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Technical Support Questions about game technical support to the users of the community |
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Thread Tools | Display Modes |
09-18-2008, 09:57 PM | #1 |
Pledge
Join Date: Jun 2007
Posts: 2
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Unexpected error
When I try to connect to Horus (or any other server) I always get:
"Error detected: The program has crashed due to an unexpected error." Windows 2000 Professional SP4 Agnitum Outpost Firewall Professional 6.5 * allow all network activity * disable all anti-leak monitoring AMD Sempron 3100+ 512 MiB DDR PC3200 RAM Nvidia GeForce FX 5200 AGP 128 MiB (my usual configuration didn't work, so I tried with this, still no luck) Fullscreen: no Update all new resources at once: no Enable sound: no Enable music: no Force safe mode: yes Renderer: OpenGL Resolution: 800x600x32 ======================================== Regnum Online/LiveServer/log.txt ======================================== [18/09/2008 23:47:41] [RenderizerGL][renderizer_windows.cpp(101)] Primary device: NVIDIA GeForce FX 5200 [18/09/2008 23:47:41] [RenderizerGL][renderizer_windows.cpp(107)] Running on: Windows 2000 [18/09/2008 23:47:41] [RenderizerGL][renderizer_windows.cpp(135)] Resolutions: 800x600x32 960x600x32 1024x768x32 1088x612x32 1152x864x32 1280x720x32 1280x768x32 1280x800x32 1280x960x32 1280x1024x32 1360x768x32 1600x900x32 1600x1024x32 1600x1200x32 1920x1080x32 1920x1200x32 1920x1440x32 2048x1536x32 [18/09/2008 23:47:41] [RenderizerGL][renderizer_gl.cpp(243)] OpenGL vendor: NVIDIA Corporation [18/09/2008 23:47:41] [RenderizerGL][renderizer_gl.cpp(244)] OpenGL renderer: GeForce FX 5200/AGP/SSE2/3DNOW! [18/09/2008 23:47:41] [RenderizerGL][renderizer_gl.cpp(245)] OpenGL version: 2.0.3 [18/09/2008 23:47:41] [RenderizerGL][renderizer_gl.cpp(282)] Got a 32 bit visual with a 24 bit depth buffer [18/09/2008 23:47:41] [RenderizerGL][renderizer_gl_extensions_loader.cpp(258)] Detected OpenGL extensions: GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_Cg_shader, GL_EXT_blend_func_separate, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_timer_query, GL_NV_multisample_filter_hint, GL_NV_register_combiners, GL_NV_register_combiners2, GL_SGIS_generate_mipmap, WGL_ARB_pbuffer, WGL_ARB_pixel_format, WGL_ARB_render_texture, WGL_EXT_swap_control [18/09/2008 23:47:41] [RenderizerGL][renderizer_gl_extensions_loader.cpp(265)] OpenGL Shading Language version: 1.10 NVIDIA via Cg 1.3 compiler [18/09/2008 23:47:41] [RenderizerGL][renderizer_gl_extensions_loader.cpp(270)] Shader model 2 capable card detected [18/09/2008 23:47:42] [SDB_File][sdb_file.cpp(1205)] SDB: ..\data0.sdb(53.83 MB), fragmentation: 0.22% [18/09/2008 23:47:42] [SDB_File][sdb_file.cpp(1205)] SDB: ..\data1.sdb(561.22 MB), fragmentation: 0.02% [18/09/2008 23:47:42] [SDB_File][sdb_file.cpp(1205)] SDB: ..\data2.sdb(81.02 MB), fragmentation: 0.02% [18/09/2008 23:47:42] [SDB_File][sdb_file.cpp(1205)] SDB: ..