Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Reply
 
Thread Tools Display Modes
Old 12-08-2007, 08:16 PM   #61
adrianpf
Count
 
adrianpf's Avatar
 
Join Date: May 2007
Location: Far away, across the fields...
Posts: 1,331
adrianpf has a spectacular aura aboutadrianpf has a spectacular aura about
Default

Quote:
Originally Posted by Boger
But a hunter in a restricted fight area is weak, only a nice suprising tactic can make him win
I love make them run around rocks.. they can never tell when I can turn around and face them... as they run faster, become chasers more than chased and then is when they fall in the trap

I'd like more rocks in ZG
__________________
<Krishna> <Krieger><Avalancha de Disney >
adrianpf no ha iniciado sesión   Reply With Quote
Old 12-08-2007, 08:52 PM   #62
misaccc
Banned
 
misaccc's Avatar
 
Join Date: May 2007
Location: Belgrade!!!
Posts: 1,807
misaccc is an unknown quantity at this point
Default

Quote:
Originally Posted by adrianpf
I love make them run around rocks.. they can never tell when I can turn around and face them... as they run faster, become chasers more than chased and then is when they fall in the trap

I'd like more rocks in ZG
lol thats my tactics...trees work fine too
misaccc no ha iniciado sesión   Reply With Quote
Old 12-08-2007, 08:55 PM   #63
adrianpf
Count
 
adrianpf's Avatar
 
Join Date: May 2007
Location: Far away, across the fields...
Posts: 1,331
adrianpf has a spectacular aura aboutadrianpf has a spectacular aura about
Default

Quote:
Originally Posted by misaccc
lol thats my tactics...trees work fine too
But Alsius trees are so thin That's why I love rocks!
__________________
<Krishna> <Krieger><Avalancha de Disney >
adrianpf no ha iniciado sesión   Reply With Quote
Old 12-08-2007, 09:02 PM   #64
bigjim
Baron
 
bigjim's Avatar
 
Join Date: Jan 2007
Location: United States
Posts: 947
bigjim will become famous soon enough
Default

Well, let me fight you with my marksmen if you don't think we are a challenge. Lvl 5 death sentence along with other skills, and a knight is not that hard, but when Knights put army of one on on; I start to pee my pants if I am lower health.
__________________
Refetan 60 barb, Schlong 59 lock - Haven Syrtis
bigjim no ha iniciado sesión   Reply With Quote
Old 12-08-2007, 09:03 PM   #65
misaccc
Banned
 
misaccc's Avatar
 
Join Date: May 2007
Location: Belgrade!!!
Posts: 1,807
misaccc is an unknown quantity at this point
Default

Quote:
Originally Posted by adrianpf
But Alsius trees are so thin That's why I love rocks!
lol everything that blocks missiles is good
back on topic:we shuld really get that mana preserve passive
and u say block works good again?ill try it
misaccc no ha iniciado sesión   Reply With Quote
Old 12-08-2007, 09:39 PM   #66
adrianpf
Count
 
adrianpf's Avatar
 
Join Date: May 2007
Location: Far away, across the fields...
Posts: 1,331
adrianpf has a spectacular aura aboutadrianpf has a spectacular aura about
Default

Quote:
Originally Posted by bigjim
Well, let me fight you with my marksmen if you don't think we are a challenge.
I never said that! How could I think that way... I just stated that they can be beaten sometimes. And sure... AoO is frightening

Quote:
Originally Posted by misaccc
back on topic:we shuld really get that mana preserve passive
and u say block works good again?ill try it
Yeap, It will be hard to get, but I'll fight for it, at least only to be tested in Amun.

Regards!
__________________
<Krishna> <Krieger><Avalancha de Disney >
adrianpf no ha iniciado sesión   Reply With Quote
Old 12-08-2007, 09:41 PM   #67
misaccc
Banned
 
misaccc's Avatar
 
Join Date: May 2007
Location: Belgrade!!!
Posts: 1,807
misaccc is an unknown quantity at this point
Default

Quote:
Originally Posted by adrianpf
I never said that! How could I think that way... I just stated that they can be beaten sometimes. And sure... AoO is frightening



Yeap, It will be hard to get, but I'll fight for it, at least only to be tested in Amun.

