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General discussion Topics related to various aspects of Champions of Regnum

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Old 07-21-2011, 01:29 AM   #1
Seher
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Now, since this thread seems to be officially derailed...

Quote:
Originally Posted by DemonMonger View Post
I dont like the idea of less CC durations.

It takes more than 2 seconds to pop off some skills combined with global cooldown.
It doesn't take a barbarian much longer to kill you though.

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Originally Posted by _Nel_ View Post
Who asked that kind of nerf?
I did. :P And as you can read in the now closed discussion thread, many others think that knocks should be 4 seconds at most.

And what's the point in a 2 seconds knock down? Of course, it needs to have 100% weapon damage or something like that then (a 3/4 seconds feint, but a 2 seconds kick with 100% weapon damage sounds nice), but it's for sure fun and brings up many tactics and doesn't destroy them. What is there to destroy anyway? How much skill is needed to cast knock downs whenever possible?
We need spells that aren't always useful. A spell that's always useful just dumbs down gameplay, you don't need to think if you should cast it or shouldn't. Right now we've got tons of spells in Regnum that are designed in a way allowing you to set up a priority, which spell you should cast first, the next, etc., even before any fight has started, that's just bullshit.

Quote:
Originally Posted by Latan View Post
we need a more dynamic game, maybe with less casting time and GCD, but some instant spells like kick or precise block that ignores attacking cycles could make the game better.
please more powers like new UM and Ao1, less like brainless beast attack
That's it.
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Last edited by Seher; 07-21-2011 at 01:40 AM.
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Old 07-21-2011, 03:20 AM   #2
Torcida
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Quote:
Originally Posted by Seher View Post
Now, since this thread seems to be officially derailed...



It doesn't take a barbarian much longer to kill you though.


It does and I am a warlock.
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