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Old 10-23-2015, 10:43 PM   #1
Bejo
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Question Is this good build?

Hi everybody. I'm a knight and want to be Support Knight. So.., is this good build?

http://www.regnumsentinel.com/t393/

And also, i want to ask why regnum sentinel site just showing video a few days ago?

Thanks for your help

P.S. : Sorry for bad english, not native
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Old 10-23-2015, 11:42 PM   #2
Tenel_Ka
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Hi Bejo

Your setup lacks important spells and has some unnecessary ones.

In my opinion, you must skill:
  • Shield Wall(5)
  • Protect Ally(5)
  • Precise Block

Other spells you should skill:
  • Steadiness(5)
  • Disable Limb(3+)
  • Intimidate(1)
  • Ribs Breaker(1)
  • Ripost(1+)
  • Shield Bash(1+)
  • Onslaught
  • (Knarb) Offensive Stance(5)
CCs like Ribs Breaker and Shield bash are great for keeping allies alive when support spells fail, they stop people from running away, and most importantly they're really annoying.

You should Unskill:
  • Taunt
  • Forceful Blow
  • Arcane Constitution
  • Lower Lethal Anatomy to (1)
  • Lower Disabling to (1)
  • Lower Steel Temper to (1) if you're low on points

If you want to be full support knight, I'd drop the Blunt Weapons tree back to 15. If you're going to be an offensive knight, I'd suggest a slash weapon.

Here's my attempt at some setups:
Slash Knarb with Support: http://regnumsentinel.com/t39u
Blunt Knarb with Support: http://regnumsentinel.com/t39t/
Full Support Knight: http://regnumsentinel.com/t39v

This is just my opinion anyway, and isn't definitive. Sorry if I left anything out. Also, your English seems fine

Last edited by Tenel_Ka; 10-24-2015 at 12:09 AM. Reason: Added setups
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Old 10-23-2015, 11:46 PM   #3
MDpro
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Hi!

I too want to play support when I play knight, and this was pretty much the setup I had planned out for when I get my knight to level 60...

http://www.regnumsentinel.com/t39s/


Basically it has the most important ally protection skills, self defense skills, and some spells like Brutal Impacts and Offensive Stance which can be good for fort doors and taking advantage of vulnerable enemies. Protect Ally should be at lvl 5 in my opinion so that you can remove Confuse from conjurers.

This is just what I would use, with all situations considered. Of course, spell setups also can evolve based on the state of your realm/server. So you will figure that out as you go along, and possibly make minor changes every now and then.


Edit- you could use Ribs Breaker 1 and Balestra 3, instead of both at lvl 2... Either way works.
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Last edited by MDpro; 10-24-2015 at 12:48 AM. Reason: Forgot something in the spell setup
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Old 10-24-2015, 03:34 AM   #4
Deepak007
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Hi!!
After playing knight for so long and having much war experience, I use the following builds support/knarb depending on my mood.

Support: http://www.regnumsentinel.com/t3a3/
Knarb: http://www.regnumsentinel.com/t3a4/

Hope these builds help you.

Thanks,
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Old 10-24-2015, 07:28 AM   #5
Kimahri_Ronso
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I used this setup, good for offence and support too

Hope you try it
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Old 10-24-2015, 08:24 AM   #6
Sentan
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Quote:
Originally Posted by Bejo View Post
Hi everybody. I'm a knight and want to be Support Knight. So.., is this good build?
http://www.regnumsentinel.com/t393/
Lethal Anatomy from 5 to 1
Steel Temper from 5 to 1
Disabling from 3 to 1
instead of Taunt (1) get Challenge (1) to dismount ppl
Arcane Costitution from 5 to 1

Now you have 14 points. Add 5 to Protect Ally, 5 to Shield Wall, 3 to Precise Block, 1 to Ribs Breaker and your build will be fine
----------------------------------
My suggestions:
Full support with weapon swapping: http://regnumsentinel.com/t3a6
Support slash: http://regnumsentinel.com/t3a7
Support blunt: http://regnumsentinel.com/t3a8
Support piercing: http://regnumsentinel.com/t3a9

I use this (knarb/supp mix for fort wars): http://regnumsentinel.com/t3aa
Defending gate: http://regnumsentinel.com/t3ab
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Last edited by Sentan; 10-24-2015 at 08:37 AM.
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Old 10-24-2015, 10:05 AM   #7
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Okay, after read all of you opinion, i make some revision. So this the result :

http://www.regnumsentinel.com/t3ad/

That's it, is that good enough? Well, my focus is to make my knight be a "Hard to die" knight, support is second. But, even when support is my second priority, i want my knight still useful...

Oh, and i forgot to ask this, what build that good for leveling till lvl 45?

Anyway, thanks for your help
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Old 10-24-2015, 10:35 AM   #8
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Well, it's better than one before, but you should modify it still. You don't need knocks on 5, especially if that means you will have to skill tactics to 19. Also intimidate is enough on 1-2.
Think more about your blunt tree, power points there aren't distributed well. You don't need ribs on 5 either. MS5, well...
Maxing CCs levels isn't the best way to go, as you might miss mana to cast them when needed.

And also, you shouldn't forget Shield wall. It's perfect spell, no matter what kind of knight you wanna play, you should have skilled that one.
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Old 10-24-2015, 11:10 AM   #9
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Quote:
Originally Posted by Bejo View Post
http://www.regnumsentinel.com/t3ad/

That's it, is that good enough? Well, my focus is to make my knight be a "Hard to die" knight, support is second. But, even when support is my second priority, i want my knight still useful...

Oh, and i forgot to ask this, what build that good for leveling till lvl 45?
First thing I should point out from that setup is that arcane constitution doesn't need to be higher than lvl 1. Ribs Breaker at lvl 1 or 2 max is all that's needed. It's better to have that and Balestra.

The way I see it, support players need to be versatile and have options. The setup I posted is for a knight that wants to play support, stay alive and have some timely offense when needed. Disable Limb is a good tool to have, and lvl 3 is perfect. Deflecting Barrier doesn't need to be lvl 5, it's more of a situational spell. 4 points invested in Steadiness are a few points too much imo. Kick and Feint could be lvl 3 or 4 to give you a couple extra skill points too. Intimidate doesn't need to be lvl 5 unless you are a pure pvp knight, and Onslaught is a very handy spell to have for all situations (especially when used with Horn of the Wind ).

About skilling Thunder Strike: I feel that area attacks are more for full knarbs or barbs. Stars Shield I feel is more of a situational spell, like for a dragon raid, but if used for war should only be lvl 2 max if you really feel the need to skill it.

The most important spells (and should mostly be lvl 5) are Army of One (5), Heroic Presence (5), Defensive Support (lvl 4 or 5), Defensive Stance (4 or 5), Shield Wall (5), and Protect Ally (5).


Now to explain my setup as briefly as I can: Basically all of the above applies to it, but keep in mind a lot of these defensive auras cost quite a bit of mana, so I try to get my offensive output more from passives and general damage buffs rather than with single impact spells.

http://www.regnumsentinel.com/t3ae/

Keep in mind... If anyone's idea of "effectiveness" is damage, then barbarian is probably more right for them than knight is.


I hope this helps.
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Old 10-24-2015, 11:57 AM   #10
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Okay, now i think a "good" skill build will adapt with the situation. So i'll check that first.

Then, almost everyone recommend shield wall. Is that skill so good?
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