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Discusión general Utiliza este foro para conversar sobre varios aspectos de Champions of Regnum |
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08-16-2007, 06:59 PM | #1 |
Legend
Join Date: Mar 2006
Posts: 1,636
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Inestabilidad actual del cliente
Hola a todos,
Queremos comunicarles que estamos conscientes de los problemas que han surgido a raíz de la última versión. Desgraciadamente a veces se nos escapan ciertos problemas que en nuestro proceso interno de prueba no se hace evidente pero sí al ser probado por varios usuarios con diferente configuración de hardware. Estamos analizando esta situación y esperamos tener una solución pronto. Disculpen las molestias ocasionadas. Para aquel que desee ayudarnos: - Envien los archivos de error (dumps) al iniciar el cliente. - Traten de no abrir otras discusiones sobre cuelgues y utilicen esta misma para enviar toda información que pueda servir para poder reproducir el error (como y donde sucede, frecuencia, etc). Saludos
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niclam Last edited by niclam; 08-16-2007 at 07:18 PM. |
08-16-2007, 08:19 PM | #2 |
Initiate
Join Date: Oct 2006
Location: Paraná, Entre Rios, Argentina
Posts: 239
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Quiero dejar un par de comentarios:
Luego de la última actualización, (en mi caso particular):
La verdad que no entiendo, antes de la actualización el juego me andaba para atrás, se me hacía imposible, esto hizo que descanse un tiempito del Regnum. Pero ahora, mientras todo el mundo tiene problemas, yo no los tengo. ES REALMENTE EXTRAÑO. No se si este comentario está en el sitio indicado, si no lo está que sea automaticamente eliminado. Saludos
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Por la gloria de Alsius, por su expansión por la razón o por la fuerza Soy tu dolor, tu final, soy tu fantasma, nada queda, soy la pérdida de la esperanza y de tu fe. BAKUS, brujo malabarista de La Legión.............LORENTZ, cazador eternamente cazado
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08-16-2007, 08:21 PM | #3 |
Initiate
Join Date: May 2007
Posts: 194
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no tengo el conocimiento tecnico necesario para espresar el estado del juego en el momento del herror.
si no escrivo nada en el informe, este contiene otra informacion aparte?. les sirve? gracias. |
08-16-2007, 09:30 PM | #5 |
Banned
Join Date: Feb 2007
Location: Pues en mi casa ¬¬
Posts: 1,710
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por la parte mia los crases son seguidos continuamente cada 3 min un crash, cuando antes no me pasaba, el ping esta por las nubes, las lucecitas de los saves azules ahora no las veo, antes si.
la armadura se me bugea constantemente y se me ponen otras armaduras, por mi parte la skill de tirar en los guerreros no tira ni una vez al suelo.... por favor se me esta hacieno injugable en este ultimo dia |
08-16-2007, 09:48 PM | #6 |
Initiate
Join Date: Apr 2007
Location: Buenos Aires - Argentina
Posts: 150
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Perdon, lo habia posteado en otra seccion y luego vi esta, les dejo el post aca tmb. Espero ke les sirva.............