\data3.sdb(4.51 MB), fragmentation: 0.88% [18/09/2008 23:47:42] [SDB_File][sdb_file.cpp(1205)] SDB: ..\data4.sdb(85.97 MB), fragmentation: 0.09% [18/09/2008 23:47:42] [SDB_File][sdb_file.cpp(1205)] SDB: ..\data5.sdb(4.80 MB), fragmentation: 0.08% [18/09/2008 23:47:42] [ResourceManager][resource_manager.cpp(290)] memory retriever is ready [18/09/2008 23:47:42] [ResourceManager][resource_manager.cpp(290)] disk retriever is ready [18/09/2008 23:47:42] [ResourceManager][resource_manager.cpp(290)] http retriever is ready [18/09/2008 23:47:42] [ResourceListManager][resource_list_manager.cpp(310)] Got resource list: 13152 resources available [18/09/2008 23:47:43] [SoundManager][sound_manager.cpp(248)] Opening OpenAL device: Generic Hardware [18/09/2008 23:47:43] [AL][al_loader.cpp(388)] OpenAL Extensions: EAX 2.0 [18/09/2008 23:47:44] [Display Entity][display_entity.cpp(78)] Setting 1024 x 768 x 16 fullscreen video mode [18/09/2008 23:48:37] [RenderizerGL][renderizer_windows.cpp(101)] Primary device: NVIDIA GeForce FX 5200 [18/09/2008 23:48:37] [RenderizerGL][renderizer_windows.cpp(107)] Running on: Windows 2000 [18/09/2008 23:48:37] [RenderizerGL][renderizer_windows.cpp(135)] Resolutions: 800x600x32 960x600x32 1024x768x32 1088x612x32 1152x864x32 1280x720x32 1280x768x32 1280x800x32 1280x960x32 1280x1024x32 1360x768x32 1600x900x32 1600x1024x32 1600x1200x32 1920x1080x32 1920x1200x32 1920x1440x32 2048x1536x32 [18/09/2008 23:48:37] [RenderizerGL][renderizer_gl.cpp(243)] OpenGL vendor: NVIDIA Corporation [18/09/2008 23:48:37] [RenderizerGL][renderizer_gl.cpp(244)] OpenGL renderer: GeForce FX 5200/AGP/SSE2/3DNOW! [18/09/2008 23:48:37] [RenderizerGL][renderizer_gl.cpp(245)] OpenGL version: 2.0.3 [18/09/2008 23:48:37] [RenderizerGL][renderizer_gl.cpp(282)] Got a 32 bit visual with a 24 bit depth buffer [18/09/2008 23:48:37] [RenderizerGL][renderizer_gl_extensions_loader.cpp(258)] Detected OpenGL extensions: GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_texture_compression, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_lod, GL_SGIS_generate_mipmap, WGL_ARB_pixel_format [18/09/2008 23:48:37] [SDB_File][sdb_file.cpp(1205)] SDB: ..\data0.sdb(53.83 MB), fragmentation: 0.22% [18/09/2008 23:48:37] [SDB_File][sdb_file.cpp(1205)] SDB: ..\data1.sdb(561.22 MB), fragmentation: 0.02% [18/09/2008 23:48:37] [SDB_File][sdb_file.cpp(1205)] SDB: ..\data2.sdb(81.02 MB), fragmentation: 0.02% [18/09/2008 23:48:37] [SDB_File][sdb_file.cpp(1205)] SDB: ..\data3.sdb(4.51 MB), fragmentation: 0.88% [18/09/2008 23:48:37] [SDB_File][sdb_file.cpp(1205)] SDB: ..\data4.sdb(85.97 MB), fragmentation: 0.09% [18/09/2008 23:48:37] [SDB_File][sdb_file.cpp(1205)] SDB: ..