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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: MS & DI out ? | |||
MS & DI should be removed |
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5 | 31.25% |
Nope , Best. |
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11 | 68.75% |
Voters: 16. You may not vote on this poll |
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#1 |
Banned
![]() ![]() ![]() Join Date: Jun 2006
Location: Inside a house...
Posts: 280
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Hello,
this thread is about the most hated spells in this game, put one :
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#2 |
Master
![]() ![]() ![]() Join Date: Jul 2009
Location: Poland
Posts: 472
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Remove both or at least rework MS and DI:P
My suggestions (still the same):
and ofc after DI nerf reduce duration of confuse and darkness by 50%.
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy Last edited by Sentan; 06-23-2015 at 09:46 AM. |
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#3 |
Initiate
![]() ![]() Join Date: Apr 2010
Posts: 234
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Removed? No. Reworked? Yes.
So for me, the poll is pretty straightforward. |
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#4 | |
Banned
![]() ![]() ![]() Join Date: Jun 2006
Location: Inside a house...
Posts: 280
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#5 |
Master
![]() ![]() ![]() Join Date: Nov 2012
Location: Kogoruhn
Posts: 319
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I don't want those spells removed. I want to see them changed in a way that they won't be fucking the game anymore. The first step would be:
DI - swap animation with Bless MS - increase mana cost to 400mana, make the animation easier to notice e.g. resize the "gray puff".
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A better world. |
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#6 | |
Banned
![]() ![]() ![]() Join Date: Mar 2013
Posts: 273
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Increasing the mana on MS is a good idea, because let's be honest, it's a powerful spell. Hopefully with a higher mana consumption, it won't be spammed half as much and used only when really needed (which is how it should be). |
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#7 |
Master
![]() ![]() ![]() Join Date: Jul 2009
Location: Poland
Posts: 472
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__________________
"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
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#8 | ||
Pledge
Join Date: Apr 2012
Location: Czech Rep
Posts: 37
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Agree with that DI should be more visible. Quote:
About that mana and cd i think it is enough for now. For warrior is 40s cd really long time and that spell is not spamable anymore even if somebody still saying it. Look at that op SC that barb can spam every 10s that i find spamable spell and no topics about it here, so why u open 1115531531531531 topic about MS.
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Svarec - WM barb
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#9 | |
Master
![]() ![]() ![]() Join Date: Jun 2007
Posts: 375
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It might be less attractive than slash because of sc, but seriously people on this forum just call everything useless that isn't considered OP, what's with that. OT: I also think "DI and MS should be modified" is missing, no need to remove completely. There are ways to balance those spells, lots of suggestions over the years.
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Skity - Ra |
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#10 | |
Initiate
![]() ![]() Join Date: Jan 2014
Posts: 202
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Confuse is already useful on lvl1 with its 10s. More is just used for easy wins, or trolling (really, confuse lvl2+ is waste of points). Make confuse same duration as (new proposed) darkness, 7-9-11-13-15. Slightly longer cooldown (60s vs 50s on darkness) is compensated by its longer (25m vs 20m) range. I think no spell should be totally unusable at level 1 and no spell should force you to max it, thus I wouldn't like the spells have lover duration at level 1. E.g. darkness with 2 seconds duration would be plain stupid if you can't even cast one spell in that time (and probably not even your allies). DI's duration is too long, make it same as (new proposed) confuse/darkness (7-9-11-13-15) or maybe longer by just a second or two. Lower cooldown to 50s, same as darkness. This spell needs to be used tactically and not as god-like buf (e.g. when the barb starts a rush, cast DI. Now he can practicaly have it for the whole fight, 10s of risk not having it now is too low). I agree with people proposing UM (in other threads) to be made 100% on all levels (make it usable even on lvl1, now barbs are forced to max it not that much for its duration, but for its chance. Today it is 70% on lvl1 with 5 seconds (lower duration and chance, it could be 100% and 5 seconds). New ranged damage reduction on Sprint is too much, this should be (again) removed, or at least decreased (30% is too much, when barbs already have -20% physical on Frenzy). I agree with MS having fixed damage (without weapon damage part). Even leave cooldown as is for knights, but increase it by 20s for barbarians, dunno if it is possible to do with shared tree. |
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