Bueno es sabido ke desde ke se actualizo el juego todos crasheamos cada 5/10 minutos, pero ahora es decir desde hoy, y esto me paso con tres computadoras diferentes, me tira el siguiente error: ************************************************** ******** La instruccion en "0x7c920f2b" hace referencia a la memoria en "0x74656578". La memoria no se puede "read".************************************************** **** El error esta copiado tal cual aparece en el mensaje. Espero ke sirva para que encuentren lo que esta funcionando mal. Tambien vale aclarar que ahora cuando crasheas podes volver a entrar enseguida, el pj no keda conectado como antes, y noto bastante menos lag. Una de cal y una de arena................ Jakka |
08-16-2007, 09:59 PM | #7 |
Initiate
Join Date: Jun 2007
Posts: 121
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Archivo con:
-Dump del crash del Regnum-Online -Log del regnum online -Diag.txt con toda la info del Diag Este es el link para descargarlo. http://usuarios.arnet.com.ar/andresmc/dump.zip Cabe destacar que antes del parche era muy pero muy raro que crasheara 3 crashes como mucho en los meses que llevo jugando. Informacion del sistema: Code:
Processor Model : Intel(R) Pentium(R) M processor 1.60GHz Speed : 1.60GHz Performance Rating : PR1915 (estimated) Type : Mobile L2 On-board Cache : 2MB ECC Synchronous Write-Back (8-way, 64 byte line size) Mainboard Bus(es) : ISA PCI CardBus USB FireWire/1394 MP Support : No MP APIC : No System BIOS : AT/AT COMPATIBLE Total Memory : 502MB Chipset 1 Model : Hewlett-Packard Company ??? (2590) Front Side Bus Speed : 4x 100MHz (400MHz data rate) Video System Monitor/Panel : Monitor Plug and Play Adapter : Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family Physical Storage Devices Hard Disk : FUJITSU MHV2080AT PL CD-ROM/DVD : HL-DT-ST DVDRAM GSA-4082N CD-ROM/DVD : Generic DVD-ROM SCSI CdRom Device MultiMedia Device(s) Device : Conexant AC-Link Audio Communication Device(s) Device : AC97 Soft Data Fax Modem with SmartCP Operating System(s) Windows System : Microsoft Windows XP/2002 Professional (Win32 x86) 5.01.2600 (Service Pack 2) Code:
Renderer Information Manufacturer : Intel Video Adapter : Intel 915GM Version : 1.4.0 - Build 7.14.10.4764 Video Acceleration : Yes, Hardware ICD Multi-Texturing : 8 Unit(s) GL Extensions GL_ARB_depth_texture : Yes GL_ARB_fragment_program : Yes GL_ARB_multitexture : Yes GL_ARB_point_parameters : Yes GL_ARB_shadow : Yes GL_ARB_texture_border_clamp : Yes GL_ARB_texture_compression : Yes GL_ARB_texture_cube_map : Yes GL_ARB_texture_env_add : Yes GL_ARB_texture_env_combine : Yes GL_ARB_texture_env_dot3 : Yes GL_ARB_texture_env_crossbar : Yes GL_ARB_transpose_matrix : Yes GL_ARB_vertex_buffer_object : Yes GL_ARB_vertex_program : Yes GL_ARB_window_pos : Yes GL_EXT_abgr : Yes GL_EXT_bgra : Yes GL_EXT_blend_color : Yes GL_EXT_blend_func_separate : Yes GL_EXT_blend_minmax : Yes GL_EXT_blend_subtract : Yes GL_EXT_clip_volume_hint : Yes GL_EXT_compiled_vertex_array : Yes GL_EXT_cull_vertex : Yes GL_EXT_draw_range_elements : Yes GL_EXT_fog_coord : Yes GL_EXT_multi_draw_arrays : Yes GL_EXT_packed_pixels : Yes GL_EXT_rescale_normal : Yes GL_EXT_secondary_color : Yes GL_EXT_separate_specular_color : Yes GL_EXT_shadow_funcs : Yes GL_EXT_stencil_two_side : Yes GL_EXT_stencil_wrap : Yes GL_EXT_texture_compression_s3tc : Yes GL_EXT_texture_env_add : Yes GL_EXT_texture_env_combine : Yes GL_EXT_texture_filter_anisotropic : Yes GL_EXT_texture3D : Yes GL_3DFX_texture_compression_FXT1 : Yes GL_IBM_texture_mirrored_repeat : Yes GL_NV_blend_square : Yes GL_NV_texgen_reflection : Yes GL_SGIS_generate_mipmap : Yes GL_WIN_swap_hint : Yes Texture Support Maximum Texture Size : 2048x2048 Anti-Aliasing Support Point Min/Max Anti-Alias Range : 0.50 / 10.00 Point Anti-Alias Granularity : 0.13 Line Width Min/Max Anti-Alias Range : 0.50 / 7.50 Line Width Anti-Alias Granularity : 0.50 Last edited by LoBoNeGrO; 08-16-2007 at 10:25 PM. |
