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General discussion Topics related to various aspects of Champions of Regnum

View Poll Results: "Mind Squasher" ?
Delete this shit 18 35.29%
No keep it 25 49.02%
who cares 8 15.69%
Voters: 51. You may not vote on this poll

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Old 03-22-2015, 05:15 PM   #61
Kyrenis
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Quote:
Originally Posted by Candyx View Post
The purpose of my argument was to highlight that thus far all that's been said against MS is that it's a very effective spell in some situations. So I internationally gave some instances of other spells being more effective in other situations. It's going to be extremely hard to quantify if one spell is better than another if the spells do more than just fixed damage, but this is essentially what your argument is based on. If you can give me one *objective* reason MS is more powerful than *any* other spell then I see the reason for this thread, otherwise all I get from this is that you don't like MS.
For starters it has a 50% chance to remove all buffs. No other spell comes close in effectiveness. What is the point of casting buffs around someone that uses blunt if they can remove them all instantly? Oh you casted ao1/um/steel skin/escapist? Guess I'll just remove them along with everything else you happen to have on you.

Even with a 50% chance you don't lose anything if it fails, you still deal whatever a normal hit would have been so there are no drawbacks at all to it being a chance spell.

Unlike most effective spells it can't be dispelled.

Unlike most effective spells it can't be prevented with certain buffs or nullified by auras.

The spell has a mere 40 second cooldown, meaning its cooldown is shorter than the cooldown of most buffs. (aka spammable)

If it doesn't kill you, you will probably be out of the fight for at least a minute until your buffs are off cooldown, thus making it the longest duration CC spell.

The people that use this spell rely on RNG which shouldn't be something we promote.




I'd list a couple more but I'd rather get lunch.
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Old 03-22-2015, 05:32 PM   #62
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How about adding the following drawback to MS, after each usage of the spell there's a % chance (according to the level of the MS that was used) for the caster too to lose a random buff she has on herself, the effect resets after umm let's say five usage and the whole thing starts from all over again

All for one, and one for all! My genius idea lol
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Old 03-22-2015, 05:43 PM   #63
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Default overbuffin

MS prevents buffing one player in absurdum. Without it there be no drawback to create a overbuffed monster.

MS is a needed skill. Remove it and a whole lot of unbalanced situations may pop up.

/A
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Old 03-22-2015, 05:47 PM   #64
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Quote:
Originally Posted by -Aniara- View Post
MS prevents buffing one player in absurdum. Without it there be no drawback to create a overbuffed monster.

MS is a needed skill. Remove it and a whole lot of unbalanced situations may pop up.

/A
This is the only argument that is logical to me, which is why I suggested in the past that it should have a 100% chance to remove all ally buffs and nothing else, perhaps even a short dizzy added on top of that. However most people seem to dislike that idea because they want to be able to completely destroy an enemy with 1 spell.
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Old 03-22-2015, 07:14 PM   #65
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idk but i do completely fine without ms. its not needed and only restricted to hammers. try casting ms on an archer or lock, its a pointless waste and he can escape afterwards. MS can and should only be used against other warriors, it being a warrior only spell lessens the impact although there is too much dps ''competition'' among barbs so id like to see ms be modified.
a spell's effectiveness totally depends on the situation you look at. eg kick is only op on a lone target as it cant be dispelled. imo ms isnt op, its just a broken spell
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Old 03-22-2015, 11:48 PM   #66
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If DI would be canceled by UM a lock could use DEBUFFS to stop uberbiffed barbs = no need for MS.

If def stance consumed mana per time = no need for MS.
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Old 03-23-2015, 01:03 AM   #67
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I think debuffing the caster is a bit harsh also. Just increase the mana consumption to a stupidly high amount or make it non-instant, and MS will (hopefully) only be used in extreme circumstances.
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Old 03-23-2015, 02:03 AM   #68
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Quote:
Originally Posted by Kyrenis View Post
....
Again you're saying it debuffs all buffs! Confuse stops all buffs being cast, for a duration of time.

It can't be dispelled because it doesn't have a *duration*, I'm sure what your point is in this, SC, lethal strike etc also can't be dispelled.

SOTW, sanc, precise block all prevent it.


Objectively if it has a 40 second cool down, but only a 50% chance of working then it has the effect of 80s between effective casts (on average ofc).

If you *choose* to use all your buffs against someone who has a blunt setup then you're choosing to run that risk. If you casts lots of crit buffs against an archer, then you better be prepared for them to cast escapist.

Relying on random chance is a part of this game, for better or for worse the game is built around random resists and evades.

Again, you've not convinced me that MS is stronger than all other spells, so it's not OP!
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Old 03-23-2015, 02:26 AM   #69
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Quote:
Originally Posted by Candyx View Post
Again you're saying it debuffs all buffs! Confuse stops all buffs being cast, for a duration of time.

It can't be dispelled because it doesn't have a *duration*
My point wasn't that it is supposed to have a duration, but the fact that it doesn't
All of the spells you are comparing it to are nearly as effective in certain situations but they can all be dispelled/prevented with DI.
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Originally Posted by Candyx View Post
SC, lethal strike etc also can't be dispelled.
If you read my post correctly, I also included that most OP spells that can't be dispelled are nullified by auras. Southcross will deal significantly less damage on someone with shieldwall while MS will have the same effect regardless.
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Originally Posted by Candyx View Post
SOTW, sanc, precise block all prevent it.
Sanc shouldn't count because you can't cast things on someone with sanc and they wouldn't have buffs anyways.
That leaves SoTW and PB, that means that only 3 classes are safe from MS(among other spells) for the duration. These also happen to be the classes that MS arguably has the least effect on.
Quote:
Originally Posted by Candyx View Post
If you *choose* to use all your buffs against someone who has a blunt setup then you're choosing to run that risk. If you casts lots of crit buffs against an archer, then you better be prepared for them to cast escapist.
The whole point of this thread is so we don't have to fear for our buffs whenever we want to initiate a fight with someone that happens to be using blunt.
There are times where you have to use all of your buffs in order to stay alive, but someone with blunt can still cut right through your defenses (and offenses) instantly.
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Originally Posted by Candyx View Post
Relying on random chance is a part of this game, for better or for worse the game is built around random resists and evades.
Why does it have to be a part of the game? It is probably one of the worst aspects of Regnum.
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Originally Posted by Candyx View Post
Again, you've not convinced me that MS is stronger than all other spells, so it's not OP!
Lol, even people that use it know how overpowered it is. If you can't see that I don't think we play the same game.
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Old 03-23-2015, 01:05 PM   #70
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Quote:
Originally Posted by Candyx
Relying on random chance is a part of this game, for better or for worse the game is built around random resists and evades.
Quote:
Originally Posted by Kyrenis View Post
Why does it have to be a part of the game? It is probably one of the worst aspects of Regnum.

Lol, even people that use it know how overpowered it is. If you can't see that I don't think we play the same game.
You're right here. FK randomness.
MS should be changed, but not removed from the game.

something like this: Dispel Positive Powers for 5s, 7s, 9s, 12s, 15s; chance 100%; increase cooldown from 40s to 70s
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