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Linux Technical issues under Linux platform |
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10-27-2007, 04:45 PM | #1 |
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Join Date: Oct 2007
Posts: 3
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Game crashes with ATI IGP 320m video card
Hello,
After registering here i downloaded game for linux and triied to run. It crashes in character selection when selecting wood elf and trying to change hair and crashes when character is created then selected then game downloads resources. Here is backtrace: Code:
libs/libcore_client.so(_ZN10ClientBase14save_backtraceEv+0x7e) [0xb7d9433e] libs/libcore_client.so(_ZN10ClientBase12client_crashEi+0x17) [0xb7d946c7] [0xffffe420] /usr/lib/dri/radeon_dri.so [0xb6971621] /usr/lib/dri/radeon_dri.so [0xb6a11a78] /usr/lib/dri/radeon_dri.so [0xb6a125a3] /usr/lib/dri/radeon_dri.so(_tnl_run_pipeline+0x14a) [0xb6a09f6a] /usr/lib/dri/radeon_dri.so [0xb695f98a] /usr/lib/dri/radeon_dri.so(_tnl_draw_prims+0x3f3) [0xb6a0a4a3] /usr/lib/dri/radeon_dri.so [0xb6a02990] /usr/lib/dri/radeon_dri.so [0xb6a02a9f] libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL22render_surface_elementEPNS_10RenderList14SurfaceElementEPNS_25ObjectRenderingParametersE+0xf0b) [0xb76f5b3b] libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL12render_sceneEPNS_10RenderListEPNS_13CRenderPassGLEPNS0_13RenderOptionsE+0x93d) [0xb76f73bd] libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL11render_listERNS_11RenderListsE+0xf3) [0xb76f79c3] libs/libgui_extension.so(_ZN3GUI12CameraWidget12render_sceneEv+0x1c8) [0xb78faec8] libs/libgui_extension.so(_ZNK4sigc15adaptor_functorINS_18bound_mem_functor0IvN3GUI12CameraWidgetEEEEclEv+0x26) [0xb78ffb86] libs/libgui_extension.so(_ZN4sigc8internal10slot_call0INS_18bound_mem_functor0IvN3GUI12CameraWidgetEEEvE7call_itEPNS0_8slot_repE+0x20) [0xb78ffbb0] libs/libgui.so(_ZN3GUI8Drawable6renderEv+0x338) [0xb79e57e8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x142) [0xb79b66c2] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xb79b6708] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xb79b6708] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xb79b6708] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xb79b6708] libs/libgui.so(_ZN3GUI6Widget11draw_signalEv+0x83) [0xb79b69f3] libs/libcommon_entities.so(_ZN13DisplayEntity15show_next_frameEv+0x81) [0xb7bb0681] libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x42) [0xb7f3b3c2] libs/libcore_client.so(_ZN8MainLoop7iterateEv+0x28) [0xb7da6548] ./game(main+0x47) [0x8048b67] /lib/i686/libc.so.6(__libc_start_main+0xdc) [0xb6fd3d8c] ./game(__gxx_personality_v0+0x61) [0x8048a81] Code:
[27/10/2007 16:38:53] [RenderizerGL][renderizer_gl_x11.cpp(159)] X Server vendor: The X.Org Foundation [27/10/2007 16:38:53] [RenderizerGL][renderizer_gl_x11.cpp(163)] X Server release: 1.3.0 [27/10/2007 16:38:54] [RenderizerGL][renderizer_gl.cpp(347)] Got a 24 bit visual (36) with a 24 bit depth buffer [27/10/2007 16:38:54] [RenderizerGL][renderizer_gl.cpp(375)] Resolutions: 1024x768x16 832x624x16 800x600x16 [27/10/2007 16:38:54] [RenderizerGL][renderizer_gl.cpp(397)] OpenGL vendor: Tungsten Graphics, Inc. [27/10/2007 16:38:54] [RenderizerGL][renderizer_gl.cpp(398)] OpenGL renderer: Mesa DRI Radeon 20061018 AGP 4x x86/MMX+/3DNow!