\data5.sdb(4.80 MB), fragmentation: 0.08% [18/09/2008 23:48:37] [ResourceManager][resource_manager.cpp(290)] memory retriever is ready [18/09/2008 23:48:37] [ResourceManager][resource_manager.cpp(290)] disk retriever is ready [18/09/2008 23:48:37] [ResourceManager][resource_manager.cpp(290)] http retriever is ready [18/09/2008 23:48:37] [ResourceListManager][resource_list_manager.cpp(310)] Got resource list: 13152 resources available [18/09/2008 23:48:38] [SoundManager][sound_manager.cpp(248)] Opening OpenAL device: Generic Hardware [18/09/2008 23:48:38] [AL][al_loader.cpp(388)] OpenAL Extensions: EAX 2.0 [18/09/2008 23:59:24] [RenderizerGL][renderizer_windows.cpp(101)] Primary device: NVIDIA GeForce FX 5200 [18/09/2008 23:59:24] [RenderizerGL][renderizer_windows.cpp(107)] Running on: Windows 2000 [18/09/2008 23:59:24] [RenderizerGL][renderizer_windows.cpp(135)] Resolutions: 800x600x32 960x600x32 1024x768x32 1088x612x32 1152x864x32 1280x720x32 1280x768x32 1280x800x32 1280x960x32 1280x1024x32 1360x768x32 1600x900x32 1600x1024x32 1600x1200x32 1920x1080x32 1920x1200x32 1920x1440x32 2048x1536x32 [18/09/2008 23:59:24] [RenderizerGL][renderizer_gl.cpp(243)] OpenGL vendor: NVIDIA Corporation [18/09/2008 23:59:24] [RenderizerGL][renderizer_gl.cpp(244)] OpenGL renderer: GeForce FX 5200/AGP/SSE2/3DNOW! [18/09/2008 23:59:24] [RenderizerGL][renderizer_gl.cpp(245)] OpenGL version: 2.0.3 [18/09/2008 23:59:25] [RenderizerGL][renderizer_gl.cpp(282)] Got a 32 bit visual with a 24 bit depth buffer [18/09/2008 23:59:25] [RenderizerGL][renderizer_gl_extensions_loader.cpp(258)] Detected OpenGL extensions: GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_texture_compression, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_lod, GL_SGIS_generate_mipmap, WGL_ARB_pixel_format [18/09/2008 23:59:25] [SDB_File][sdb_file.cpp(1205)] SDB: ..\data0.sdb(53.83 MB), fragmentation: 0.22% [18/09/2008 23:59:25] [SDB_File][sdb_file.cpp(1205)] SDB: ..\data1.sdb(561.22 MB), fragmentation: 0.02% [18/09/2008 23:59:25] [SDB_File][sdb_file.cpp(1205)] SDB: ..\data2.sdb(81.02 MB), fragmentation: 0.02% [18/09/2008 23:59:25] [SDB_File][sdb_file.cpp(1205)] SDB: ..\data3.sdb(4.51 MB), fragmentation: 0.88% [18/09/2008 23:59:25] [SDB_File][sdb_file.cpp(1205)] SDB: ..\data4.sdb(85.97 MB), fragmentation: 0.09% [18/09/2008 23:59:25] [SDB_File][sdb_file.cpp(1205)] SDB: ..\data5.sdb(4.80 MB), fragmentation: 0.08% [18/09/2008 23:59:25] [ResourceManager][resource_manager.cpp(290)] memory retriever is ready [18/09/2008 23:59:25] [ResourceManager][resource_manager.cpp(290)] disk retriever is ready [18/09/2008 23:59:25] [ResourceManager][resource_manager.cpp(290)] http retriever is ready [18/09/2008 23:59:25] [ResourceListManager][resource_list_manager.cpp(310)] Got resource list: 13152 resources available |
09-18-2008, 10:07 PM | #2 |
Count
Join Date: Dec 2006
Posts: 1,544
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Hello kenna,
Can you try to start the game in Direct3D and in Safe Mode? That will probably solve your problems. Regards |
09-18-2008, 11:04 PM | #3 |
Pledge
Join Date: Jun 2007
Posts: 2
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Nope, using Direct3D did not solve the problem, no surprise there.
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