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Old 05-07-2008, 08:34 PM   #1
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Default Fatigue (not a replacement, but something that goes with exp reduction)

Hi everyone,

New thread for new developments.

The changelog has been updated: http://www.regnumonline.com.ar/index...ec=27&subsec=2

Quote:
Originally Posted by Changelog
New system in place:
"- New: Fatigue. After being connected for several hours, experience received by killing monsters is reduced (after 3 hours = reduced by 50%, after 6 hours = reduced by 100%). Fatigue is reset daily. Fatigue doesn't affect active experience scrolls."
I think it is a good idea to encourage players to get premium content, without penalizing premium users. However, the only "bad" aspect is that people will now level the first 3 hours, then fight in war (instead of fighting in war then grinding for 3 hours after). I guess it's too complicated to check for "actual" grinding times.

Another bad aspect is that non-premium users will likely grind only three hours a day, leaving premium users to level alone.

However, and AWESOME aspect is that after the three hours, players will go to war (or log out?) and that can only make the game more interesting.

As for me I always grind using premium, and I think NGD has not only the right to make their premium business more attractive, but it's also maybe -- for all we know -- required for the evolution of the game, since there are new members, has it has been stated by some already.
My main gripe with the -35% exp reward is that it affected premium users as hard (or even harder) than non-premium users. And that really, leveling is slow enough already.

I just hope fatigue will be displayed visually on the client (and I'm not staying 3 hours on experimental to test it!).

I also hope that NGD will stick with this plan (or find some better), but decide once and for all not to reduce the experience curve (like it was on Amun): I just leveled a Warlock to level 50, using boosters constantly from level 32; I bought 50€ of xim (would have bought more for a Scroll of Mastery for my next char, but the adjustments to the curve made me think it would be wasted). I was pretty fast I think, but still it was *extremely* time consuming.

On a final note, there is still the "- Updated: Experience curve adjusted." line. So I ask: what does it mean now? A clarification would be welcome.

Another question: does fatigue affect dropping chances? Can we still grind for items without scrolls?
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Old 05-07-2008, 08:42 PM   #2
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well this keeps upseced players from going to much at it but it will suck to have to log on and out every 3hours i mean i can handle 3hours of war..then screw it let my friends play while me and some other friend go play basket ball i want to know if i log out and he logs on will that mean our xp will get messed up?
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Old 05-07-2008, 08:48 PM   #3
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I think this completely fits my playingstyle.
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Old 05-07-2008, 09:20 PM   #4
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yup great idea...
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Old 05-07-2008, 09:26 PM   #5
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I think this definatly a good idea.

For current players.

Anyone new starting after the update - who wont want to buy premium yet as they've only just started, may find it hard to get to lvl 10, and may just forget about it, and leave the game.

Perhaps it should be introduced after lvl 10? Narrative could be along the lines of the new powers you have gained become taxing? I dunno, its just a thought.
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Old 05-07-2008, 09:29 PM   #6
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Well, it would make sense. After killing beasts and monsters for 3 hours you will probably be tired.
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Old 05-07-2008, 09:31 PM   #7
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Quote:
Originally Posted by Mattdoesrock
I think this definatly a good idea.

For current players.

Anyone new starting after the update - who wont want to buy premium yet as they've only just started, may find it hard to get to lvl 10, and may just forget about it, and leave the game.

Perhaps it should be introduced after lvl 10? Narrative could be along the lines of the new powers you have gained become taxing? I dunno, its just a thought.
You raise a valid point; for the first levels, you are addicted, and the average player plays more than 3 hours in his first gaming session. However, it would also be better accepted by the player if he saw it in the first levels.

Positive points:
  • He will get used to the Fatigue system faster
  • He might buy premium from the start if he sees a clear message explaining why he's gaining slower exp, or no exp at all

Negative points:
  • Players below level 15 have really nothing to do in the game beside exping and questing
  • A lot of non-Spanish speaking players leave when they see that the realm chat is filled with Spanish, they may not understand what is going on at all and be even more discouraged
  • The first hours of playing are when a player gets hooked or not

In Ignis you can reach level 10 with almost only quests (depending on the class), I believe it is the same in Syrtis, but definitely not in Alsius. This should be checked because new players are the players NGD should be focusing on, as they are the more likely to buy premium scrolls in the future.

