12-14-2007, 10:03 AM | #1 | |||
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Client Crash
My client is crashing merely every 10 minutes or so (but it really seems random). Here are some of the crash log. I'm running a Debian Linux (Lenny) with libc6 version 2.6.1-1+b1 (There is an update in Lenny I'm gonna try with the new one).
Quote:
Quote:
Quote:
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« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
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12-14-2007, 06:29 PM | #2 |
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try
Code:
MALLOC_CHECK_=0 ./rolauncher |
12-14-2007, 10:03 PM | #3 |
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It is the same always crashing with the malloc check trick.
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« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
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12-15-2007, 11:50 AM | #4 |
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is this the complete error message you posted? The lines in the beginning are interesting, looks like they are missing
best would be to paste the fitting crash_backtrace.log from inside the livefolder. also the contents of the error_log.txt around the time of the crash |
12-15-2007, 03:33 PM | #5 |
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I got so many backtrace, and so many error ...
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« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
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12-15-2007, 11:59 PM | #6 |
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after a crash it prints which log was used, you can also look for the most recent one.
and the error_log is timestamped |
12-28-2007, 10:24 PM | #7 |
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Join Date: Mar 2007
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Same Issue
I am having the a similar issue.
Code:
$ MALLOC_CHECK_=0 ./rolauncher $ open /dev/[sound/]dsp: Device or resource busy open /dev/[sound/]dsp: Device or resource busy Saving backtrace to crash_backtrace_31930.log Saving backtrace to crash_backtrace_31930.log Got SIGSEGV (segmentation fault) Code:
libs/libcore_client.so(_ZN10ClientBase14save_backtraceEv+0x7e) [0xb7d4453e] libs/libcore_client.so(_ZN10ClientBase12client_crashEi+0x17) [0xb7d448c7] [0xb7f64420] Code:
[21/12/2007 20:17:34] [HTTP Retriever][http_retriever.cpp(248)] Bytes received: 0, expected: 0 [23/12/2007 14:11:53] [HTTP Retriever][http_retriever.cpp(247)] Connection timeout downloading resource 0. Retrying. [23/12/2007 14:11:55] [HTTP Retriever][http_retriever.cpp(248)] Bytes received: 128583, expected: 159265 [23/12/2007 14:18:38] [HTTP Retriever][http_retriever.cpp(247)] Connection timeout downloading resource 55734. Retrying. [23/12/2007 14:18:38] [HTTP Retriever][http_retriever.cpp(248)] Bytes received: 347208, expected: 349764 Also the latest contents of log.txt (just in case it helps) Code:
[28/12/2007 16:07:02] [RenderizerGL][renderizer_gl_x11.cpp(159)] X Server vendor: The X.Org Foundation [28/12/2007 16:07:02] [RenderizerGL][renderizer_gl_x11.cpp(163)] X Server release: 1.3.0 [28/12/2007 16:07:02] [RenderizerGL][renderizer_gl.cpp(357)] Got a 24 bit visual (345) with a 24 bit depth buffer [28/12/2007 16:07:02] [RenderizerGL][renderizer_gl.cpp(387)] Resolutions: 1280x1024x32 1024x768x32 800x600x32 1280x960x32 1152x864x32 1152x768x32 960x720x32 928x696x32 896x672x32 832x624x32 [28/12/2007 16:07:02] [RenderizerGL][renderizer_gl.cpp(408)] OpenGL vendor: NVIDIA Corporation [28/12/2007 16:07:02] [RenderizerGL][renderizer_gl.cpp(409)] OpenGL renderer: GeForce Go 7400/PCI/SSE2 [28/12/2007 16:07:02] [RenderizerGL][renderizer_gl.cpp(410)] OpenGL version: 2.1.1 NVIDIA 100.14.19 [28/12/2007 16:07:02] [RenderizerGL][renderizer_gl_extensions_loader.cpp(254)] Detected OpenGL extensions: GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_half_$ [28/12/2007 16:07:02] [RenderizerGL][renderizer_gl_extensions_loader.cpp(261)] OpenGL Shading Language version: 1.20 NVIDIA via Cg compiler [28/12/2007 16:07:02] [RenderizerGL][renderizer_gl_extensions_loader.cpp(266)] Shader model 3 capable card detected [28/12/2007 16:07:03] [SDB_File][sdb_file.cpp(1188)] SDB: ../data0.sdb(18.28 MB), fragmentation: 0.01% [28/12/2007 16:07:03] [SDB_File][sdb_file.cpp(1188)] SDB: ../data1.sdb(131.61 MB), fragmentation: 0.00% [28/12/2007 16:07:03] [SDB_File][sdb_file.cpp(1188)] SDB: ../data2.sdb(14.67 MB), fragmentation: 0.00% [28/12/2007 16:07:03] [SDB_File][sdb_file.cpp(1188)] SDB: ../data3.sdb(3.65 MB), fragmentation: 0.04% [28/12/2007 16:07:04] [SDB_File][sdb_file.cpp(1188)] SDB: ../data4.sdb(11.90 MB), fragmentation: 0.01% [28/12/2007 16:07:04] [SDB_File][sdb_file.cpp(1188)] SDB: ../data5.sdb(1.22 MB), fragmentation: 0.06% [28/12/2007 16:07:04] [ResourceManager][resource_manager.cpp(278)] memory retriever is ready [28/12/2007 16:07:04] [ResourceManager][resource_manager.cpp(278)] disk retriever is ready [28/12/2007 16:07:04] [ResourceManager][resource_manager.cpp(278)] http retriever is ready [28/12/2007 16:07:04] [ResourceListManager][resource_list_manager.cpp(310)] Got resource list: 12058 resources available [28/12/2007 16:07:04] [Sound Manager][sound_manager.cpp(264)] Can't open sound device, sound and music disabled. [28/12/2007 16:07:05] [TextManager][text_manager.cpp(158)] Text Manager ready [28/12/2007 16:07:17] [SDB_File][sdb_file.cpp(1188)] SDB: characters.sdb(0.07 MB), fragmentation: 0.00% [28/12/2007 16:07:17] [SDB File][sdb_file.cpp(948)] Optimizing space in characters.sdb [28/12/2007 16:07:17] [SDB_File][sdb_file.cpp(1188)] SDB: characters.sdb(0.07 MB), fragmentation: 0.00% I'm also having sound issues (again) as you might have noticed, but I believe that issue is unrelated to the crashing - I had sound working for a bit and still had crashing problems. |
12-28-2007, 10:26 PM | #8 |
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Try setting terrain detail to minimum.
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12-29-2007, 02:57 PM | #9 |
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I had the same problem yesterday (doh, I finished that quest like 5 times, and had to redo it all because the game crashed). Today I changed terrain detail to off, and there's no crash yet! Great, at least for the gaming experience.
Also, snow does look a lot better without strange ice-blocks all over.. |
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