08-16-2007, 10:01 PM | #8 |
Initiate
Join Date: Jun 2007
Posts: 121
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Informacion Direct3D:
Code:
Interface Supports Direct3D v7 (DX7) : Yes Rendering Depth : 32-bit Maximum Z-Buffer Depth : 24-bit Minimum Texture Size : 1x1 Maximum Texture Size : 2048x2048 Maximum Texture Aspect Ratio : 2048 Maximum Texture Blend Stages : 4 Device Colour Model Model : Full RGB Driver Clipping Capabilities Supports 3D Clipping : Yes Maximum Clipping Planes : 6 Device Capabilities Hardware Scene Rasterisation : Yes Hardware Transform & Light : No Supports Draw Primitives : Yes Supports Extended Draw Primitives : Yes Can Render After Flip : Yes Can Texture from System to AGP Memory : No Floating Point Vertex Data : Yes Needs Data Sorted in Descreasing Depth : No Needs Data Sorted in Increasing Depth : No Needs Data Sorted Exactly : No System Memory Execute Buffers : Yes Video Memory Execute Buffers : No Textures in System Memory : No Textures in AGP Memory : No Textures in Video Memory : Yes Separate Texture Memories : No System Memory Vertex Buffers : Yes Video Memory Vertex Buffers : No Light Capabilities Model : Full RGB Maximum Lights Supported : 4294967295 Line General Capabilities OpenGL Compliant Device : No Counter-Clockwise Culling : No Clockwise Triangle Culling : No No Triangle Culling Support : No Complex Line Pattern Structure : No Bitmask of Colour Planes : No Enable/Disable Z-Buffer Modifications : Yes Line Raster Capabilities Anisotropic Filtering : Yes Edge Anti-Aliasing : No Sort Independent Anti-Aliasing : No Dithering : Yes Fog by Range : No Fog by Table : Yes Fog by Light-Alpha-Interpolate : Yes Mip-map LOD Bias Adjustments : Yes Patterned Drawing : No New Raster Operations : No Transparency by Stippling : No Sort Independent Translucency : No Full Sub-Pixel Accuracy : Yes X-axis Sub-Pixel Accuracy : No XOR Operations : No W-buffer Depth : No W-based Fog : Yes Z-bias Values : Yes Sort Independent Z-buffer : No Z-based Fog : Yes Z-test Operations : No Line Z-Buffer Comparison Functions Supports Always (True) : Yes Supports Never (False) : Yes Supports Equal : Yes Supports Not Equal : Yes Supports Greater : Yes Supports Greater or Equal : Yes Supports Less : Yes Supports Less or Equal : Yes Line Source-Blending Capabilities Overwrite Destination if Alpha Normal : Yes Overwrite Destination if Alpha Inverted : Yes Destination Alpha Factor : Yes Destination Colour Factor : Yes Invert Destination Alpha Factor : Yes Invert Destination Colour Factor : Yes Source Alpha Factor : Yes Source Alpha Saturation : Yes Source Colour Factor : Yes Invert Source Alpha Factor : Yes Invert Source Colour Factor : Yes One-All Factor : Yes Zero-All Factor : Yes Line Destination-Blending Capabilities Overwrite Destination if Alpha Normal : No Overwrite Destination if Alpha Inverted : No Destination Alpha Factor : Yes Destination Colour Factor : Yes Invert Destination Alpha Factor : Yes Invert Destination Colour Factor : Yes Source Alpha Factor : Yes Source Alpha Saturation : Yes Source Colour Factor : Yes Invert Source Alpha Factor : Yes Invert Source Colour Factor : Yes One-All Factor : Yes Zero-All Factor : Yes Line Alpha-test Comparison Functions Supports Always (True) : Yes Supports Never (False) : Yes Supports Equal : Yes Supports Not Equal : Yes Supports Greater : Yes Supports Greater or Equal : Yes Supports Less : Yes Supports Less or Equal : Yes Line Shading Capabilities Alpha Flat Blending : Yes Alpha Flat Stippled Transparency : No Alpha Gouraud Blending : Yes Alpha Gouraud Stippled Transparency : No Alpha Phong Blending : No Alpha Phong Stippled Transparency : No Monochrome Flat Shading : No RGB Flat Shading : Yes Monochrome Gouraud Shading : No RGB Gouraud Shading : Yes Monochrome Phong Shading : No RGB Phong Shading : No Flat Fog : Yes Gouraud Fog : Yes Phong Fog : No Monochrome Specular Flat Highlights : No RGB Specular Flat Highlights : Yes Monochrome Specular Gouraud Highlights : No RGB Specular Gouraud Highlights : Yes Monochrome Specular Phong Highlights : No RGB Specular Phong Highlights : No Line Texture-Mapping Capabilities Supports Alpha Channel : Yes Supports Alpha Palettised : No Supports Alpha-blended Colour Key : Yes Supports Cube Mapping : Yes Border Texture Mapping : Yes Supports Perspective Correction : Yes Power of 2 Dimensions Only : Yes Conditional non Power of 2 Dimensions : Yes Square Textures Only : No Supports Projections : No Supports Transparency : Yes Texture Index not Scaled by Size : Yes Line Texture-Filtering Capabilities Linear : Yes Linear+Interpolation : Yes Linear+Appropriate : Yes Nearest : Yes Nearest+Interpolation : Yes Nearest+Appropriate : Yes Flat Cubic Magnification : No Gaussian Cubic Magnification : No Anisotropic Magnification : Yes Bilinear Interpolation Magnification : Yes Point-sampling Magnification : Yes Anisotropic Minification : Yes Bilinear Interpolation Minification : Yes Point-sampling Minification : Yes Trilinear Interpolation for Mip-maps : Yes Point-sampling for Mip-maps : Yes Line Texture-Blending Capabilities Copy Mode : Yes Decal Mode : Yes Decal-Alpha Mode : Yes Decal-Mask Mode : No Modulate Mode : Yes Modulate-Alpha Mode : Yes Modulate-Mask Mode : No Line Texture-Addressing Capabilities Clamp Texture to Address : Yes Mirror Texture to Address : Yes Wrap Texture to Address : Yes Coordinates to Border Colour : Yes Independent U & V Texture Coordinates : Yes Triangle General Capabilities OpenGL Compliant Device : No Counter-Clockwise Culling : Yes Clockwise Triangle Culling : Yes No Triangle Culling Support : Yes Complex Line Pattern Structure : No Bitmask of Colour Planes : No Enable/Disable Z-Buffer Modifications : Yes Triangle Raster Capabilities Anisotropic Filtering : Yes Edge Anti-Aliasing : No Sort Independent Anti-Aliasing : No Dithering : Yes Fog by Range : No Fog by Table : Yes Fog by Light-Alpha-Interpolate : Yes Mip-map LOD Bias Adjustments : Yes Patterned Drawing : No New Raster Operations : No Transparency by Stippling : No Sort Independent Translucency : No Full Sub-Pixel Accuracy : Yes X-axis Sub-Pixel Accuracy : No XOR Operations : No W-buffer Depth : No W-based Fog : Yes Z-bias Values : Yes Sort Independent Z-buffer : No Z-based Fog : Yes Z-test Operations : No Triangle Z-Buffer Comparison Functions Supports Always (True) : Yes Supports Never (False) : Yes Supports Equal : Yes Supports Not Equal : Yes Supports Greater : Yes Supports Greater or Equal : Yes Supports Less : Yes Supports Less or Equal : Yes Triangle Source-Blending Capabilities Overwrite Destination if Alpha Normal : Yes Overwrite Destination if Alpha Inverted : Yes Destination Alpha Factor : Yes Destination Colour Factor : Yes Invert Destination Alpha Factor : Yes Invert Destination Colour Factor : Yes Source Alpha Factor : Yes Source Alpha Saturation : Yes Source Colour Factor : Yes Invert Source Alpha Factor : Yes Invert Source Colour Factor : Yes One-All Factor : Yes Zero-All Factor : Yes Triangle Destination-Blending Capabilities Overwrite Destination if Alpha Normal : No Overwrite Destination if Alpha Inverted : No Destination Alpha Factor : Yes Destination Colour Factor : Yes Invert Destination Alpha Factor : Yes Invert Destination Colour Factor : Yes Source Alpha Factor : Yes Source Alpha Saturation : Yes Source Colour Factor : Yes Invert Source Alpha Factor : Yes Invert Source Colour Factor : Yes One-All Factor : Yes Zero-All Factor : Yes Triangle Alpha-test Comparison Functions Supports Always (True) : Yes Supports Never (False) : Yes Supports Equal : Yes Supports Not Equal : Yes Supports Greater : Yes Supports Greater or Equal : Yes Supports Less : Yes Supports Less or Equal : Yes Triangle Shading Capabilities Alpha Flat Blending : Yes Alpha Flat Stippled Transparency : No Alpha Gouraud Blending : Yes Alpha Gouraud Stippled Transparency : No Alpha Phong Blending : No Alpha Phong Stippled Transparency : No Monochrome Flat Shading : No RGB Flat Shading : Yes Monochrome Gouraud Shading : No RGB Gouraud Shading : Yes Monochrome Phong Shading : No RGB Phong Shading : No Flat Fog : Yes Gouraud Fog : Yes Phong Fog : No Monochrome Specular Flat Highlights : No RGB Specular Flat Highlights : Yes Monochrome Specular Gouraud Highlights : No RGB Specular Gouraud Highlights : Yes Monochrome Specular Phong Highlights : No RGB Specular Phong Highlights : No Triangle Texture-Mapping Capabilities Supports Alpha Channel : Yes Supports Alpha Palettised : No Supports Alpha-blended Colour Key : Yes Supports Cube Mapping : Yes Border Texture Mapping : Yes Supports Perspective Correction : Yes Power of 2 Dimensions Only : Yes Conditional non Power of 2 Dimensions : Yes Square Textures Only : No Supports Projections : No Supports Transparency : Yes Texture Index not Scaled by Size : Yes Triangle Texture-Filtering Capabilities Linear : Yes Linear+Interpolation : Yes Linear+Appropriate : Yes Nearest : Yes Nearest+Interpolation : Yes Nearest+Appropriate : Yes Flat Cubic Magnification : No Gaussian Cubic Magnification : No Anisotropic Magnification : Yes Bilinear Interpolation Magnification : Yes Point-sampling Magnification : Yes Anisotropic Minification : Yes Bilinear Interpolation Minification : Yes Point-sampling Minification : Yes Trilinear Interpolation for Mip-maps : Yes Point-sampling for Mip-maps : Yes Triangle Texture-Blending Capabilities Copy Mode : Yes Decal Mode : Yes Decal-Alpha Mode : Yes Decal-Mask Mode : No Modulate Mode : Yes Modulate-Alpha Mode : Yes Modulate-Mask Mode : No Triangle Texture-Addressing Capabilities Clamp Texture to Address : Yes Mirror Texture to Address : Yes Wrap Texture to Address : Yes Coordinates to Border Colour : Yes Independent U & V Texture Coordinates : Yes Stencil-Buffer Operations Supports Decrement : Yes Supports Decrement Saturate : Yes Supports Increment : Yes Supports Increment Saturate : Yes Supports Invert : Yes Supports Keep : Yes Supports Replace : Yes Supports Zero : Yes Texture Blending Operations Add Components : Yes Add Components Signed : Yes Add Components Signed 2x : Yes Add Components and Smooth : Yes Subtract Components : Yes Blend Current Alpha : Yes Blend Diffuse Alpha : Yes Blend Factor Alpha : Yes Blend Texture Alpha : Yes Blend Texture Pre-Multiplied Alpha : Yes Per-Pixel Bump Environment Mapping : Yes Per-Pixel Bump Env Mapping/w Luminance : Yes Dot Product of Components : Yes Modulate (Multiply) Components : Yes Modulate Components 2x : Yes Modulate Components 4x : Yes Pre-Modulate Components : Yes Modulate Colour with Alpha : Yes Modulate Colour with Inverse Alpha : Yes Modulate then Add Alpha : Yes Modulate then Add Inverse Alpha : Yes Supports Disable : Yes Supports Select Argument 1 : Yes Supports Select Argument 2 : Yes Vertex Processing Capabilities Can Generate Texture Coordinates : Yes Selectable Vertex Colour Sources : Yes Supports Vertex Fog : Yes Supports Directional Lights : Yes Supports Positional Lights : Yes Prefer Not Stripped Elements : Yes Maximum Vertex Blend Matrices : 4 Texture Formats 16-bit 565 : RGB 16-bit 5551 : APix RGB 16-bit 4444 : APix RGB 32-bit 888 : RGB 32-bit 8888 : APix RGB 16-bit 8008 : APix Lum 8-bit 800 : Lum 8-bit : A 8-bit 4004 : APix Lum 16-bit 880 : BumpMap 16-bit 556 : BumpLum BumpMap 32-bit 888 : BumpLum BumpMap |
08-16-2007, 10:03 PM | #9 |
Initiate
Join Date: Jun 2007
Posts: 121
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Informacion DirectDraw:
Code:
river Information File Name : display Library Version : 5.03.2600.2180 Device Model : Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family WHQL Level : 1 Total/Free Memory : 121MB / 69.9MB, 58% Total/Free Video Memory : 121MB / 69.9MB, 58% Total/Free Texture Memory : 121MB / 69.9MB, 58% Maximum Z-Buffer Depth : 24-bit Maximum Visible Overlays : 2 Min/Max Overlay Stretch : 0.0 / 2048.0 Interface Supports DirectDraw v7 (DX7) : Yes Current Refresh Rate : 60Hz General Capabilities Has 3D Hardware Acceleration : Yes Supports Alpha Blending : No Boundary Aligned Destination Rectangles Only : No Size Multiply Destination Rectangles Only : No Boundary Aligned Source Rectangles Only : No Size Multiply Source Rectangles Only : No Stride Alignment Surfaces Only : No Hardware is Bank-Switched : No Can Transfer Bitmaps : Yes Supports Asynchronous Bitmap Transfers : No Can Transfer Bitmaps to/from Memory : Yes Supports Clipping : No Supports Clipping while Stretching : No Supports Colour Space Conversions : Yes Stretch/Compress Bitmaps : Yes Supports Colour Fills : Yes Supports Z-Buffer Depth Fills : Yes Supports Colour Keys : Yes Hardware Assisted Colour Keys : Yes Shares Display with GDI : No Supports Hardware Overlay : Yes Cannot Clip Overlays : Yes Supports Overlay Colour Space Conversions : Yes Stretch/Compress Overlays : Yes Supports Individual Surface Palette : No Can Sync Palette Change with Vertical Refresh : No Can Return Current Scan Line : Yes Supports Vertical Blank Irq : No Supports Z-Buffer Bitmap Transfers : Yes Supports Overlay Z-Ordering : No Extended Capabilities Can Flip Overlay Automatically : No Can Do Hardware Interleave : Yes Can Interleave if Memory Interleave : Yes Can Interleave if not Memory Interleave : Yes Can Convert 16-bit RGBZ to RGB : No Can Do Odd/Even Flips : Yes Automatic Gamma Calibrator : No Supports Dynamic Gamma Ramps : Yes Can Manage Textures in Video Memory : No Can Manage Textures in AGP Memory : No Can Render in Window : Yes Primary Surface Has Colour Controls : No Overlay Surface Has Colour Controls : Yes Can Transfer Surface w/Colour Space Conversion : Yes Can Disable VSync on Flips : Yes Cannot Interleave 2D & 3D Operations : No Supports AGP Memory : No Different Capabilities in AGP Memory : No Supports DMA Transfer on Unlocked System Memory : Yes Supports Stereo Mode : No Supports Live Video : No Supports Wide Surfaces : Yes Colour Key Capabilities Transparent Blt on RGB Destination Surface using Colour Key : Yes Transparent Blt on YUV Destination Surface using Colour Key : No Transparent Blt on RGB Destination Surface using Colour Space : Yes Transparent Blt on YUV Destination Surface using Colour Space : No Overlay on RGB Destination Surface using Colour Key : Yes Overlay on YUV Destination Surface using Colour Key : No Overlay on RGB Destination Surface using Colour Space : No Overlay on YUV Destination Surface using Colour Space : No One Active Destination Colour Key for Overlay Surfaces : Yes Transparent Blt on RGB Source Surface using Colour Key : Yes Transparent Blt on YUV Source Surface using Colour Key : No Transparent Blt on RGB Source Surface using Colour Space : Yes Transparent Blt on YUV Source Surface using Colour Space : No Overlay on RGB Source Surface using Colour Key : Yes Overlay on YUV Source Surface using Colour Key : Yes Overlay on RGB Source Surface using Colour Space : Yes Overlay on YUV Source Surface using Colour Space : Yes One Active Source Colour Key for Overlay Surfaces : Yes No Cost for using Colour Key Overlays : No Special Effects (FX) Capabilities Supports Alpha-blended Copy : No Supports Surface Reconstruction : Yes Arithmetic Arbitrary Y-axis Bitmap Stretch : Yes Arithmetic Integer Y-axis Bitmap Stretch : Yes Left/Right Bitmap Mirror Effect : Yes Top/Bottom Bitmap Mirror Effect : Yes Any Angle Bitmap Rotation : No 90° Bitmap