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Old 08-01-2008, 05:19 PM   #1
Elman1o1
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Default Evendim's fury...

How usefull is Evendim's fury ?

any one know the number of how much mana it takes from opponent and how much damage it does per skill point?

ty.
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Old 08-01-2008, 05:21 PM   #2
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1 begginers help

2 edvins fury takes mana and hurts enemy within 10meters from u, its an area u just use it and anyone close enoth gets hurt (lvl5) usualy 200-900 but mostly 500-600sh (dont know damage type) and takes that same amount of mana as health or around 500mana.

rlly good power but rlly crapy animation :P
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Old 08-01-2008, 05:30 PM   #3
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Quote:
Originally Posted by GIGO305
1 begginers help

2 edvins fury takes mana and hurts enemy within 10meters from u, its an area u just use it and anyone close enoth gets hurt (lvl5) usualy 200-900 but mostly 500-600sh (dont know damage type) and takes that same amount of mana as health or around 500mana.

rlly good power but rlly crapy animation :P
damage type is the one that ignores armor, it takes the mana the target has and burns it. Never tried it on level five, on level one it was 150 or something but I can't remember
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Old 08-03-2008, 04:59 AM   #4
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It takes 150 per level.
So level 5: 650 dmg.

Thats how a lvl 5 Evedyms fury can look like during a fort fight
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Old 08-03-2008, 05:16 AM   #5
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Wow.... I never tought about it... but that's come cripling spell!

Taking away 650 life n mana in one shot to 15 enemies is A LOT.
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Old 08-03-2008, 09:31 AM   #6
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The screenshot was a lucky moment . Jumping in front of the door, cast it, jump back in.
And it means that you max out Staff mastery.
I got rid of evendyms fury (5) and spent my points into buffs.
The cooldown of 3 min is quite heavy to depend on it every time you need it. But with 500 mana very cheap.
I liked the spell as it is... but my priorities have changed.
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Old 08-03-2008, 10:16 AM   #7
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Thats one of the keys to be an area warlock.
SM - 19, Arcania 19/Element 19, Necro 19, rest into mana control

A full area warlock has little or no mana control Wars only

Just a tip from the neighborhod Spider-dude, -V
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Old 08-03-2008, 03:04 PM   #8
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Quote:
Originally Posted by Hellman2
The screenshot was a lucky moment . Jumping in front of the door, cast it, jump back in.
And it means that you max out Staff mastery.
I got rid of evendyms fury (5) and spent my points into buffs.
The cooldown of 3 min is quite heavy to depend on it every time you need it. But with 500 mana very cheap.
I liked the spell as it is... but my priorities have changed.
Conjurers tend to fill staff mastery more than warlocks. Imagine a suport conjurer that manages to trown in THAT every 3 mins... Now imagine 3 conjurers... Man we really need to start considering this.
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Old 08-03-2008, 03:51 PM   #9
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its a must have warjuring spell...77% of warjus use it and it makes me about 17-50 rp when team mates are useful...then after i die i add it all up ^^
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Old 08-03-2008, 03:55 PM   #10
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Actually is not that useful for damage dealing. The best use of this skill is to burn mana, you can burn up to 650 and do some damage also. Remember the damage depends on the amount of mana of the targets.

My level 43 barbarian can make up to 650 damage to every soul in the area of 10 meters using any of the last skills of Weapon disciplines on level ONE, WITHOUT using any buffs. Imagine now a level 50 barbarian using bersek, off with their heads and colosus. Evendim's damage dealing is kind of little actually.

I know that Evendim's ignores armor, but it has a maximum damage and barbarian's spells do not. So I think its main attribute is to burn mana and also make a little damage on the side.
So I guess I think of Evendim's as a penalty spell and that is why I think of it as an offensive support spell (and not an attack one).

Team Play: If you are full support and want to do some really good damage, buff a barbarian with Bless weapon and Bear strength, he will make you proud
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