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Old 01-14-2014, 11:23 AM   #1
learntoplay
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On Haven the Team Death Match is still inactive.. a complete update neglected and a feature of the game we just can't participate in. There are still no statues for it, not that many care particularly about that, I'm sure we'd love to have the matches back.

Currently, the only thing the dragon drops is Armour, can we have weapons soon? Like in the screenshots? >.<

Really isn't very fun when half an update is released and months later you're still there with that half.
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Old 01-14-2014, 11:54 AM   #2
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And meanwhile in NGD studios, Imps and Zombies are being fixed. Good going, as always.
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Old 01-14-2014, 01:01 PM   #3
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Yes, it's quite a shame that such ambitious project was paused. Statues are one thing, the champion gear that was said to be changed periodically etc. After half a year of waiting I would like to know- did NGD give up on champions, or is the project just postponed?
To be honest, I enjoyed the instances a lot. It was a place, that allowed to concentrate action in one place easily. Now with the relic block half of the day it's just standing around CS.
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Old 01-14-2014, 01:22 PM   #4
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Quote:
Originally Posted by _Kharbon_ View Post
To be honest, I enjoyed the instances a lot. It was a place, that allowed to concentrate action in one place easily. Now with the relic block half of the day it's just standing around CS.
Sure, but they also had practically no objective, and definitely no consequences - which was why they could be participated in so easily.

This is the reason why I and many other players have expressed their wish for these instances, only to stay for the group that does not really have any objectives in the warzone-content, either:
The players from level 1/10-50.

If this is not considered when the instances are reimplemented, I would really prefer they stay out of the game as they are presently.
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Old 01-14-2014, 01:35 PM   #5
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Actually the instances did have a purpose. Apart from usual war, where you battle for your realm (relics, invasions..), or open field war, which is simply about fun (and RP, if you really care about that).
Instances gave you 15 minutes of intese action (although I admit that few variations of maps or such wouldn't hurt), from which you gained Champion coins. For those you can acquire gear and potions usable in those instances. So Instances did have an objective to follow.

Restricting instances for levels below 50 would be insane. There are many reasons why that wouldn't work, for example the imballance between different classes at low levels, players creating low-level alts just to be able to join instances, etc.
However, instances were available for low level tier. I believe it was something as lvl 15-45. Yet, very few of those matches took place. There aren't actually so many low level players available at all times, and many of those rather grind up to join the warzone.
Most of active characters are above level 50. So removing them from endgame content, such as instances are, wouldn't be of much profit to the server.

EDIT:
Typed WMC instead of champion coins, corrected. Ty ShadowForce for the correction
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Last edited by _Kharbon_; 01-14-2014 at 02:33 PM.
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Old 01-14-2014, 01:55 PM   #6
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Team Deathmatch did not collect WMC it collected Champions Coins? Which can only be used to buy champions items. Just delete Team Deathmatch as it would surely push the knife further into the wound that is dead warzone action in Haven.

Dragon raids + Warzone bosses + Team Deathmatch = dead warzone and no RvR
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Old 01-14-2014, 08:45 PM   #7
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Quote:
Originally Posted by _Kharbon_
[...]players creating low-level alts just to be able to join instances, etc.
You do not really believe that, though, do you?
Even if there were such players, there would *never* be a problematic amount of them.
However, I realise my suggestion might have been slightly narrow-minded. I just prefer Warzone-sieges and battles.

See the bottom of my post for additional options for how to solve the Tier 50-60 issue.


Quote:
Originally Posted by _Kharbon_
There aren't actually so many low level players available at all times, and many of those rather grind up to join the warzone.
Seriously? Untrue.
I enjoy grinding up for the warzone, but had I had the opportunity to interrupt that grinding with some instanced PvP that would also further my experience-gain, I would have loved that.
And so would all those Steam-players who missed the action on their early levels.

I am very positive that the main issue that caused the low attendance to these instances was not the lack of willing people. There are always a good amount of grinding people online, and I bet most of them would love to attend PvP. The main problem with the instances was that they were hardly promoted.
Whenever I asked someone to join the Team-DeathMatch's queue with me, I had to explain to them what that even meant, and how it was done!

The game would need quests in the Initiation Zones that would explain how and what for to join the DeathMatches.

[The game could generally use some more information on its mechanics - and I do not mean Website content here: It is well understood how that is lacking. I mean quests that introduce new players to the game's systems.]


And finally, even if the amount of willing people was the problem, there would still be a solution to that!
Introduce TD-tiers for 10-30 and 30-50. Then allow the people in the queue to vote for whether they want a 2v2v2, a 3v3v3, a 4v4v4, up until 8v8v8 and let the averaged votes decide, which of those should be realised.
Then make that vote constantly changable, so players can adapt their vote to the state of the queue.


Quote:
Originally Posted by _Kharbon_
Most of active characters are above level 50. So removing them from endgame content, such as instances are, wouldn't be of much profit to the server.
Well, who ever said they were endgame-content? People are dying to have more opportunities for PvPing in groups at early levels. The instances would be the best option for that.
But there already is a good amount of things to do on level sixty. Strategically demanding things, with actual objectives - other than killing players.

Concerning the level 50-60 tier: I would be alright with the option, but I would hate seeing the warzone die as a consequence to it.
Maybe only make the instances available for 50-60s a fixed amount of times per day? Like 3-5 runs?
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Last edited by RichardCromwell; 01-14-2014 at 09:04 PM.
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Old 01-14-2014, 08:51 PM   #8
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Quote:
Originally Posted by RichardCromwell View Post
Sure, but they also had practically no objective, and definitely no consequences - which was why they could be participated in so easily.

