06-02-2009, 05:05 PM | #61 | |
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After that its just rumours and hope as far as I know, I may be missing something though. Anyway... The whole thread is based on the idea that 'Nerfing' SM would 'ruin' new mages by making it to hard to level. Firstly with SM mages can level far faster than any other class already, closing up the gap a bit wont kill off grinders. Secondly most mages dont even use SM untill high 20's/low 30's and even then most of the time its because someone has suggested they try it, very very often If I suggest grinding using SM they tell me they have never leveled that tree. Also as many have pointed out here it is entirely possible to level effectively without using SM, yes it will be slower, yes it will be harder, but mages are faster and easyer than everyone else anyway, so it will only level the playing feild so to speak. Finaly, 2 class's having to take a little longer to level vs Inter-class Balance id pick balance any time, Few can deny that a Warju at least is currently one of the most powerfull class's in the game, and is very stong vs nearly every other class.
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06-02-2009, 05:28 PM | #62 | ||
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06-02-2009, 05:33 PM | #63 | |
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And Warlocks and Conjus, meh Im not sure which would have to work harder grinding with SM gone, Support XP is rubbish, Mental isnt as strong for dmg spells as warlock trees but they have summon to make up for it. Nerf on SM effects both class's, so Its only fair to think of what it would mean for both class's
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06-02-2009, 06:13 PM | #64 |
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Everyone seems to be completely ignoring the enormous elephant in the room, so I guess I will address it myself.
The main 5 skills in question when speaking of SM mages are Arcane Acceleration, Combat Magic, and the three individual elemental damage magnifications. I'll address them in that order. Arcane Acceleration vs. Rapid Shot
Fire/Ice/Lightning magnifications vs. OLD warrior damage magnifications
Basically, as you can see ALL of the aforementioned SM skills are better than their counterparts in almost ALL ways, the exception being the mana cost difference in the damage magnifications. Sooooooo.....bring arcane acceleration more in-line with Rapid Shot by reducing the duration to 30 seconds. Change Combat Magic to 10% instead of 15%. Combine elemental damage magnifications into 1 skill that would max out at +75 fire/lightning/ice and reduce the duration. |
06-02-2009, 06:49 PM | #65 | |
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06-02-2009, 06:52 PM | #66 |
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06-02-2009, 06:57 PM | #67 |
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06-02-2009, 07:09 PM | #68 |
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I like how mages have better spells than both warriors and archers COMBINED.
Of course, warrior weapons are much slower and melee range, not 30 range and medium, or 25-20 and fast. Archer bows are comparable to their staves, only we don't get ANY magnifications whatsoever. Not to mention warriors and archers have their skills split into weapon categories, but mages can use anything on any staff. So yeah, when it comes to normal attacks, mages are atm top of the foodchain, by miles.
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06-02-2009, 07:15 PM | #69 | |
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mages still have to buff up and get some nice items or it's nothing |
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06-02-2009, 07:20 PM | #70 |
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Pre-1.0 archers also had to buff up. Did that make their defense less overpowered?
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