+/SSE NO-TCL [27/10/2007 16:38:54] [RenderizerGL][renderizer_gl.cpp(399)] OpenGL version: 1.3 Mesa 7.0.1 [27/10/2007 16:38:54] [RenderizerGL][renderizer_gl_extensions_loader.cpp(253)] Detected OpenGL extensions: GL_ARB_multitexture, GL_ARB_texture_compression, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod [27/10/2007 16:38:54] [SDB_File][sdb_file.cpp(1185)] SDB: ../data0.sdb(4.34 MB), fragmentation: 0.01% [27/10/2007 16:38:54] [SDB_File][sdb_file.cpp(1185)] SDB: ../data1.sdb(30.66 MB), fragmentation: 0.00% [27/10/2007 16:38:54] [SDB_File][sdb_file.cpp(1185)] SDB: ../data2.sdb(1.83 MB), fragmentation: 0.00% [27/10/2007 16:38:54] [SDB_File][sdb_file.cpp(1185)] SDB: ../data3.sdb(2.52 MB), fragmentation: 0.00% [27/10/2007 16:38:54] [SDB_File][sdb_file.cpp(1185)] SDB: ../data4.sdb(1.30 MB), fragmentation: 0.01% [27/10/2007 16:38:54] [SDB_File][sdb_file.cpp(1185)] SDB: ../data5.sdb(1.20 MB), fragmentation: 0.05% [27/10/2007 16:38:54] [ResourceManager][resource_manager.cpp(278)] memory retriever is ready [27/10/2007 16:38:54] [ResourceManager][resource_manager.cpp(278)] disk retriever is ready [27/10/2007 16:38:54] [ResourceManager][resource_manager.cpp(278)] http retriever is ready [27/10/2007 16:38:54] [ResourceListManager][resource_list_manager.cpp(306)] Got resource list: 11828 resources available Running Mandriva 2008.0 on Compaq Evo N1015v notebook. The crash address is same in when selecting hair for new character and after character selection. Any ideas how i get past of that crash? |
10-28-2007, 01:44 AM | #2 |
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Join Date: Dec 2006
Location: Germany
Posts: 1,655
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i can only roughly guess that maybe a broken resource is crashing your game.
you could try renaming the regnumfolder and do a complete reinstall. and is this the whole backtrace? if not and the first line shows somethink like "glibc detected" or "double free..." then try starting ROL like this: Code:
MALLOC_CHECK_=0 ./rolauncher |
10-28-2007, 08:31 PM | #3 | |
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Join Date: Oct 2007
Posts: 3
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Quote:
I have sound/music turned off, safe mode forced, running in 800x600x16 mode. The last setting did not affect, still getting crashes at same things. What else i could try? |
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10-28-2007, 10:49 PM | #4 |
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Join Date: Dec 2006
Location: Germany
Posts: 1,655
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if a complete reinstallation doesnt work i have no good idea any more
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10-28-2007, 11:07 PM | #5 |
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Join Date: Jul 2007
Location: France
Posts: 1,416
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It's official, Syrtis makes Linux crash!
PS: don't give up too soon, hopefully Surak will pop by. |
11-27-2007, 05:24 PM | #6 |
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Join Date: Oct 2007
Posts: 3
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Hi,
I just updated my linux open source ATI driver to 6.7.196 (includes xrandr 1.2 new implementation with xxorg update as well) Now game does not crash on new character hair selection but it still crashes with same backtrace as before ( [0xffffe420] /usr/lib/dri/radeon_dri.so [0xb691b621]) after downloading resources when character is selected. There is still few things also: in character selection screen character textures are overlapped by surroundings textures so character is invisible and if i leave game load up minimized it runs fine until i reopen window. This is definately is bug in the way how game uses ATI _tnl_draw_prims()->_tnl_run_pipeline(). Please suggest how i can avoid running tnl pipelines on my old ATI or maybe i could use some dev patch to try. By the way, if i startup m$ windows xp, the game starts saying my video card is not supported but runs under wine with crash as described. |
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