This is the reason why I and many other players have expressed their wish for these instances, only to stay for the group that does not really have any objectives in the warzone-content, either:
The players from level 1/10-50.
I completely agree with that, instances like this battlezones should ahve been implementent as content for players that are not yet ready for the warzone to offer some fun beside the boring level up procedure and actually that is what NGD promised when they first announced this instances, they said this would provide content for the mid-level (30-45).
As always it came compeltely different as they said (and maybe thought) first
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Old 01-14-2014, 11:35 PM   #9
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Quote:
Originally Posted by RichardCromwell View Post
You do not really believe that, though, do you?
I do, I heard players bragging about killing newbies in the low-level tier instance. To be honest, I might amuse myself joining lower level tiers, if my level instance would be removed, as you suggest. It would be better fun than standing at CS.


Quote:
Originally Posted by RichardCromwell View Post
Seriously? Untrue.
I enjoy grinding up for the warzone, but had I had the opportunity to interrupt that grinding with some instanced PvP that would also further my experience-gain, I would have loved that.
And so would all those Steam-players who missed the action on their early levels.

I am very positive that the main issue that caused the low attendance to these instances was not the lack of willing people. There are always a good amount of grinding people online, and I bet most of them would love to attend PvP. The main problem with the instances was that they were hardly promoted.
Whenever I asked someone to join the Team-DeathMatch's queue with me, I had to explain to them what that even meant, and how it was done!

The game would need quests in the Initiation Zones that would explain how and what for to join the DeathMatches.

[The game could generally use some more information on its mechanics - and I do not mean Website content here: It is well understood how that is lacking. I mean quests that introduce new players to the game's systems.]
Here you are quite right. Even veterand players asked me about the instances, absolutely oblivious to the tiny red icon at the map. This is a problem, and promoting the instances would help.

Yet, I was around when some low level players tried to stage a deathmatch. Unfortunately, even with the aid of GM, who set up a notification in the other realms, not enough low-tier players were assembled to start the instance.

Regnum tends to omit mid-levels. While in other games the 'journey' to max level often leads you through lot of entertainment, Regnum lacks this mid-game content. Untill you are lvl40+, you don't even really encounter much RvR at all.

You might enjoy grinding in warzone, but for many it's the worst part of the game. Of course, instances should be encouraged, but also should give a certain amount of xp reward to low level players, so they would actually have reason of game progress, to join them.



Quote:
Originally Posted by RichardCromwell View Post
Well, who ever said they were endgame-content? People are dying to have more opportunities for PvPing in groups at early levels. The instances would be the best option for that.
But there already is a good amount of things to do on level sixty. Strategically demanding things, with actual objectives - other than killing players.

Concerning the level 50-60 tier: I would be alright with the option, but I would hate seeing the warzone die as a consequence to it.
Maybe only make the instances available for 50-60s a fixed amount of times per day? Like 3-5 runs?
By endgame content I ment 'things to do' after you reach level 60. There's invasions and dragons, and there were instances. I do not feel that there's much to do at level 60. As I like group fights more than hunting, I tend to wait for formation of wargroup or for a fort being taken. If I could, I would join instances.
As the relic block currently dictates, at certain times there is simply nothing to do of strategic importance, for high level players. This time would be excellent to fill in with deathmatch, and I would bet that if the opportunity were available, quite a few matches would take place.

Low levels always have the opportunity to grind more, complete quests, explore. But don't get me wrong; I would love to see low level players being introduced to PvP/GvG, yes- for example reducing the number of players would help.
Removing instances for players who reached the high levels would be quite unfair though. Why should they not be able to?
Don't forget, that the number of participants is same for every realm, so every realm is, in essence, equally "weakened" by a launched instance.


So my oppinion remains unchanged. Reintroducing instances would be a great idea. There is certainly room for improving them for lower level player base, but from a view of lvl 60 player, I would love to see them reintroduced.
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Old 01-17-2014, 02:10 PM   #10
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Quote:
Originally Posted by _Kharbon_
You might enjoy grinding in warzone, but for many it's the worst part of the game. Of course, instances should be encouraged, but also should give a certain amount of xp reward to low level players, so they would actually have reason of game progress, to join them.
That would be a lovely addition to a better proclamation, yes.

Quote:
Originally Posted by _Kharbon_
As the relic block currently dictates, at certain times there is simply nothing to do of strategic importance, for high level players.
True.
But as it has been announced that the relic-block will be changed [possibly removed in some way] drastically, I fear this is not something that should be considered a very crucial argument in any discussion anymore.

Quote:
Originally Posted by _Kharbon_
By endgame content I ment 'things to do' after you reach level 60. There's invasions and dragons, and there were instances. I do not feel that there's much to do at level 60. As I like group fights more than hunting, I tend to wait for formation of wargroup or for a fort being taken. If I could, I would join instances.
I am going to be doing the very same thing, and the PvE-Bosses are already worrying me enough, looking forward to that time, because I know what a distracting effect they can have.
I do not really know whether the Team Deathmatches for the 50 through 60 tiers would be welcomed by a majority among the community, but I believe that more options for activities in the warzone that are *not connected* would only extend the waiting times for any groups to unite.

Finding a common view between the two of us might be quite complicated, here, and in the end, ndg will have to decide whether they consider making the PvP instances available to highlevel-players again a good idea, but so far my opinion remains that they would do more damage to the RvR than good to the community.
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