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Questions to the Community Guides and how-to play threads posted by other users |
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03-31-2008, 02:20 AM | #1 |
Pledge
Join Date: Nov 2007
Posts: 2
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newbie needing DD class choice advice
Greeting and huzzah to all!
This game has finally piqued my interest and i wondered, which class either magical or physical has a good damage output (dont care for defense much since i tend to go completely berserk on killing the mob) which would fit my berserker-style approach of slaying? Thanks in advance |
03-31-2008, 02:28 AM | #2 |
Master
Join Date: Jun 2007
Location: Damn, I'm lost again!... but now I have a map, wiii!
Posts: 389
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Barbarian ftw.
You'll even have a power called berserk that removes your evasion and part of your armor points. Have fun (you have to choose warrior at start and at lvl 10 you cn pick your subclass on a quest given in the first city after initiation zone) P.S. The best damage dealing alternatives are warlocks (subclass from mages) and marksmen (subclass from archers), now it's up to you to decide which is best ^^.
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The sound of the Gion Shōja bells echoes the impermanence of all things; the color of the sāla flowers reveals the truth that the prosperous must decline. The proud do not endure, they are like a dream on a spring night; the mighty fall at last, they are as dust before the wind. -- Chapter 1.1 of The Tale of Heike, Helen Craig McCullough's translation |
03-31-2008, 02:28 AM | #3 |
Count
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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Barbarian if you want to go melee. Marksman if you want range. Warlock if you want good crowd control spells.
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I N Q U I S I T I O N
On Regnum Sabbatical |
03-31-2008, 02:31 AM | #4 |
Pledge
Join Date: Nov 2007
Posts: 2
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thanks to both of ya, ill give barbarian a try then
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03-31-2008, 09:38 AM | #5 |
Apprentice
Join Date: Sep 2007
Location: Waco Tx
Posts: 56
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yay.............another barb to worrie about............yay
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Born On Ra, Build For Horus WarPath(Hunter-Lvl42)(Ra)
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04-03-2008, 02:40 AM | #6 |
Pledge
Join Date: Mar 2008
Posts: 4
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I still can't make up my mind between Knight and Barb... I mean, both do good in pvp right? and other than knight having more def and a shield and barb having more off and 2 handed weapons? whats the real difference?
how are they in the wz? one on one and large scale pvp battles? |
04-03-2008, 02:52 AM | #7 |
Banned
Join Date: Mar 2007
Location: New York City
Posts: 569
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in a pvp logicly a barb would win knights are tanks do decent dmg i guess and protects allies with their auras(area protections)barbs do a lot of dmg and poor defence well not as great as knights there basicly the ones that throw areas in fort wars yes 2 handed weapons are cool but a shield is better
Aries. |
04-03-2008, 03:10 AM | #8 |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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In a knight vs. Barb situation the knight should win if he uses some skill. The problem is that if neither of them use skill then the barb would win.
The biggest disadvantage in pvp with a knight is they have no range and very little speed, so if you fight a hunter and the hunter knows what he's doing you're likely to get very little hits in, even if you immobilise him (which you probably won't succeed at anyway). In war, knights can last a long time even if they charge into the middle of the enemy mindlessly with just a few basic buffs on. Barbs can do a lot of dmg, over twice as much as a knight sometimes or even more although in a battle they're targetted a lot and their lack of any real defense other than resist dmg spells makes them quite easy kills especially if there are other warriors who just mind squash their buffs. |
04-03-2008, 03:12 PM | #9 | |
Count
Join Date: Jul 2007
Location: France
Posts: 1,416
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Quote:
It's just the same at war, with the proper setup a Knight is extremely useful at war. You give protection to your allies so that they last _way_ longer, you can protect them, you lead charges (which is definitely awesome, being first in a group of warriors rushing towards a group of 30 enemies gives some good adrenaline ) and you mainly support Barbs who are the actual damage dealers. Once again it depends on the skillset you will choose, some Knights setup for max damage and do quite a lot (can have hits around 1200 with buffs/southcross/and strength maxxed) but it's always a compromise. In the end it all comes to your setup, but if you're interested in damage dealing, choose Barb. If you're interested in support with a good proportion of damage dealing, choose Knight. You can kill with Knights too, but time is of the essence, and what matters is to kill fast. No one does this better than Barbs. However, the Barbs + Knight duo rocks so both are needed. I think there's also the matter of the realm. I think classes "cluster", with a few of each class in the group it's way better. Mages are always targeted first, so if there are a few Mages, you balance who is gonna be targeted (which decreases the chance of insta-kills). Archers don't shoot that fast but when there are 2 or 3 of them they do kill very fast and they create an "arrow stream". And Warriors on their own don't do that much good, but pack them together and it's like a wolf pack -- you don't know who to target, who to stop, and only death awaits . That's why Alsius' warriors are so renowned, why Ignis is famous for their terror chains (a lot of Warlocks, very hard to fight against) and Syrtis' handful of Archers (and mainly Hunters) so hated . Nowadays every realm has a lot of each class (except Alsius which has fewer Archers than the rest) but the proportion of online players at one given time (ie, when you play) allows or not for that kind of playstyle.
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