Regards!
ok ill support
misaccc no ha iniciado sesión   Reply With Quote
Old 12-09-2007, 10:20 AM   #68
NightTwix
Count
 
NightTwix's Avatar
 
Join Date: Dec 2006
Location: Germany
Posts: 1,655
NightTwix is on a distinguished road
Default

Quote:
Originally Posted by adrianpf
Explain a little more... gimme some values I like this idea, due to mages that use Energy Borrow and leave us empty of mana, just useful as nothing

Mana protection would be something interesting.

And for AoO and Protector at the same time, yeah, we would be godlike that way, but at athe same time it would be lame to use them both, because I think that Protector is a skill that should be used when things get hard.

I'd like to test this changes, so I hope MegriM agrees on some of the topics I mention

Regards!
i suggested it in the knights balance thread (back in september): http://www.regnumonlinegame.com/foru...light=preserve

Quote:
theres an imbalance of mages vs knights.
The thing is you simply steal all the knights mana and constantly leave him without.
Thats the basic tactic how to win against a knight 90% of the time (at least).
After he has no mana left you can either keep him on distance or cast shields/soulkeeper/steel skin to prevent damage from basic hits.
In the meantime you cast damagespells until its over.

What knights need is a passive spell that enables them to preserve mana. So that theres a minimum amount of mana that cant be stolen.
like 50,100,150,200,250 or even 100,200,300,400,500 depending on the level.

That would force the mages to use more sophisticated tactics and spells (like dizzy, slow, know stun) and not just the quite "cheap" mana stealing and finishing
NightTwix no ha iniciado sesión   Reply With Quote
Old 12-11-2007, 08:19 AM   #69
Valorius
Banned
 
Valorius's Avatar
 
Join Date: Jul 2007
Posts: 1,994
Valorius can only hope to improve
Default

Quote:
Originally Posted by Boger
But a hunter in a restricted fight area is weak, only a nice suprising tactic can make him win
Not true as long as you have escapist, as long as the area is at least -somewhat- open. Anything smaller than the inside of a fort would present real problems for the hunter though.
Valorius no ha iniciado sesión   Reply With Quote
Old 12-11-2007, 10:13 AM   #70
wakim42
Initiate
 
wakim42's Avatar
 
Join Date: Apr 2007
Location: Paris, France
Posts: 208
wakim42 is on a distinguished road
Default

Quote:
Originally Posted by adrianpf
I'll state some points that will make you think that Knight will be closer and closer to balance:

- Best Armour (what I was talking recently)
- AoO (Duration 60 sec. Damage reduce 60%)
- Protector (Allowing normal attacks, with attack speed reduction)
- Individual ally-aid skills (Unknock one ally, get hits made to a single ally transferred to you)

The slight problem is MegriM hearing me, sometimes I insist too much, I'll drive him mad

But am I right or not?
These changes sounds really interesting to me. About the armor, as i already told in another post, my main concern is that the system make them better against low hits and worse against high hits (since armor absorbs an equivalent given amount of dmg).

The individual ally-aid-skills seem very useful to me since it will not make knights too dependent of the fact they are targeted or not to be useful.

Quote:
Area 10 - Duration: 60 sec. - Cooldown: 180 sec.
Lvl 1: 40% Knockdown resistance.
Lvl 2: 50% Knockdown resistance.
Lvl 3: 60% Knockdown resistance.
Lvl 4: 70% Knockdown resistance.
Lvl 5: 80% Knockdown resistance.
This seems way too powerful to me. I'd make duration 20 or 30 and resistance lvl 5 to 60% at very most (unstackable) (else 3 knights could easily makes all knockdown totally useless)

For the mana protection, i prefer to see other changes first (especially armor) and then we'd see if its really needed.
wakim42 no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:19 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved