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View Poll Results: "Mind Squasher" ?
Delete this shit 18 35.29%
No keep it 25 49.02%
who cares 8 15.69%
Voters: 51. You may not vote on this poll

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Old 03-16-2015, 03:26 PM   #1
Anunnaki
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Default The genius idea "Mind Squasher"

Hey,

Do u think Mind Squasher is important ?
I don't understand how devs come to this idea, and made this stupid spell.
but this shit is too OP and break all rules. Especially when u are playing barb ;getting MS just means poor death and ragequit.

i just want to know what u think about it, becuze i'm mad from it.

Actually MS : 100%dmg, losing all buffs, losing all ur mana for nothing > death 100% in wz.
retardedly use
http://i.imgur.com/5P0wJVO.jpg
http://i.imgur.com/Q0n0kFE.jpg
http://i.imgur.com/FgwAJoJ.png
http://i.imgur.com/JoSHkZF.jpg

Last edited by anukai; 03-17-2015 at 06:27 PM.
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Old 03-16-2015, 04:22 PM   #2
halvdan
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Quote:
Originally Posted by anukai View Post
Especially when u are playing barb ;getting MS just means poor death and ragequit.
serious now?

Did you ever play conj or knight?
Actually, only valid reason for keeping MS as it is, is for me MS on DI-ed and overbuffed barbs.

Anyway, I agree that MS is sometimes too much, and would be nice to see it changed, but alongside nerfing the OP effects of DI and buffs on already overgeared barbs.
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Old 03-16-2015, 04:34 PM   #3
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MS should dispel all positive powers on the target for some time (8 sec for example+chance to dispel 100%). The current version of this spell is too OP.

Divine Intervention and Dispel Magic (10s cd 25r wtf)... both of these skills need to be nerfed along with MS. I'm not sure with Darkness and Confuse.
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Old 03-16-2015, 04:50 PM   #4
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Quote:
Originally Posted by Sentan View Post
MS should dispel all positive powers on the target for some time (6 sec for example+chance to dispel 100%). The current version of this spell is too OP.

Divine Intervention and Dispel Magic (10s cd 25r wtf)... both of these skills should be nerfed along with MS. I'm not sure with Darkness and Confuse.
Leave the DI alone, ssshhh, I know playing a conj in a zerg is easy, just pay attention to how many active conjs are playing at underpopulated realm, nerf the DI even more, might as well take away the DI, atm the DI at lvl 5 can not out last the cooling time after the recent nerf.
I agree the MS5 need to be modified, make it tempprrarily remove the postive buff for 5,6 secs. If the spell is 100%, increase the cooling time, that's all i have to say.
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Old 03-16-2015, 05:35 PM   #5
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Removal or shortage of duration for spells like these will never solve the core problems.

As always, here's my unchanged opinion about mind squasher and things like that:
Quote:
Originally Posted by schachteana View Post
Mind squasher (very good, short suggestion imo)
...
Divine intervention is way too OP in combination with Unstoppable madness. I guess, UM should temporarily disable DI.
also see quote for a list of suggestions. In that thread, there are also some other nice ideas.
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Old 03-16-2015, 06:02 PM   #6
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As a knight, Mind Squasher is an important spell. I can use it to help defend allies from rushing barbs, remove steel skin from enemy conjurers, auras from other knights. Yes it sucks when I get hit with it, but I use it just as much in return. Considering my realm has been outnumbered recently, it is proving to be very useful. No, I would hate to see this spell go or nerfed any more. I do, however, think there should be a limit on the number of MS's a single person can receive in a limited amount of time.
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Old 03-16-2015, 08:46 PM   #7
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Its fine as it is.

Sentan.. dispel magic is crucial to mages and can't be touched.
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Old 03-16-2015, 09:04 PM   #8
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I'd move it to a knight tree and change the % to 30/35% at lv5.
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Old 03-16-2015, 09:10 PM   #9
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I like MS, i dont play a warrior anymore, but melee combat need that twist or its too predictable, in favour for the overbuffed tard with most babysitters.

It always was kind of lame in pvp, but who cares!

Its usually "better" to get MSed by a barb than dizzy. So if you think it so op, maybe its your game plan?
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Old 03-16-2015, 09:49 PM   #10
Ludwig Von Mises
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MS is fine as is.

MS is the most effective if not the only way to stop a charging barb from killing your conjur or other teammates in your group.

No other warrior power comes close to it (atleast for knights). The rest of the spells are not effective. Cast disable limb 5 on a barb while its charging and it will just cast spring and reach its target. Note that in the warzone most barbs come with a mage so most likely they will be buffed and therefore you cannot cast disable limb 5 or any other debuff power except for ms. MS then becomes your only debuff power in that situation.

Last edited by Ludwig Von Mises; 03-16-2015 at 10:08 PM.
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