu
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Respawning at gate is just temporary solution for savecamping, not permanent. It buys enough time for NGD to make again savecamping low on priority list while they do other important jobs.
If only they put stalker again on saves and make close area to pillar to not give any rps, that might stop current situation.
On other side, its clearly known that saves are not safe places, so most likely is this wont gonna happen.
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Old 09-09-2008, 12:20 PM   #52
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Quote:
Originally Posted by Anpu
Respawning at gate is just temporary solution for savecamping, not permanent. It buys enough time for NGD to make again savecamping low on priority list while they do other important jobs.
If only they put stalker again on saves and make close area to pillar to not give any rps, that might stop current situation.
On other side, its clearly known that saves are not safe places, so most likely is this wont gonna happen.
I like the stalker on saves, but I don't like the idea of not giving rps near saves. People will just run to save when they are under attack. However i'd like something almost like that, which is not give rp for someone that haven't left a 30m zone from the altar since his last death or haven't killed any mob.
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Old 09-29-2008, 02:16 PM   #53
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Yes but it must have something that don't allow ennemies to go near and in the saves for the future ... Once again for example, yesterday 14 Ignisian were camping the agger save and during one hour ... just ridiculous as always ...

Where's the fair-play ? Nowhere. :X
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