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General discussion Topics related to various aspects of Champions of Regnum |
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10-25-2013, 02:53 PM | #1 |
Banned
Join Date: Aug 2011
Posts: 4,089
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Changelog - Version 1.10.4
Hi everyone,
This is the changelog for the upcoming version of the game. This version will be released on Monday, October 28th. Content:
Gameplay/General:
Gameplay/Invasions:
Last edited by Frosk; 10-28-2013 at 08:19 PM. |
10-25-2013, 03:00 PM | #2 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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At least swamp tele has been modified.
Inb4 complaints
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10-25-2013, 03:06 PM | #3 |
Banned
Join Date: Mar 2007
Location: New York City
Posts: 569
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Good job.
Also, since you're focusing on relics why not deny carriers the ability to mount? Food for thought. |
10-25-2013, 03:17 PM | #4 | |
Banned
Join Date: Apr 2008
Location: Brasil
Posts: 536
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Quote:
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10-25-2013, 03:24 PM | #5 |
Master
Join Date: May 2010
Location: England
Posts: 455
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Glad to see the back of negative wishes, well done with that decision! Also glad to see a proper timer for the relic.
I don't however agree with the decision to link realm gems to the gate capturing, it's more fun and chaotic when multiple realms get involved in an invasion and attempt to escape with gems. I don't quite understand the "In combat" status, but I suppose I'll have to wait and see! Also agree with Aries, disable mount for relic carriers. |
10-25-2013, 03:30 PM | #6 |
Initiate
Join Date: Nov 2009
Location: Leicester, UK
Posts: 174
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I have a feeling a lot of the Relic modifications have actually been made on the back of problems encountered on haven rather than Ra.
Irsh wont be happy about relic carrier being killed 15 mins after trying to run off with the relic. His hobby is to find a team to take syrtis forts, then run around with said relic.
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Haven - Ariana Hailsinger
Ra - Mitra Godsmacker Regnum Wiki Admin |
10-25-2013, 03:37 PM | #7 |
Master
Join Date: Jun 2011
Posts: 347
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Looking good NGD.
+1 for removing negative wishes. The realm gem capture thing is probably put in place so as to avoid the gate doors being left broken during invasion. It would need a lot of co-ordination now I guess. Let's see how it pans out. Also, is the low pop relic thing manually configured? Need a bit more info on that I guess, as to how is the pop calculated especially on a slim server like Haven. (@the above poster: And why are you calling me out singularly? What do you know about what I play when I play, stop looking at things from your POV or when you are online. Personal agendas are not needed here) |
10-25-2013, 04:52 PM | #8 |
Banned
Join Date: Nov 2008
Location: México.
Posts: 838
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That´s the Ra low-population time... But what happens with Haven :S? I mean, even when Ra population is in its lower time, they are more that Haven full of players
Mmmm, well, that was my question. I liked most of it... Oh, one more question and I hope it to be answered. Will lvl 55 knights (or lesss) have more posibilities of getting a drop than a lvl 60 barbarian/conjurer? |
10-25-2013, 05:11 PM | #9 | |
Initiate
Join Date: Jun 2012
Location: Syrtis
Posts: 153
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I like most of it, I just want to see 3 things added to this list.
1. Dragons should be nerfed, it should be strong but not strong enough to instantly kill a zerg if one person decides to look at it the wrong way. 2. When the relic carrier dies, he/she shouldn't get necro. 3. Relic carrier shouldn't be able to mount. Also can you elaborate on the alsius teleport? Thanks. Quote:
No jewelry
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This game is too easy Last edited by GrimNightfall; 10-25-2013 at 05:21 PM. |
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10-25-2013, 05:26 PM | #10 |
Apprentice
Join Date: Jul 2010
Location: Germany
Posts: 60
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Looking forward to that patch
But, for "In Combat" Stance: Please fix the issue, not the ways to produce it. Swapping to and out of combat stance is mandatory for timing spells like shield bash. For example: Cast Feint/Kick (3/5), do 1/2 hits, swap out of combat, cast shield bash => enemy will be silenced as soon as he stands up. Knights have to rely on timing, since after their cc combo, they are not able to keep close to an enemy with hard cc (e.g. ivy, winter stroke, or any speed buff applied) And being in Combat Mode will make my conj look stupid running around like a sm mage without damage. |
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