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Technical Support Questions about game technical support to the users of the community |
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12-10-2007, 02:21 PM | #1 |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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Make the data non server sided
New creatures don't load...
creatures maps and all make is non server sided |
12-10-2007, 02:34 PM | #2 |
Master
Join Date: Feb 2007
Location: Altaruk :) Posts:31,337
Posts: 446
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...so we can hack it (you mean?)
just rewrite it from scratch. we are carruing same problems since beta. oh, wait, this is version 0.9... still beta i think...
__________________
I'm an outsider, outside of everything... RAMNA Elegida Miss Ignis 2009 por votación popular |
12-10-2007, 02:38 PM | #3 |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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no.. this is easy to hack as is.... non server sided data will make the game less laggy... and load smoother...
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12-10-2007, 02:46 PM | #4 |
Duke
Join Date: Nov 2006
Location: 0x00CAFE
Posts: 3,366
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Data isn't server sided, just processing is.
You got all the resources, the map, everything. The server just makes the calculations regarding the skills and position of your char, mobs and enemies.
__________________
I don't have a solution, but I admire the problem. |
12-10-2007, 02:48 PM | #5 |
Master
Join Date: Feb 2007
Location: Altaruk :) Posts:31,337
Posts: 446
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the game uses 100% cpu (i thnki making gui requests) even if you are not loading a thing. Bunch of megabytes are sent only to locate your player. Not moving, doing nothing.
The calculation and response of aritmetic functions is too slow. Bad aspects of the engine. more client side work? that's not what i want. we need more eficient client software and a real working server.
__________________
I'm an outsider, outside of everything... RAMNA Elegida Miss Ignis 2009 por votación popular |
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