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Old 05-17-2016, 06:10 PM   #1
Frosk
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Default Battlezones Quick Guide


Welcome to the official Champions of Regnum Battlezones guide. This guide will cover the most basic information you may need to know about this game mode if you’re not at all familiar with it.

In order to play Battlezones, the first thing you’ll need are Battlezones Tickets, obtainable by achieving certain war objectives. However, Battlezone access will be completely free during the first week after they’ve been launched.
So with that out of the picture, and to be explained once Tickets are added to the game (you can refer to the game version’s changelog for more info on tickets), let’s proceed on how to join a Battlezone game.

How to join


Battlezones are game modes that occur in independent instances of the game, where level 60 players from all realms are gathered together for a limited amount of time.
Since Team Deathmatch is the game mode that’s going to be available on launch, you’ll be needing not only enemies, but allies as well.
Press your realm icon in the top right of your screen, right below the World Map icon, in order to access the Battlezones Menu.


A small menu that contains a brief explanation of the available game modes should appear, along with the ticket cost (0, in this case), and a “Join” button.
Clicking “Join” will add your character to the matchmaker system, whose purpose is to match you with other players of the server also looking for others to play with.
Keep in mind that clicking Join means that you’re compromising to actually enter the Battlezone when it has found people to play with.

After clicking Join, a small window shows up in the upper section of your game interface, dead center. This shows the following:

Name of the Game Mode: Speaks by itself. In this case, “Team Deathmatch” will be seen there.
Matchmaker Status: This indicates whether if the matchmaker is looking for other players or if enough players have been found.
Team members found: Shows how many players for each team have been found, as well as how many are needed. This serves the purpose of a “pool” of players, which is why you may notice in some cases that the number of players on queue exceeds the maximum for a single match.
Maximum class/subclass players per team: This shows the restrictions applied for the base game, in terms of classes/subclasses.

Match found!

After the matchmaker found enough players, the window described earlier will change, and will now show a “Join” button below a 60 seconds countdown.
Make sure to click the “Join” button before the countdown gets to zero. Once all players have clicked in it, you’ll be moved to the instance.

The instance will start and, if needed, will wait for those players who are still in the loading screen.
Once all players are ready, the match will begin, and you can start fighting your enemies!
By default, the match duration is 15 minutes. Once the timer reaches zero, the team with the most kills will win.

Those who earn their first victory of the day will receive a bonus amount of coins, only applicable to the first match won during that day.
Those who lose, will receive approximately 30% less than the players that win. If a draw between the 3 teams exist, all players will receive the same amount as if they had lost.

Notice that we don’t give specified numbers, as the prizes may vary from the first free week, to those that would be considered final once tickets are up and running.

Battlezone Interface

As you enter the Battlezone, you’ll notice that a special interface shows up in the top of your screen, where the current scores of the teams are shown. If you press it, you’ll get more information, including the names of the characters that belong to each team, as well as their individual scores.

You'll also notice three icons, each one of them representing a mini boss and its status.

Mini Bosses

The mini bosses are 3 special creature that reside in the BZ map, all of them with unique characteristic that once eliminated, they grant a special buff to the team that got the kill. Each of these bosses give the same buff.
If a team is under the effects of this buff and eliminates another boss, their buff will be reloaded in terms of duration.

You can observe the current status of each boss, by noticing the red outline. If the red outline is there, it means that the boss is alive. If it isn't, they may haven't spawned yet.

Reporting other users

Feel free to use our support system, at www.championsofregnum.com/support if you witness some sort of harmful activity during the game, such as, but not exclusively limited to:
  • Verbal abuse.
  • AFKing, intentionally desisting to play and follow the match’s objective.
  • Ragequitting (i.e. a player insults in the chat channels and leaves the game)
  • Intentional feeding the enemy team.

For now, this should cover any basic doubts you may have. However, the thread will remain open to receive questions and add more info to the guide, including images that would add a little color to the post

Thank you!

Last edited by Frosk; 05-17-2016 at 07:56 PM.
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Old 05-17-2016, 07:21 PM   #2
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Lvl 60 !!!
bad
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Old 05-17-2016, 07:45 PM   #3
Cannas
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Default Champion Armour

We will get some powers like wm when get full champion armour?
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Old 05-17-2016, 08:55 PM   #4
Ludwig-von-Mises-I
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There might be some error to do with battlezones that is causing alot of disconnections while playing inside.

Last edited by Ludwig-von-Mises-I; 05-17-2016 at 11:02 PM.
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Old 05-17-2016, 10:19 PM   #5
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Get a team composed of 2 conj and 1 lock is a nonsense.
How to hide the pending notification ?
How to manage his team before entering in BZ ? i means if we are 9 players from a same realm, let us to composed our team.
The mini game drain our force . People stay at save and wait their queue

Last edited by Zarakaye; 05-17-2016 at 11:31 PM.
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Old 05-18-2016, 12:44 AM   #6
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I played 2 matches so far and crashed 2 times inside the battle zone. First crash got me 5 necro and then log in to fall off the alter for another 5 necro. During the 2 or 3 min of gameplay before the first crash, this is what happened:

2 warlock and a barb vs mark, knight, and barb on goat team and 2 barb plus a knight on gelf team. With marks shooting from 50 yard and freeze dizzy at 30 range. Then comes Knights and barbs all charging the locks after a winter stroke. Lock died in less than 10 sec of engagement lmao.

In order to make battleZone more balanced, each team need to consist of 6 players from each class to start with. Not 3vs3vs3 of mixed random class.

3 randam player group fight plus constant crashes out of nowhere makes this battleZone update a complete and utter fail. I would even say that the first battleZone from couple years ago is better than this current bullshit.
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Last edited by esp_tupac; 05-18-2016 at 01:06 AM.
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Old 05-18-2016, 05:15 AM   #7
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Quote:
Originally Posted by Cannas View Post
We will get some powers like wm when get full champion armour?
Go look at the armor...

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Old 05-18-2016, 05:22 AM   #8
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Quote:
Originally Posted by Zarakaye View Post
Get a team composed of 2 conj and 1 lock is a nonsense.
How to hide the pending notification ?
How to manage his team before entering in BZ ? i means if we are 9 players from a same realm, let us to composed our team.
The mini game drain our force . People stay at save and wait their queue
That was the issue last time they offered the BattleZones. People stayed at CS waiting for their turn in the queue, and refused to participate in fort wars, to defend the realm against invasion, or anything else but TDM.

While they do have a mechanism now to prevent some of that, it will end up the same; people will participate in war in order to use the Battlezone, but after that they will not participate until they're done with the Battlezone.

I still think Battlezones are a bad idea.

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Old 05-18-2016, 01:14 PM   #9
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Imo the rewards should be changed a bit. At the moment first gets 1000 2nd/3rd 700

If it was something like 1000/800/600 people might take a bit more risk hoping to get at least 2nd place. Because sometimes one team completely dominates the other 2 so they just give up since both get the same reward anyway.

And in case of a draw it should be 1000/1000/800 or 1000/800/800.
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Old 05-23-2016, 09:42 PM   #10
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The crash zone is in front of Alsius "mountain" i don't know how to say "loma" or "monticulo" in english i say this for people who don't know it.

https://www.youtube.com/watch?v=N-WMz4QF_FU

Here, this video made by Galo (Piranha user in Ra) show exactly where is the crash point. I hoppe be useful!.
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Last edited by UlrenAsir; 05-23-2016 at 09:53 PM.
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