07-21-2011, 03:18 AM | #51 | |
Banned
Join Date: Mar 2011
Posts: 342
|
Quote:
CC's (in PvP, NOT IN RvR) indeed are crucial, But whats so bad about that? Creating more dynamics in the game can't be done with just nerfing I think there is a deeper problem. People who can't pvp (the majority of the people) want CC's to be nerfed jut too bully the minority of the people that actually do like pvp. If you take away the fun from hunting small servers will die, hunting is something you can do 24/7 if you like. For RvR you need lots of people to be online at the same time and they need to agree on what to attack so unlike hunting you cant do this whenever you like too ESPECIALLY on Small servers.Again if you ask me the majority of these nerfes are not needed this is NOT where the community asked for, There are zero threads where people complain about will domain being OP and there are zero threads about people complaining ambush is OP. Whats the point of nerfing them then? And don't come up with stuff like Regnum is a RvR game, No, Bullshit, PvP is a part of RvR, it has been a part of RvR and it Will always be a Part of RvR. |
|
07-21-2011, 03:20 AM | #52 |
Banned
Join Date: Mar 2011
Posts: 342
|
|
07-21-2011, 03:27 AM | #53 | |
Banned
Join Date: Mar 2011
Posts: 342
|
Quote:
- If a barb chases you while he is on slow he is kinda brainless, And it is either slow stays or spring gets removed for barbs.. - 40 seconds darkness? Ah please never saw someone using darkness above lvl 2 (25 seconds) - If you want a 8 second knock you must put your skill on lvl 5 I myself use will domain on 3 ( 6 seconds) |
|
07-21-2011, 03:06 PM | #54 | |
Banned
Join Date: Dec 2009
Posts: 843
|
Quote:
Read others posts ,and maybe you will understand why all need to be not nerfred,just adjusted to the actual gameplay. Some of them are basicaly OP an breacks the fun for others people. You can't adjust just a few random spells in a circle because you broken others spells.Better way is too revamp all system from begin to the end and fix that is broken ,not only one spell that you complaint now. Because if you fix only a spell now ,next month you will complaint about other spell. |
|
07-21-2011, 03:16 PM | #55 | |
Banned
Join Date: Feb 2010
Location: The Netherlands
Posts: 468
|
Quote:
And maybe after this people actually can win a fight without the old big FPS rule... Most FPS = Win. |
|
07-21-2011, 03:17 PM | #56 | |
Banned
Join Date: Mar 2011
Posts: 342
|
Quote:
|
|
07-21-2011, 03:18 PM | #57 | |
Banned
Join Date: Mar 2011
Posts: 342
|
Quote:
|
|
07-21-2011, 03:21 PM | #58 |
Banned
Join Date: Feb 2010
Location: The Netherlands
Posts: 468
|
Ofcourse. So you're saying making all cc's 20secs knock down or dizzy will help the game go smoother? Play faster? etc. Yeah right.. like that will help. If the CC's get nerfed to lower duration without a doubt this will definitely help the dynamics in RO.
|
07-21-2011, 03:26 PM | #59 | |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
|
Quote:
YES nerfing all CCs creates a more dynamic gameplay. It's not very dynamic to wait 11 seconds for a dizzy to wear off. Or to wait 35 seconds for confuse to wear off, lol. It's not even dynamic to kill e.g. a warlock with BoW 5, what's so dynamic about hitting someone who can't fight back?!
__________________
|
|
07-21-2011, 03:34 PM | #60 | |
Banned
Join Date: Feb 2010
Location: The Netherlands
Posts: 468
|
Quote:
|
|
|
|