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General discussion Topics related to various aspects of Champions of Regnum |
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#1 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Now, since this thread seems to be officially derailed...
Quote:
I did. :P And as you can read in the now closed discussion thread, many others think that knocks should be 4 seconds at most. And what's the point in a 2 seconds knock down? Of course, it needs to have 100% weapon damage or something like that then (a 3/4 seconds feint, but a 2 seconds kick with 100% weapon damage sounds nice), but it's for sure fun and brings up many tactics and doesn't destroy them. What is there to destroy anyway? How much skill is needed to cast knock downs whenever possible? We need spells that aren't always useful. A spell that's always useful just dumbs down gameplay, you don't need to think if you should cast it or shouldn't. Right now we've got tons of spells in Regnum that are designed in a way allowing you to set up a priority, which spell you should cast first, the next, etc., even before any fight has started, that's just bullshit. That's it.
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Last edited by Seher; 07-21-2011 at 01:40 AM. |
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#2 |
Banned
![]() ![]() ![]() Join Date: Mar 2011
Posts: 342
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