Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

View Poll Results: MS & DI out ?
MS & DI should be removed 5 31.25%
Nope , Best. 11 68.75%
Voters: 16. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 06-23-2015, 08:34 AM   #1
Anunnaki
Banned
 
Anunnaki's Avatar
 
Join Date: Jun 2006
Location: Inside a house...
Posts: 280
Anunnaki is on a distinguished road
Default DI and MS

Hello,

this thread is about the most hated spells in this game, put one :

  • MS & DI should be removed.

  • Never, Best.
Anunnaki no ha iniciado sesión   Reply With Quote
Old 06-23-2015, 09:30 AM   #2
Sentan
Master
 
Sentan's Avatar
 
Join Date: Jul 2009
Location: Poland
Posts: 472
Sentan is on a distinguished road
Default

Remove both or at least rework MS and DI:P

My suggestions (still the same):
  • MS: Dispel Positive Powers (temporarily) for 3s, 4s, 6s, 8s, 10s; chance 100%; increase cooldown from 40s to 70s; global cd: very long; blunt damage: 100, 200, 300, 400, 500 (remove +100% attack damage; it would be too op with 100% chance:P)
  • DI: duration 20; cd 50


and ofc after DI nerf reduce duration of confuse and darkness by 50%.
__________________
"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen."
CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy

Last edited by Sentan; 06-23-2015 at 09:46 AM.
Sentan no ha iniciado sesión   Reply With Quote
Old 06-23-2015, 09:50 AM   #3
Raindance
Initiate
 
Join Date: Apr 2010
Posts: 234
Raindance is on a distinguished road
Default

Removed? No. Reworked? Yes.

So for me, the poll is pretty straightforward.
Raindance no ha iniciado sesión   Reply With Quote
Old 06-23-2015, 10:07 AM   #4
Anunnaki
Banned
 
Anunnaki's Avatar
 
Join Date: Jun 2006
Location: Inside a house...
Posts: 280
Anunnaki is on a distinguished road
Default

Quote:
Originally Posted by Sentan View Post
Remove both or at least rework MS and DI:P

My suggestions (still the same):
  • MS: Dispel Positive Powers (temporarily) for 3s, 4s, 6s, 8s, 10s; chance 100%; increase cooldown from 40s to 70s; global cd: very long; blunt damage: 100, 200, 300, 400, 500 (remove +100% attack damage; it would be too op with 100% chance:P)
  • DI: duration 20; cd 50


and ofc after DI nerf reduce duration of confuse and darkness by 50%.
This actualy a very good idea.
Anunnaki no ha iniciado sesión   Reply With Quote
Old 06-23-2015, 11:15 AM   #5
halvdan
Master
 
halvdan's Avatar
 
Join Date: Nov 2012
Location: Kogoruhn
Posts: 319
halvdan is on a distinguished road
Default

I don't want those spells removed. I want to see them changed in a way that they won't be fucking the game anymore. The first step would be:

DI - swap animation with Bless

MS - increase mana cost to 400mana, make the animation easier to notice e.g. resize the "gray puff".
__________________
A better world.
halvdan no ha iniciado sesión   Reply With Quote
Old 06-23-2015, 11:51 AM   #6
Iheartpancakes
Banned
 
Iheartpancakes's Avatar
 
Join Date: Mar 2013
Posts: 273
Iheartpancakes is on a distinguished road
Default

Quote:
Originally Posted by halvdan View Post
I don't want those spells removed. I want to see them changed in a way that they won't be fucking the game anymore. The first step would be:

DI - swap animation with Bless

MS - increase mana cost to 400mana, make the animation easier to notice e.g. resize the "gray puff".
Best suggestions I've seen so far on this topic. I really, really like the idea of swapping the DI "animation" and bless one, so you can actually see who has DI and do doesn't. At the moment you have to press spells to find out, which wastes time. I think bless would still need some kind of animation at some point, but it won't be as important as DI needing one!
Increasing the mana on MS is a good idea, because let's be honest, it's a powerful spell. Hopefully with a higher mana consumption, it won't be spammed half as much and used only when really needed (which is how it should be).
Iheartpancakes no ha iniciado sesión   Reply With Quote
Old 06-23-2015, 12:27 PM   #7
Sentan
Master
 
Sentan's Avatar
 
Join Date: Jul 2009
Location: Poland
Posts: 472
Sentan is on a distinguished road
Default

Quote:
Originally Posted by halvdan View Post
DI - swap animation with Bless
http://www.championsofregnum.com/for...d.php?t=105128

__________________
"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen."
CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy
Sentan no ha iniciado sesión   Reply With Quote
Old 06-23-2015, 12:38 PM   #8
Svarec
Pledge
 
Svarec's Avatar
 
Join Date: Apr 2012
Location: Czech Rep
Posts: 37
Svarec is on a distinguished road
Default

Quote:
Originally Posted by Sentan View Post
Remove both or at least rework MS and DI:P

My suggestions (still the same):
  • MS: Dispel Positive Powers (temporarily) for 3s, 4s, 6s, 8s, 10s; chance 100%; increase cooldown from 40s to 70s; global cd: very long; blunt damage: 100, 200, 300, 400, 500 (remove +100% attack damage; it would be too op with 100% chance:P)
  • DI: duration 20; cd 50


and ofc after DI nerf reduce duration of confuse and darkness by 50%.
This is worst suggest i have ever read so far you can remove them it will be better than nerf it like that. Maybe remove whole blunt tree it will be useless with such nerfed MS.