I really hope that the Fatigue will be clearly displayed AND explained to new players (for instance using the tooltip system).
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Old 05-07-2008, 09:33 PM   #8
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GREAT IDEA .... so lets see:

Ive got a small daughter, she sleeps afternoon and evening. I get on at 2pm, play 2h, get on a gain at 9pm play 2h more and go to bed. I want lvl 50 so i grind. So far ive run to recapture forts here and then, now ill grind bcause if i join the recapturing I loose more then half an hour of full xp. Ok, so ppl wont get much assistence by lvling ppl anymore.

What about different Characters? Ill grind my hunter 2 hours, then i change to warlock, hunt 2 hours .. then change back to hunter to grind a bit more ... 50%xp or not?

If they try to do smth against game addiction its a wrong step, if they want to punish those that only play certain days and much more on these (holidays, days off work, child at grandma or smth like that) its fairly the right thing to do.

What about all those ppl that dont have accsess to premium account? They can't get ximerin and are penalized ingame because grinding is even more complicated for them?`(if i understand that description only ppl with NO premium booster running will get reduced XP on theire kills after 3rd hour of playing?)
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Old 05-07-2008, 09:38 PM   #9
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Quote:
Originally Posted by padreigh
GREAT IDEA .... so lets see:

Ive got a small daughter, she sleeps afternoon and evening. I get on at 2pm, play 2h, get on a gain at 9pm play 2h more and go to bed. I want lvl 50 so i grind. So far ive run to recapture forts here and then, now ill grind bcause if i join the recapturing I loose more then half an hour of full xp. Ok, so ppl wont get much assistence by lvling ppl anymore.

What about different Characters? Ill grind my hunter 2 hours, then i change to warlock, hunt 2 hours .. then change back to hunter to grind a bit more ... 50%xp or not?

If they try to do smth against game addiction its a wrong step, if they want to punish those that only play certain days and much more on these (holidays, days off work, child at grandma or smth like that) its fairly the right thing to do.

What about all those ppl that dont have accsess to premium account? They can't get ximerin and are penalized ingame because grinding is even more complicated for them?`(if i understand that description only ppl with NO premium booster running will get reduced XP on theire kills after 3rd hour of playing?)
Whether it's account or char dependent is a good question. I hope we can have an answer to that too.

However, I just want to point out that you will get no exp reduction if you buy even the cheaper scroll (+50%), that is 450 xim (ie, 50 eurocents / scroll). The goal is not, I think, against addiction. It's first and foremost to encourage players to buy premium items (I guess too many don't, but it is Regnum's business model after all), and as a side effect encourage war.

As for people who don't have access to Premium, it is because they can't use Paypal. NGD has spoken before of alternate means of purchase.

Oh -- a 150 Xim "No fatigue" scroll would be a good idea. Would be a +0% exp booster, cheaper than +50% but allow people to level continuously still. They still would have to purchase Xim first, and some would try real boosters and get addicted to their power .
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Old 05-07-2008, 09:48 PM   #10
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so if you join.. and fight in war.. 3 hours.. then try to xp..

you get 50% xp

hell.. i'll just keep relogging...

why in the world would ngd penalize players for playing! most servers give bonus xp for being connected for so long.... and here they take it away....

rakion is currently giving bonus xp.. then bonus items for every hour connected....

feels to me like ngd is trying to push us away.....


I would... NEVER decrease xp given.... this lowers player moral and will to xp... its bad enough to keep killing things as is...

I would ... Increase item drop chances after being connected for a long period of time (oh wait they cant control that yet)

I would ...Give symbols by players names that have a certain amount of RP...

I would ... make RP decrease when you die.... 0 rp = teleport out of the war zone.. allow players to buy more rp from the merchants...

I would ... create a premium item that prevented RP loss on death for 10 deaths.....

I would ... create xp loss when player dies...

I would ... give percent of xp back if player get revived by player

BUT I WOULD NEVER CUT XP FROM THOSE WORKING HARD TO GET IT!!!!

Looks like we can only xp 3 hours a day max... then log off... so weak.. so very weak...

I know that this makes me not want to level up anymore characters....
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