Rotation : No Arbitrary X-axis Bitmap Shrink : Yes Integer X-axis Bitmap Shrink : Yes Arbitrary Y-axis Bitmap Shrink : Yes Integer Y-axis Bitmap Shrink : Yes Arbitrary X-axis Bitmap Stretch : Yes Integer X-axis Bitmap Stretch : Yes Arbitrary Y-axis Bitmap Stretch : Yes Integer Y-axis Bitmap Stretch : Yes Supports Alpha-blended Overlays : No Supports Overlay Surface Filter : Yes Arithmetic Arbitrary Y-axis Overlay Stretch : Yes Arithmetic Integer Y-axis Overlary Stretch : Yes Arbitrary X-axis Overlay Shrink : Yes Integer X-axis Overlay Shrink : Yes Arbitrary Y-axis Overlay Shrink : Yes Integer Y-axis Overlay Shrink : Yes Arbitrary X-axis Overlay Stretch : Yes Integer X-axis Overlay Stretch : Yes Arbitrary Y-axis Overlay Stretch : Yes Integer Y-axis Overlay Stretch : Yes Left/Right Overlay Mirror Effect : Yes Top/Bottom Overlay Mirror Effect : Yes General Surface Capabilities Supports 3D Rendering : Yes Supports Alpha Blending : No Supports Complex Surfaces : Yes Supports Surface Flipping : Yes Supports Mip-Mapping : Yes Supports Texture Mapping : Yes Supports Z-Buffering : Yes Supports Live Video : Yes Supports Hardware Codec Streams : No Supports Overlay Surfaces : Yes Supports Palette Based Surfaces : No Surface in System Memory : No Surface in Video Memory : Yes Surface in AGP Memory : No Surface has own Device Context : No Surface is Back Buffer : Yes Surface is Front Buffer : Yes Surface is Plain Surface : Yes Surface is Primary Surface : Yes Surface is Standard VGA Surface : No Surface is ModeX Surface : No Surface is Cubed Environment Map : Yes Surface is 6-faces Cube Map : No Surface is Managed by DirectX : No Surface is Managed by Video Driver : No Video Port Surface : No Mip Map Cube Map Surface : No Colour Space Conversion Formats Number of Colour Space Conversions : 12 YUY2 : Yes YVYU : Yes UYVY : Yes VYUY : Yes IMC4 : Yes IMC3 : Yes IMC2 : Yes IMC1 : Yes I420 : Yes IYUV : Yes YV12 : Yes YVU9 : Yes Code:
-El juego se enlentece por uno instante, luego se traba, y se sale con el error de crash. -El crash no parece ocurrir en ningun momento especial del juego -Sin embargo parece estar relacionado con grandes cantidades de gentes en rango de vista. -Se volvieron frecuentes la caidas de FPS -El caballo y otros graficos a veces se ven con los colores alterados -Las personas sentadas y noqueadas, se ven cuando caen o cuando se paran, pero no se ven sentadas o caidas -Los escudos de los caballeros fuera de modo combate chocan sus piernas -Si no estoy rodeado de gente y en movimiento (me pare de frente al lago sin hacer nada), parecen no producirse los crashes Code:
Calidad todo al minimo salvo caldiad de terreno en bajo, calidad de texturas media, efectos de particulas y luz activados. Pantalla completa, sincronizo recursos al iniciar, musica y sonido. |
08-16-2007, 10:11 PM | #10 |
Initiate
Join Date: Jun 2007
Posts: 121
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Errores registrados por el visor de sucesos de windows
Code:
Tipo de suceso: Error Origen del suceso: Application Error Categoría del suceso: Ninguno Id. suceso: 1000 Fecha: 15/08/2007 Hora: 07:34:22 p.m. Usuario: No disponible Equipo: ALFA-LOBO Descripción: Aplicación con errores: roclientgame.exe, versión: 0.3.8131.0, módulo con error: ntdll.dll, versión 5.1.2600.2180, dirección de error 0x00011e5a. Datos: 0000: 41 70 70 6c 69 63 61 74 Applicat 0008: 69 6f 6e 20 46 61 69 6c ion Fail 0010: 75 72 65 20 20 72 6f 63 ure roc 0018: 6c 69 65 6e 74 67 61 6d lientgam 0020: 65 2e 65 78 65 20 30 2e e.exe 0. 0028: 33 2e 38 31 33 31 2e 30 3.8131.0 0030: 20 69 6e 20 6e 74 64 6c in ntdl 0038: 6c 2e 64 6c 6c 20 35 2e l.dll 5. 0040: 31 2e 32 36 30 30 2e 32 1.2600.2 0048: 31 38 30 20 61 74 20 6f 180 at o 0050: 66 66 73 65 74 20 30 30 ffset 00 0058: 30 31 31 65 35 61 0d 0a 011e5a.. |
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