|
|
General discussion Topics related to various aspects of Champions of Regnum |
![]() |
|
Thread Tools
![]() |
Display Modes
![]() |
|
![]() |
#1 |
Initiate
![]() ![]() Join Date: Jul 2009
Posts: 233
![]() |
![]() |
![]() |
![]() |
#2 | |
Baron
![]() ![]() ![]() ![]() Join Date: May 2010
Location: South Africa
Posts: 906
![]() |
![]()
the changes all sound good to me. knights are finally getting their rightfully deserved due, but I'm a bit concerned about what this would mean for the marksman class seeing that there's gona be no improvement to them
EDIT: why did someone *cough Lumi* give me negative karma for this post with this tagged onto it: Quote:
Last edited by Shwish; 07-26-2010 at 11:17 AM. |
|
![]() |
![]() |
#3 |
Marquis
![]() Join Date: Jul 2007
Location: England
Posts: 2,419
![]() |
![]()
With improvements to armour all around I will be interested to see how med/fast marks/hunter/knight weapons manage, most were already borderline ineffective vs buffed targets.
In regards to MS I was talking about just the spells function of debuffing being 50% assuming the spell had already landed, as the point was to show people still use % chance spells far lower than the 90% of Sultar. Though yes in acctual combat all spells are subject to blocking and resistance, which reduces the chance of them landing in the first place, obviously.
__________________
Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
![]() |
![]() |
#4 |
Master
![]() ![]() ![]() Join Date: Jul 2009
Posts: 335
![]() |
![]()
Skills don't get evaded, only resisted or blocked.
|
![]() |
![]() |
#5 |
Initiate
![]() ![]() Join Date: Jun 2008
Location: Montana
Posts: 139
![]() |
![]()
I can't say I don't like GH until I've actually tried it...but doesn't it seem like a huge nerf??
Reducing duration to half, not afecting the caster, +30hp on lvl 5? I'm sorry I don't like it at all. It being an area instead of an aura I can deal with, as it's gonna avoid it being spammed in all the wrong occasions, but why the nerf? Conjurers don't need any more of those, and RO doesn't need any more warjurers...I'm afraid this will just ruin the only decent support spell conjurers still had. I was looking forward to this update, I thought NGD's priorities were to improve warriors gameplay and deal with OP classes such as locks and hunters...Conjurers are not OP and don't need nerfing! ![]()
__________________
Anyriand - WM Knight Toradora- WM Conjurer
|
![]() |
![]() |
#6 |
Initiate
![]() ![]() Join Date: Dec 2007
Location: Italy
Posts: 127
![]() |
![]()
Ofc, probably after this update conjurers will be less and less again if NGD will put such big nerf, NGD you want more warriors? there are a lot of spells to improve/fix in warriors discipline, you should focus on those.
Also nerf after nerf on the class that help the others to stay alive won't help warriors at all, since they get support from conjurers. And NGD said that want longer battles, more conjurers provide longer battles, and you make the conjurer life even harder, what's the point? it seems contraddiction to me.
__________________
Italiani di Syrtis
Isemon[Conjurer] - Hunthor[Hunter] - Elrik[Barbarian] - Nekronos[Warlock] |
![]() |
![]() |
#7 |
Pledge
Join Date: Dec 2008
Posts: 29
![]() |
![]()
there r so few support conjus left (ative) and after nefring nefring and nefring we suppose to expect another nefr.... hyyyyymmmm
lets assume that i am worng about that... rp's means nothing, but since we got many ppl active we can try to do some statistic how many support conjus are at top payers list ... 2 ? it could manes: - ppl plays bad - unlikely since we got many players - playing conju is unattractive - quite likely imho so what to do with unattractive class .... NEFR IT ???? am I insane or sth is wrong with general approach ? another question plz show me SENIOR support cojnu happy of incoming changes (can u name 5 for whole RO, cos i can't) |
![]() |
![]() |
#8 | |
Marquis
![]() Join Date: Aug 2007
Location: Germany
Posts: 1,843
![]() |
![]() Quote:
I want to add that buffed damage reduction of armor (non-scaling) greatly reduces the smaller hits (archers &knights, dots) and should be checked upon balancing. |
|
![]() |
![]() |
#9 | |
Pledge
Join Date: Mar 2009
Posts: 19
![]() |
![]() Quote:
__________________
Kryhavok : Barbarian - Horus
Aistorm : Warlock - Horus Snowdancer : Marksman - Horus |
|
![]() |
![]() |
#10 | |
Baron
![]() ![]() ![]() ![]() Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
![]() |
![]() Quote:
I will continue using st, less in 1v1 but as often as now in big fights. But ill drop TM i think :/. Maybe frozen storm will do the same. Id like to see heal ally healing a percentage of the full health, maybe 30%, this would be fairer to warriors who have more health than mages and archers and need more heals. |
|
![]() |
![]() |
|
|