07-22-2011, 02:06 PM | #81 | |
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07-22-2011, 04:16 PM | #82 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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I happen to think GCD is a valid concern along with cast times especially for spell caster dependent classes. This drives the discussion wide open (further derail). Personally, I think some mechanism must be found to make spell casters not so dependent on Cast time reduction spells (Arcane Devotion) and equipment. Sure it should be there to boost you but should you be so badly encumbered if you happen to choose to not skill it at all?
Additionally, this drives it even further. Should mages have access to proper scalable damage spells (besides dots) and normals to compensate? You see, the adjustments at this level open up questions and allows room and discussion for sustainable fixes elsewhere. Consider CC adjustments the start and not end of all things. The game has to grow, change as time goes on. If it does not it will die just the same as if you took some risks. I look forward to what NGD comes up with. Regards |
07-22-2011, 05:32 PM | #83 |
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GCD is no more of a concern for mages than invocation+GCD is a concern for warriors.
In fact GCD is far more disturbing for warriors, unlike mages and archers, they dont enjoy the full benefits from the system apart from a few spells the rest are still locked into their attack cycle, yet they have their GCD that exceed the regular invocation with all weapon speeds except very slow. |
07-23-2011, 10:18 AM | #84 |
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I think we kinda are at a dead end Everyone seems to have a different opinion atleast its very hard to tell.. Ngd just create a poll we went from one to another discussion.
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07-23-2011, 12:30 PM | #85 |
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07-24-2011, 05:31 PM | #86 | ||||||
Initiate
Join Date: Jun 2010
Posts: 130
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@Seher
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And if we further assume that all realms have equally skilled players (statistically probable, because of large numbers, unless certain realm/race designs attract pro players), but not the equal number of players, some luck isn´t the worst thing ever to help smaller realms to win some battles. [Excursion: Up to a certain point (not limitless of course) the involvement of luck creates unpredictability whereupon you have to react (you said it yourself)] Quote:
Besides Initiative is a strong factor at the beginning, and Initiative and surprise often helps smaller (and therefore mostly better organized) armies. This is happening quite often in RO. Short CCs = weaker Initiative and less surprise "bonus". Quote:
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I meant knockdown times: (3; 3,5 ; 4 ; 5 ; 6) seconds.
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If you want to change something, everybody will complain. So do nothing? Wrong! That´s the only case they will complain even more |
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07-24-2011, 08:21 PM | #87 | ||||||
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Time is not just playing against the smaller team because they've got less health points, but as well because they've got less CCs. Long CCs just bring more luck into the fight, nothing else. Shorter CCs make the game more 'hardcore' as skill counts more then: It's easy to hit one CC against progamers by luck, but it won't happen very often if you have to hit 4 of them. Those playing better will just land their hits and CCs most of the time as they don't need to rely on luck, they can still hit four times in a row. Quote:
Alsius attracts pros, for sure :P Quote:
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07-24-2011, 09:51 PM | #88 |
Apprentice
Join Date: Feb 2009
Location: The Netherlands
Posts: 58
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it would be fair to increase the range of some offensive spells for lock. but that should be the only change for lock though.
Lock is a skill based class(not gear based). You need the skill to be a great lock. increasing the range will only make it easier to do great. and If that doest help, PLease ask horus their great locks like pitours/jinfarr How to play. -Make confuse a hunter spell -I agree with changing the knocks for barbs
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Falco:Warlock
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07-25-2011, 11:09 AM | #89 | |
Baron
Join Date: Sep 2007
Location: Rotterdam, The Netherlands
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But good equips makes it more handy to be skilled, i dont think you want to play without an very good cs staff and gloves..don't ya? |
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07-25-2011, 12:06 PM | #90 |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
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I just think is a wrong step to try to change individual CC's without changing areas CC's or spells like (confuse, darkness, UM, DI), and specially slow spells that needed a revamp since classes speeds were changed.
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