Quote:
Originally Posted by halvdan View Post
DI - swap animation with Bless
Agree with that DI should be more visible.

Quote:
Originally Posted by halvdan View Post
MS - increase mana cost to 400mana, make the animation easier to notice e.g. resize the "gray puff".
Maybe that visualisation can be better so as halvdan suggest it will be fine.
About that mana and cd i think it is enough for now. For warrior is 40s cd really long time and that spell is not spamable anymore even if somebody still saying it. Look at that op SC that barb can spam every 10s that i find spamable spell and no topics about it here, so why u open 1115531531531531 topic about MS.
__________________
Svarec - WM barb , Svarecka - WM conju , Trihlav - WM hunter
Sva - WM marks , Svarecus Magicus - WM lock , Svarec son - WM barb
Svarec no ha iniciado sesión   Reply With Quote
Old 06-23-2015, 01:17 PM   #9
Hayir
Master
 
Hayir's Avatar
 
Join Date: Jun 2007
Posts: 375
Hayir is on a distinguished road
Default

Quote:
Originally Posted by Svarec View Post
This is worst suggest i have ever read so far you can remove them it will be better than nerf it like that. Maybe remove whole blunt tree it will be useless with such nerfed MS.
I use blunt tree 19 without ms, i don't find it useless. ribs breaker, jaw breaker, thunder strike, steel temper are quite decent. Also blunt is generally the physical type most people don't gear against.

It might be less attractive than slash because of sc, but seriously people on this forum just call everything useless that isn't considered OP, what's with that.

OT: I also think "DI and MS should be modified" is missing, no need to remove completely. There are ways to balance those spells, lots of suggestions over the years.
__________________
Skity - Ra
Hayir no ha iniciado sesión   Reply With Quote
Old 06-23-2015, 03:41 PM   #10
godismyjudge
Initiate
 
Join Date: Jan 2014
Posts: 202
godismyjudge is on a distinguished road
Default

Quote:
Originally Posted by Sentan View Post
and ofc after DI nerf reduce duration of confuse and darkness by 50%.
Darkness doesn't need any more reductions at levels under 3. It is 20 range, 2 seconds casting time. Level 1 is almost useless with 7 seconds, especially now when it can be dispelled by knights. 9 seconds on lvl2 is starting to be ok, 11 at lvl3 good enough for ice blast+lightning to finish their ticks (if ice blast is casted first). Level 4 and 5 should be nerfed a bit with the same time difference as low levels, there is just too big jump from there: 7-9-11-15-20, I can suggest 7-9-11-13-15.

Confuse is already useful on lvl1 with its 10s. More is just used for easy wins, or trolling (really, confuse lvl2+ is waste of points). Make confuse same duration as (new proposed) darkness, 7-9-11-13-15. Slightly longer cooldown (60s vs 50s on darkness) is compensated by its longer (25m vs 20m) range.

I think no spell should be totally unusable at level 1 and no spell should force you to max it, thus I wouldn't like the spells have lover duration at level 1. E.g. darkness with 2 seconds duration would be plain stupid if you can't even cast one spell in that time (and probably not even your allies).

DI's duration is too long, make it same as (new proposed) confuse/darkness (7-9-11-13-15) or maybe longer by just a second or two. Lower cooldown to 50s, same as darkness. This spell needs to be used tactically and not as god-like buf (e.g. when the barb starts a rush, cast DI. Now he can practicaly have it for the whole fight, 10s of risk not having it now is too low).

I agree with people proposing UM (in other threads) to be made 100% on all levels (make it usable even on lvl1, now barbs are forced to max it not that much for its duration, but for its chance. Today it is 70% on lvl1 with 5 seconds (lower duration and chance, it could be 100% and 5 seconds).

New ranged damage reduction on Sprint is too much, this should be (again) removed, or at least decreased (30% is too much, when barbs already have -20% physical on Frenzy).

I agree with MS having fixed damage (without weapon damage part). Even leave cooldown as is for knights, but increase it by 20s for barbarians, dunno if it is possible to do with shared tree.
godismyjudge no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:22 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved
 
Loading...