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General discussion Topics related to various aspects of Champions of Regnum |
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#1 |
Initiate
![]() ![]() Join Date: May 2014
Location: Germany
Posts: 136
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Did someone say crafting?
![]() Don't know if any of you saw this yet. Whats your opinion? Dragonweapons o.O, start collecting loot ![]() Craftingsystem so far looks good, waiting to test it myself Hopefully the dragonweps won't be impossible to build on Amun. Maybe lower the cost/buildtime on Amun then NGD ![]()
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Good old times.
Last edited by Artemo; 07-11-2016 at 03:02 PM. |
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#2 |
Master
![]() ![]() ![]() Join Date: Jul 2009
Location: Poland
Posts: 472
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I wonder if crafting thing will be only end-game stuff... maybe it's time to add loot for killing enemy players...
personally I'm far more interested in weapon stats than whole crafting system lol
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
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#3 |
Marquis
![]() Join Date: Aug 2007
Location: Germany
Posts: 1,843
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I think those craftables and ingredients arn't final by far, however it looks promising. I'm also curious how it will fit into the current loot scheme. I.e. if special monster loot will be needed (Currently you dont get anything from unchallenging mobs, so i guess that'll not be the case?) or if there will be added loot with chances to drop from monsters and maybe players, or linked to other war-related goals.
Looking forward to it aviable some testing and bug hunting! Last edited by _Enio_; 07-11-2016 at 04:05 PM. Reason: forgot a word. lol. |
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#4 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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I hope the weapons aren't useless. Especially for barbs, dual wielding is far better than 2handed.
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#5 |
Master
![]() ![]() ![]() Join Date: May 2013
Location: Australia
Posts: 302
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are you spying on my PC there NGD? lolz
that looks exactly like the crafting system ive built for my game.even down to the same UI window lolz.my only difference is that i have a talent named crafting and its improved by adding points to it on level up(which you obviously cannot do). But the idea of recipes is the best way to go imo,though using existing mob loot would be more preferable than creating new loot items.i just hope the recipes are tradable and that they make many rare ones as well as common.Please dont just make a few recipes NGD or it will turn out never being used just like the auction house. so i guess i have to say well done NGD!! on a side note for loot.the kelontes(new ones on efe beach) dont drop any mob loot whatsoever nor do any Aquantis captains exist in syrtis lands,yet you have a realm task board chocka block full of tasks for those mobs. And... you might have overlooked the level up process when you added new mobs to the world.grinding from lvl 40+ you have a selection of 4 mobs that take forever to spawn.there are zero decent grinding spots for mobs inside syrtis lands these days NGD.maybe thats partly why newbies never stay and the population isnt increasing.maybe the same problem exists for other realms too.and maybe this should have been its own thread lolz.
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Jesus is the way,the truth,the life! |
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#6 | |
Banned
![]() ![]() ![]() ![]() Join Date: Nov 2008
Location: México.
Posts: 838
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#7 |
Apprentice
![]() Join Date: Jul 2013
Posts: 66
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And how do you get these materials? mobs? i hope not
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#8 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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It'll probably be a long process to get everything need to make the actual weapon, otherwise everyone would have one within a week.
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#9 |
Apprentice
![]() Join Date: May 2010
Posts: 80
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anything but not the dragon raid please, haven lacks that much amount of players to do that, hardly any1 even starts the raid
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#10 |
Apprentice
![]() Join Date: Sep 2009
Posts: 61
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