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Old 06-23-2016, 01:58 PM   #1
korag082007
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Default confuse/darkness/MS

this skills should be removed in my opinion, firstly they r just too impractical, and kills all the fun in most wars, like who gets confused in war for that much amount of time , secondly u wont find these skills in any game in the world, consfuse 1 is at least like 4 sec more than burst of wind lvl 5, it has way too much duration, and works almost same like dizzy, so why need this skill, rather shorter the cooldown of the dizy skills, and MS too should be removed, whats the fun in killing the enemy without buffs,
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Old 06-23-2016, 03:44 PM   #2
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best solutions could be:

-as you have proposed- reduce the duration but also the mana cost of confuse

-darkness was already nerfed significantly

-MS is needed to stop the overbuffed barb with DI (demi-god mode) tho after digging up myriad of threads about it its a good idea to change it to remove only foreign buffs/aura
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Old 06-23-2016, 03:49 PM   #3
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yea I guess that can be done, confuse has too much duration
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Old 06-23-2016, 04:30 PM   #4
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considering the MS, there r shit tons of debuffs available to nerf those foreign buffs, but once some1 is in darkness +confuse then MS'd some1 is definatly dead, + debuffs on him
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Old 06-23-2016, 04:43 PM   #5
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DON'T TOUCH MY MS!!!

If MS is gone Drago has no reason to T-Bag me
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Old 06-23-2016, 05:26 PM   #6
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There was a suggestion for MS about making it disable the buffs on the target for X amount of seconds, i think that is the best option. Even though its cooldown got double its still far too strong. Darkness is completely fine and so is confuse.
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Old 06-23-2016, 06:56 PM   #7
Zarakaye
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yes mage are too OP please remove these spells.
We need to remove the only good lock spells to make them useless.
We want to play without Lock on this game …
please do it

A lock should do 150 dmg with staff and time by time able to cast meteor to do 400 dmg like this they will never be able to kill someone in pvp.
A lock should to have:
- less armor
- move slowly
- not have a good range:
* to be in range of UM
* never be able to reach archer
- have low luck to evade
- and high mischance to have his important spell evaded

Oh someone tell me that is already done

Last edited by Zarakaye; 06-23-2016 at 07:14 PM.
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Old 06-23-2016, 08:42 PM   #8
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Quote:
Originally Posted by Zarakaye View Post
yes mage are too OP please remove these spells.
We need to remove the only good lock spells to make them useless.
We want to play without Lock on this game …
please do it

A lock should do 150 dmg with staff and time by time able to cast meteor to do 400 dmg like this they will never be able to kill someone in pvp.
A lock should to have:
- less armor
- move slowly
- not have a good range:
* to be in range of UM
* never be able to reach archer
- have low luck to evade
- and high mischance to have his important spell evaded

Oh someone tell me that is already done
Lol, play a lock before talking this crap.
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Old 06-23-2016, 08:48 PM   #9
Zarakaye
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Quote:
Originally Posted by rossi View Post
Lol, play a lock before talking this crap.
They are any argument in your statement....
Mine are only taken from actual game play…

So please go back for a next try another day

Lock have some dot spells but these are not good in wz as they are always dispel. In fact the lock need to have these effects on opponent to be useful. He is not good at dps. But with time he can hope to win sometime. For this theses side effects as dizzy, mana burn, magma blast, lightning should not be dispel. So we use darkness but even with this we will not automatically win.
To cast darkness we need to be in range.
So for archer is not possible and he will already buffed before we reach him.
Barb will UM and run on you. You will be dead 5sec later.
knight will dispel dark
and so on

in my opinion a complete rethink of spells tree should be done for any classes. Indeed each class has 70 spells and each class has only 2 main usable setup in wz. So why be able to choose overs 70 spells if only 15 are good?

Last edited by Zarakaye; 06-23-2016 at 09:58 PM.
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Old 06-24-2016, 02:32 AM   #10
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Sorry sir you completly misunderstood me.

About thread, we can say these spells are OP in a 1vs1, in RvR they are just useful, you have allies to dispell/save you, thats how team game works. So, they are fine for me.
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