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Old 10-28-2013, 05:29 PM   #61
Aurelien
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Good job,there is a new island where the levels 1-10 can fight
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Old 10-28-2013, 06:05 PM   #62
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Originally Posted by Aurelien View Post
Good job,there is a new island where the levels 1-10 can fight
nothing for level 11 to - let's say - 45? i mean, its already a progress at this point, but i'd hoped for more
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Old 10-28-2013, 06:08 PM   #63
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Originally Posted by Aurelien View Post
Good job,there is a new island where the levels 1-10 can fight
Tell me that was a joke. It takes one and a half hour to reach what....lvl 22 if you know what you're doing. And what will these noobs below lvl 10 play with? Hardly any good spells or sub-class trees.
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Old 10-28-2013, 06:59 PM   #64
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Easy now. I think NGD do earn a bit of gratitude, no? I don't really why some of you( two mainly) expected a balance update? They mentioned nothing except Dragons.



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Originally Posted by Frosk View Post
[*]New: “In Combat” status. If a player attacks or is attacked his/her state will switch to “in combat”, regardless of the animation. The player will remain in this state until 20 seconds pass from the last attack that he/she did or received.



Modified: The Relic Carrier cannot jump anymore. This will avoid the relic to get stuck in certain locations.
I have two questions. Since the "In combat" will remain in this state for 20 second after the last attack. How will this affect stuns? Mainly archers as mages don't have any. Speaking from a PvP point of view this seem as indirect "nerf" no?

Onto the second part. Will the Relic Carrier still mount? If yes, you do know you're involving premium items directly into the mechanics?
Why not give the same mechanics of the gem carriers to the relic carriers?
(Well last one had a suggestion in a form of question)
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Old 10-28-2013, 07:07 PM   #65
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Originally Posted by Tamui View Post
I don't really why some of you( two mainly) expected a balance update?
Every normal management and developer team would conclude that bug fixes and balance updates are high priority tasks and just after this new (major) features could be implemented.

With new features the game will get the bunch of new bugs which needs to be fixed at some moment.
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Old 10-28-2013, 07:10 PM   #66
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Quote:
Originally Posted by Slartibartfast View Post
Every normal management and developer team would conclude that bug fixes and balance updates are high priority tasks and just after this new (major) features could be implemented.

With new features the game will get the bunch of new bugs which needs to be fixed at some moment.
I'm not saying they aren't. But if they mentioned nothing about balance except dragons, what do you really expect?
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Old 10-28-2013, 07:20 PM   #67
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Quote:
Originally Posted by Tamui View Post
I have two questions. Since the "In combat" will remain in this state for 20 second after the last attack. How will this affect stuns? Mainly archers as mages don't have any. Speaking from a PvP point of view this seem as indirect "nerf" no? ......
You can still stun and run away just not on mount. Run for 20 secs and mount later lol

And yeah NGD did a very good job on the Dragons. Excellent work. So excellent that apart from 3 knights, 6 conjus and 6 barbs, we will never kill that dragon. Even then, we MAY have a chance. Genius.


And this was supposed to be an update where every player irrespective of sub-class can drop items. ROFL. Only things dropping in the caves are players' asses over and over.
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Old 10-28-2013, 07:33 PM   #68
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Quote:
Originally Posted by Cresto008 View Post
You can still stun and run away just not on mount. Run for 20 secs and mount later lol
Who said anything about running away? That has been possible before. I'm talking that usually Usually, when you cast a stun, you try and rest as much as possible before you buff up and cast another CC.
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Old 10-28-2013, 07:36 PM   #69
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Quote:
Originally Posted by Frosk View Post
Hi!

Those armor sets are incomplete, as they don't have any bonuses and they've been wrongly included in the dragon's loot.

The correct bonuses of the parts will be included on the final version.

Best,
So the same armor sets from Amun are now at the Live servers! So is the version 1.10.4 not the final version?
I´m really confused now!
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Old 10-28-2013, 07:38 PM   #70
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Quote:
Originally Posted by Tamui View Post
Who said anything about running away? That has been possible before. I'm talking that usually Usually, when you cast a stun, you try and rest as much as possible before you buff up and cast another CC.
Ah yes that would be a problem if that "combat mode" status will effect hp and mana regen as well.
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