07-24-2010, 04:03 PM | #61 |
Initiate
Join Date: Jul 2009
Posts: 233
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What you people who are complaining about the apparent nerf to GH are failing to realize is that armor now helps a LOT more. You wont need as much healing.
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07-24-2010, 04:05 PM | #62 |
Initiate
Join Date: Jul 2009
Posts: 233
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07-24-2010, 04:19 PM | #63 | |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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the changes all sound good to me. knights are finally getting their rightfully deserved due, but I'm a bit concerned about what this would mean for the marksman class seeing that there's gona be no improvement to them
EDIT: why did someone *cough Lumi* give me negative karma for this post with this tagged onto it: Quote:
Last edited by Shwish; 07-26-2010 at 11:17 AM. |
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07-24-2010, 04:33 PM | #64 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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With improvements to armour all around I will be interested to see how med/fast marks/hunter/knight weapons manage, most were already borderline ineffective vs buffed targets.
In regards to MS I was talking about just the spells function of debuffing being 50% assuming the spell had already landed, as the point was to show people still use % chance spells far lower than the 90% of Sultar. Though yes in acctual combat all spells are subject to blocking and resistance, which reduces the chance of them landing in the first place, obviously.
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
07-24-2010, 04:36 PM | #65 |
Master
Join Date: Jul 2009
Posts: 335
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Skills don't get evaded, only resisted or blocked.
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07-24-2010, 04:47 PM | #66 |
Initiate
Join Date: Jun 2008
Location: Montana
Posts: 139
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I can't say I don't like GH until I've actually tried it...but doesn't it seem like a huge nerf??
Reducing duration to half, not afecting the caster, +30hp on lvl 5? I'm sorry I don't like it at all. It being an area instead of an aura I can deal with, as it's gonna avoid it being spammed in all the wrong occasions, but why the nerf? Conjurers don't need any more of those, and RO doesn't need any more warjurers...I'm afraid this will just ruin the only decent support spell conjurers still had. I was looking forward to this update, I thought NGD's priorities were to improve warriors gameplay and deal with OP classes such as locks and hunters...Conjurers are not OP and don't need nerfing!
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Anyriand - WM Knight Ayasha- WM Marksman Any - WM Conjurer ---HAVEN Toradora- WM Conjurer ---RA
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07-24-2010, 05:00 PM | #67 |
Initiate
Join Date: Dec 2007
Location: Italy
Posts: 127
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Ofc, probably after this update conjurers will be less and less again if NGD will put such big nerf, NGD you want more warriors? there are a lot of spells to improve/fix in warriors discipline, you should focus on those.
Also nerf after nerf on the class that help the others to stay alive won't help warriors at all, since they get support from conjurers. And NGD said that want longer battles, more conjurers provide longer battles, and you make the conjurer life even harder, what's the point? it seems contraddiction to me.
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Italiani di Syrtis
Isemon[Conjurer] - Hunthor[Hunter] - Elrik[Barbarian] - Nekronos[Warlock] |
07-24-2010, 05:09 PM | #68 | |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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Quote:
I will continue using st, less in 1v1 but as often as now in big fights. But ill drop TM i think :/. Maybe frozen storm will do the same. Id like to see heal ally healing a percentage of the full health, maybe 30%, this would be fairer to warriors who have more health than mages and archers and need more heals. |
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07-24-2010, 05:14 PM | #69 |
Initiate
Join Date: Apr 2009
Location: Bruce Lee kicked Chuck Norris's ass!!!
Posts: 143
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GH seems to be castrated, but i belive that with new knight auras it will be much less health hungry game. More mana hungry, for sure (450 for every knight aura).
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07-24-2010, 05:16 PM | #70 |
Baron
Join Date: May 2009
Posts: 747
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Will the auras that have been changed to areas continue to run after the caster has died? It seems like making the buff end when the caster dies would give more incentive to attack knights, and help them fulfill their tanking role, as well as force allies to protect conjurers. If they continue after the death of the caster I think this update will be a nerf to the effects of good team-play.
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